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Snap Inc.

Q22021

7/22/2021

speaker
Operator
Conference Call Operator

Good afternoon, everyone, and welcome to SNAP Inc.' 's second quarter 2021 earnings conference call. At this time, participants are in a listen-only mode. After the prepared remarks, there will be a question and answer session. If you would like to ask a question during that time, please press star, then the number one on your telephone keypad. This call will be recorded. Thank you very much. Betsy Frank, Senior Director of Investor Relations. You may begin.

speaker
Betsy Frank
Senior Director of Investor Relations

Thank you and good afternoon, everyone. Welcome to SNAP's second quarter 2021 earnings conference call. With us today are Evan Spiegel, chief executive officer and co-founder, Jeremy Gorman, chief business officer, and Derek Anderson, chief financial officer. Please refer to our investor relations website at investor.snap.com to find today's press release, slides, copy of our prepared remarks and our updated investor presentation. This conference call includes forward-looking statements, which are based on our assumptions as of today. Actual results may differ materially from those expressed in these forward-looking statements, and we make no obligation to update our disclosures. For more information about factors that may cause actual results to differ materially from forward-looking statements, Please refer to the press release we issued today, as well as risks described in our most recent Form 10Q, particularly in the section titled Risk Factors. Today's call will include both GAAP and non-GAAP measures. Reconciliations between the two can be found in today's press release. Please note that when we discuss all of our expense figures, they will exclude stock-based compensation and related payroll taxes as well as depreciation and amortization and non-recurring charges. Please refer to our filings with the SEC to understand how we calculate any of the metrics discussed on today's call. With that, I'd like to turn the call over to Evan.

speaker
Evan Spiegel
Chief Executive Officer & Co-founder

Thank you all for joining us today. Our second quarter results reflect the broad-based strength of our business and the hard work of our team as we execute to serve our community and partners. This quarter, we grew both revenue and daily active users at the highest rates we have achieved in the last four years. Daily active users grew 23% year over year to 293 million, and we more than doubled revenue year over year to 982 million, generating 117 million in adjusted EBITDA. Adjusted EBITDA improved by 213 million compared to last year, marking our third adjusted EBITDA profitable quarter in the last 12 months, as we continue to demonstrate the leverage in our business as we scale. At our annual partner summit in May, we introduced new product innovations for our community and partners, including the next generation of Spectacles augmented reality glasses that overlay computing on the world. And we are excited by the tremendous opportunity for our business in 2021 and beyond. We made significant progress with our augmented reality platform this quarter. More than 200 million Snapchatters engage with AR every day on average, and over 200,000 creators use Lens Studio to build AR lenses for our community. We are focused on learning from our large and engaged community of Snapchatters and creators, which allows us to continually improve our AR lenses and the tools we provide to create them in Lens Studio. This quarter, our cartoon 3D style lens, which uses machine learning to turn people into a 3D animated cartoon in real time, highlighted the power of lenses to go viral both inside and outside of Snapchat. In the first week of release, it generated 2.8 billion impressions on Snapchat alone. We rolled out Lens Studio 4.0 at our partner summit. with new features like visual classification, multi-person 3D body mesh, advanced cloth simulation, true size technology for eyewear try-on, and the new visual effects editor, which enables creators to build sophisticated lenses without writing any code. We also launched connected lenses, which enables real-time shared experiences in augmented reality, like building a Lego model together with your friends. We are continuing to create value for businesses by reimagining the shopping experience through AR. By leveraging the long-term investments we've made in augmented reality and personalization, we are laying the groundwork for an improved online shopping experience. For example, we are making it easier to discover new fashion items through scan by helping Snapchatters scan a friend's outfit or a saved photo or screenshot to shop similar looks and recommendations. When it comes to purchases and returns, we believe that helping people find the right size and improving the try-on experience could both increase conversion rates for purchases as well as reduce the rate of returns for online shopping. We are excited about this opportunity because returned goods cost businesses hundreds of billions of dollars each year and have a large environmental impact. We are pleased with our early progress in this space and look forward to experimenting and learning more with our retail and e-commerce partners. We are also collaborating with a variety of partners to power AR experiences in their own applications with Camera Kit, which brings the power of the Snapchat camera to partner applications using our SDK. This quarter, we rolled out a number of Camera Kit partnerships worldwide, including with Walt Disney World. We'll commemorate their 50th anniversary with an AR experience where visitors can place their own picture on Cinderella's castle to create a virtual mosaic of shared moments, as well as access exclusive AR lenses with Disney characters through the My Disney Experience app. We also partnered with Bumble and Viber to bring lenses to their respective mobile apps and are working with Google to bring our lenses directly to the new geophone in India with the native camera integration. We announced our next generation of Spectacles at our partner summit, which are available exclusively for creators. They are our first device with a built-in 3D augmented reality display and represent another step forward toward our goal of overlaying computing on the world. We are investing heavily in augmented reality across Snapchat, Camera Kit, and Spectacles, and we are excited to continue learning and making progress toward our long-term vision. We also announced a number of new products and partnerships at our partner summit for maps, minis, and games. We are adding layers to the Snap Map so that Snapchatters can find personalized local experiences from our partners overlaid directly on the map. For example, users will be able to see restaurant recommendations from the infatuation or their own saved snaps from memories on the map. We are also expanding our minis platform, including a new mini featuring daily shopping events hosted by Poshmark. Ticketmaster is partnering with us across a few of these products, with a mini where you and your friends can discover different artists and shows and buy tickets, which also integrates directly with the Ticketmaster layer on our map that overlays different concerts and events directly on the Snap Map. We are adding new titles and genres to Snap Games, with Vudu launching five new games to Snapchat this year. We have learned that players who use their Bitmoji in a game spend twice as much time playing, which is one reason Unity is bringing 3D Bitmoji into their mobile, PC, and console games with our new Unity plugin. We have observed a number of changes in content engagement as we evolve our content products and manage through the mixed impacts of the pandemic. For example, global time spent watching content on Snap grew year over year, while lapping the boost in engagement we saw at the onset of the COVID-19 pandemic. But we have also observed a year over year decrease in daily time spent watching user-generated stories created by friends, even as the number of daily viewers of that content has grown year over year. We believe this is due in part to a decline in the volume of daily story posting activity on Snapchat, coinciding with mobility restrictions and behaviors related to the COVID-19 pandemic, which reduces the amount of content created by friends that is available to watch. While it is unclear when these restrictions will end and how user behavior will evolve, we are seeing stabilization and early recovery in story posting as some communities are reopening and reducing restrictions. And we are cautiously optimistic that this will lead to increased time spent watching stories from friends as the world begins to open up. Meanwhile, we are continuing to evolve our overall content products and business. As we learn more about the different types of content that our community wants to watch and that drives successful outcomes for our partners, we are doubling down on what is working well. Based on these learnings, we are adapting and expanding our content offerings from both our media partners and our creator community in order to appeal to the diverse variety of interests of our community. For example, shows are seeing ongoing success on our platform, and we aired eight new Snap original shows this quarter. Many of our partners reach a broad audience through several different channels, and nine different partners reached more than 30 million unique Snapchatters in the United States alone. We added 177 new international Discover channels this quarter to support our international growth strategy and deepen engagement. For example, total daily time spent by Snapchatters in India watching shows and publisher content increased by 150% year over year. Additionally, we are seeing early promise in showcasing the best and most entertaining snaps from our community on Spotlight. While we are still in the early phases of launch and iteration, we are excited about our learnings and progress so far. engagement is growing rapidly as we roll out Spotlight worldwide, with Spotlight DAU growing 49% quarter over quarter, and average daily content submissions more than tripling when compared to the prior quarter. We are also seeing time spent growing rapidly, with daily time spent per user on Spotlight in the United States growing more than 60% in the last quarter, giving us additional confidence in our ability to build Spotlight into a meaningful business over time. There is still a lot of work to do as we build out Spotlight and innovate to improve the product experience. For viewers, we are adding new features like the trending page while improving personalization and ranking in order to show the right content to the right people based on their engagement and interests. For creators, we are making it easier to create compelling content using creative tools in our camera. And we launched Creative Kit for Spotlight so the creators can easily create and submit videos to Spotlight from applications like Boise, Beatleap, and Videoleap. We signed deals with Universal Music Group, Sony ATV, and DistroKid in the first half of 2021 to increase the availability of sound on our platform and to help our community discover new artists. We are also helping creators monetize and develop relationships with members of our community through products like gifting, our creator marketplace, and by supporting them directly through our creator fund, which we are continuing to evolve as we move beyond our initial launch. While we are still very early on this journey, we are excited about our ongoing work with Spotlight to help our community discover new content and creators while also supporting our global creator community. We've now spent over a year working from home, and we have learned so much as a team about how to execute remotely while continuing to deliver rapid product innovation. While we are excited to see each other in person after all this time, we are also planning to retain many of the behaviors and practices we developed during the pandemic so that we can continue benefiting from the flexibility of being able to work and collaborate remotely. This new way of working has brought us closer together as a team and helped us to work more effectively as a global business with team members and partners located around the world. I'm deeply grateful for the resilience of our team during such a difficult period, and I'm optimistic about the progress we are continuing to make in growing our company. Now I'd like to turn the call over to Jeremy to share more about our business.

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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