7/15/2024

speaker
Anders Ribbing
CEO

Welcome to MOBA Network's Interim Report 2. I'm Anders Ribbing and I'm the company's CEO. Our company is a world-leading community and product operator and consolidator, and we provide engaging experiences for gamers. We create, acquire, and manage products that serve millions of passionate gamers worldwide, and we're growing with the ever-expanding gaming industry. Our product portfolio consists of 25 top community, data, and forum websites. Pioneering in-game apps, YouTube, Creator Network, Union for Gamers. We let gamers connect, learn, and share their passion, and our diversified portfolio utilizes network effects, synergies, and it's based on world-leading game titles with longevity. We are a truly global company with massive reach in the gaming community that we enable advertisers to tap into. Traffic, user data, views on YouTube, etc. clearly suggest that our products are among the world's largest meeting places for gamers. We're a lean team of 10 employees, 28 full-time equivalents, and we're running the whole company. Q2 marks a record-breaking quarter, the best second quarter in our history. We achieved this in a globally challenging economic climate and in a gaming industry that saw a recovery, but in many game studios and peers still struggling. I'd like to see MOBA as Levi Strauss of the gold rush, as we have managed to thrive when many others haven't. Revenue increased 82 million, up 28% compared to Q2 2023. EBITDA increased 16 million, up 891%. This massive increase in EBITDA is much attributed to our acquisition of war graphs, but also organic growth. EBIT amounted to €10 million. Cash flow from operating activities before changes in working capital amounted to €7 million. Our strong cash flow and cash position made it possible for us to repurchase corporate bonds for €1 million. We now own €2.9 million of the bond's outstanding nominal amount. We also paid an additional €1 million for the acquisition of WarGraphs. For the first six months of 24, revenue amounted to $84 million, up 24%. EBIT up to $26 million, up 507%. EBIT amounted to $14 million, up 967%. And cash flow from operating activities before changes in working capital amounted to $10 million. I took over as CEO of MOBA in June. It's been nothing less than fantastic to join such a great team and I'm going to do everything in my power to make our company successful. Our previous CEO Bjorn will continue to serve as our COO. He's a great guy and he's got deep knowledge about our company and he's got this perfect skill set to excel in his new role. Our strategic sales partnerships and the ad market recovery have boosted our performance. We have a record-breaking number of creators that we have recruited to UFG, our YouTube creator network. Our website traffic increased by 18% and we also launched Valofessor.gg, a website targeting Valorant players all over the world with providing data and insights. It also serves as the underlying database for upcoming Valofessor app looking to launch during Q3. Our flagship in-game app, Professor, continued to grow, both financially and in terms of app installs. So now look just for 24 and 25, Q3 is off to a good start. Leading game studios are also focusing on large titles with longevity and it matches perfectly with our product portfolio. The US presidential election, we're expecting it to boost our US ad inventory in Q3 and Q4. And we're working on a number of traffic driving initiatives to also improve and increase organic search traffic and also network effects. Our flagship product, Porefessor, sales performance has been improved, but it still has vast potential, which is a focus area for us. And we're looking into launching more in-game apps based on our current brands and products. To sum this up, we have a record Q2, plus 28% revenue, 891% EBITDA, strong financials, robust cash flow, and cash position. We're focusing on growth, capitalizing on ad market recovery, and also expansion into in-game apps. Thank you.

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

-

-