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8/6/2026
Hello and welcome to the Q2 Stream 2026 for Paradox Interactive with me, Fred Wester.
And I'm Alex Brycka, the CFO. Welcome, everyone.
Welcome. Good to have you back. So we start rushing through this with my name. That's me. And starting by saying that this is a solid first half of 2026. No big surprises, no big things that are upsetting in any way. It's been sort of a typical quarter. We release content for... We release nine pieces of content for seven of our franchises. The only exclusion is Cities Skylines. But however, we see a very positive trend for Cities Skylines 2 since Iceflake Studios took over by New Year's. So we see Cities Skylines actually having the best sales quarter since release without releasing any new content. So that gives us a lot of reason to look forward to the future when we're going to release a lot more content for Cities Skylines 2 and for Cities Skylines 1 for that matter. Crusader Cane 3 and Stellaris launched new expansion passes, and Hard Surviving 4 and Age of Wonders 4 were both at the end of their expansion passes, so they're going to recharge, as we say now, and starting over with new expansion passes. We entered the main list of the Nasdaq Stock Exchange in Stockholm, marking a new milestone for the company, giving us new opportunities to do new things, like a share buyback program that we announced last night, just after our board meeting. And it's going to take place as soon as we can, right? Yeah. So, and as we said in my words from the CEO that we point out in the quarterly report, we have a very exciting Gamescom coming up in three weeks' time, so we might just as well ask you to follow us on Gamescom as well for more news on, because we're getting a lot of questions on future releases, but we can't say anything in these streams. We have to keep it in a certain marketing schedule as well. So the releases, the key releases, as you can see here, for all franchises, like I said, almost, Stellaris HL1S4, Victoria 3, Hearts of Iron 4, Europa 5, and the last two pieces of content for Bloodlines 2 before we close that chapter of development. And that was very quick actually. I think that's it. I don't get any more attention this time. But I think it was a good summary of what we've done so far on the product side. But I'll probably interfere with your... It wasn't lethal. I'll interfere with your numbers instead.
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