6/13/2022

speaker
Operator

Good afternoon, and welcome to ZEDGE's third fiscal quarter 2022 earnings conference call. During management's prepared remarks, all participants will be in a listen-only mode. Should you need assistance, please signal a conference specialist by pressing the star key, followed by zero. After today's presentation by ZEDGE's management, there will be an opportunity to ask questions. To ask a question, press star, then one on your touchtone phone. To withdraw your question, please press one. I will now turn the call over to Brian Siegel. Thank you, Matthew.

speaker
Brian Siegel

In today's presentation, Jonathan Wright, Deputy Chief Executive Officer, and Isai, CEGE's Chief Financial Officer, will discuss CEGE's financial and operational results for the third fiscal quarter ended on April 30th, 2022. Any forward-looking statements made during this conference call, either in the prepared remarks or in the question and answer session, whether general or specific in nature, are subject to risks and uncertainties that may cause actual results to differ materially from those which the company anticipates. These risks and uncertainties include, but are not limited to, specific risks and uncertainties disclosed in the reports that Dedge files periodically with the U.S. Securities and Exchange Commission. Dedge assumes no obligation either to update any forward-looking statements that they have made or may make or to update the factors that may cause actual results to differ materially from those that they forecast. Please note that Zedge earnings release is available on the investor relations page of the Zedge website. The earnings release has also been filed on form 8K with the SEC. I would like to now turn over the conference to Mr. Jonathan Wright.

speaker
Jonathan Wright

Jonathan? Thank you, Brian, and thank you all for joining us today. Good afternoon. Welcome to Zedge's earnings conference call for the third quarter of fiscal year 2022, which ended April 30th, 2022. I'm Jonathan Reich, CEO of Zedge, and with me is our Chief Financial Officer, Yit Tsai, who will provide additional insight into our financial performance. We will then be happy to take your questions. Zedge builds marketplaces and games around digital content that people use to express themselves. Our leading products are the Guru Shots photography game and Zedge's premium digital content marketplace, which today offers mobile phone wallpapers, video wallpapers, ringtones, and notification sounds. We also own Emojipedia, a website that is the leading source of information about emojis. In total, our products served over 40 million users during May. Our company is positioned at the intersection of two major growth trends in consumer tech, casual gaming and the creator economy. Today, most smartphone users have become amateur content creators, sharing their photos, illustrations, memes, and videos to express themselves and gain social validation. In addition, They value friendly competition and garner popularity and recognition from their online community. Many of these creators are talented enough to attract a meaningful following and monetize their content. This is what's known as the creator economy, a market that has grown massively over the last five years. We aim to bring creators into our ecosystem to compete with each other while improving their skills and also offer them the opportunity to earn money. Our game provides competitive photo challenges in a peer community, and our marketplace allows this community to share and monetize its content. Our existing base of over 40 million users is an attractive value proposition to talented creators. This synergy between gaming and marketplace unlocks additional engagement and provides an outstanding organic traffic funnel for GuruShots players to also become Zedge premium artists. This has the dual benefit of lowering the spend needed to acquire premium artists while also growing gross transaction value and associated revenue. We announced our acquisition of GuruShots in April. It plays an important role in advancing this vision. The GuruShots team brings significant expertise in gamifying user-generated content and monetizing users by selling game resources through in-app purchases. We expect to apply that gamification expertise across our product portfolio. Similarly, our Zedge Marketplace team is highly experienced in managing massive catalogs of user-generated content and optimizing monetization through a combination of advertising, subscriptions, and a virtual token-based economy. Those of you who regularly join our earnings call will notice that our narrative has evolved and more clearly articulates the strategy we have been pursuing. Now that GuruShots is officially part of Zedge, it makes more sense to explain the opportunity we see in combining games and marketplaces under the same roof than it would have been before we owned a gaming property. Both GruShots and the Zedge Marketplace offer a great promise for incorporating NFTs. Last December, we launched NFTs Made Easy, inviting a select group of Zedge Premium Marketplace creators to start selling their video wallpapers as single-edition NFTs. Thus far, our users have purchased 30% of all NFTs offered in the Marketplace, with prices averaging about $20. This sale rate and average price are substantially higher than other premium marketplace content. I will provide more details about the next evolution of NFPs made easy later in the call. We are also developing new products that fit our interconnected games and marketplaces strategy. These products remain experimental and are not expected to contribute to our revenue in the short term. We possess deep expertise in monetizing our digital real estate, whether through advertising, subscriptions, or content sales. As a result, our products appeal to a wide range of user segments globally. Today, Android users account for roughly 96% of the Zedge app's MAO and 91% of its revenue. Before discussing our evolution and the exciting opportunities we see coming down the pike, I'd like to provide context to our third quarter results. Despite a solid first half of the year, we kept full-year revenue guidance unchanged at 25% to 30% year-over-year growth when we conducted our second quarter earnings call. We chose a conservative approach due to transitory factors that were likely to negatively impact MAO and paying subscribers, resulting in lower revenue growth rates. MAO declines mainly resulted from traditional seasonality in the business, with Q3, which follows the end-of-year holiday season, typically seeing a downturn in MAO, a decline from users who uninstalled the Zedge app after we changed its icon to the colors of the Ukrainian flag, and the forced app upgrade relating to the necessary migration to AppLovin's Max ad mediation platform. As we mentioned last quarter, the latter also resulted in a delay in the release of social and community features, which we believe will help reverse the Mao declines, especially in well-developed markets. by around a quarter. Despite these headwinds, ARPMO increased by 8%, and we generated $5.6 million in cash flow from operations, including AppLovin's one-time $2 million payment, bringing our cash balance at the end of the quarter to $17 million after the $18 million payment to GuruShot's shareholders. We also generated $2.9 million in adjusted EBITDA. On another positive note, the operational transition to AppLovin's Max platform has been smooth, and it is yielding more revenue on a per-user basis compared to MoPub. In addition, Active user levels rebounded from early May lows due to marketing initiatives implemented in advance of the new social and community feature upgrades, which we expect to be available later this month. Over time, we believe these new features will be an important catalyst for growing Mayo in well-developed markets, resulting in higher ad revenue and active subscriber growth. Zedge Premium's gross transaction value, or GTV, continued to increase at an impressive rate with 63% growth. We believe our NFT strategy, mainly providing utility to creators, especially ones that lack a deep knowledge of technology, is critical for building a sustainable business. Fortunately, our business has been insulated from what pundits are deeming the crypto winter. because we offer an affordable, easy, and eco-friendly way for creators to tokenize their content that uses Zedge credits and not cryptocurrency. This month, we will be expanding this functionality by introducing several features, including numbered editions, the ability to add audio to video wallpapers, and expanding into static wallpapers. Keep in mind that the value proposition to our Zedge Premium creator base significantly improves with NFTs. Previously, a creator could make pennies for selling multiple video wallpapers, and now they can make thousands of times that amount with one NFT sale through NFTs Made Easy. To promote these new features, we are forging relationships with artists, that have demonstrated success auctioning their NFTs on other platforms. These artists are excited about the prospect of gaining access to our global user base and offering numbered editions of up to 100 for price points that are more accessible to the masses. We are also in the final stages of unleashing more of Emojipedia's potential. By the end of June, we expect to introduce localized versions of Emojipedia in Spanish, French, German, Italian, and Portuguese, and refresh the user interface with a new design including all monetization elements. This should benefit us in time for World Emoji Day, which is celebrated on July 17th. In summary, we took steps to address some near-term challenges weathered the storm, generated cash, and focused our attention on activities that we expect will return the ZEGF to higher levels of profitable growth. This provides a good transition to discussing the transformational Guru Shots acquisition and our strategic priorities going forward. We closed the Guru Shots acquisition on April 12th, so our results include a partial month of their financials. We see Guru Shots as a transformational asset on its own, but have also identified significant potential synergies that we expect will make one and one equal a lot more than two. My colleagues from Lithuania, Norway, and the U.S. recently returned from an in-depth set of planning sessions with our coworkers at Guru Shots. It was amazing. Guru Shots is a category killer that fuses photography with gaming, enabling amateur photographers, essentially anyone with a smartphone, to compete in a wide variety of contests across iOS, Android, and the web that showcase their photos. The game mechanics include progressively more difficult competitions, with successful players mastering their skills and then continuing to the next level until ultimately earning the coveted Guru title. players can compete individually or join together as a team. The product includes community features, leaderboards, and chat functionality, which create a sense of belonging, inspiration, and competition. While the penetration rates leave a lot of room for growth, we estimate that 30 to 40 million photo enthusiasts regularly use their smartphones to take and publicly share high-quality photos and who would be interested in participating in photo contests every month. Given the early stage of this gaming vertical and the limited investments made to date, the stats are impressive. Guru Shots players have uploaded more than 140 million photos since the game's inception, with more than 1 million new photos currently being added monthly. In addition, their LiveOps team launches more than 300 competitions per month. Users vote on submitted photos, and the ones receiving the most votes secure higher rankings until there's a winner for the competition. Depending on players' engagement, amongst other things, they can secure more voting power, and this yields over 5 billion votes cast monthly. Guru Shots is a free-to-play game that monetizes today strictly by selling in-game resources that increase a photo's exposure. Although only a small fraction of users purchase these resources, GuruShots boasts an ARP mail of approximately $3.50 versus five to six cents for the Zedge app. Furthermore, currently paying players spend over $50 per month, representing an 18% CAGR over the past six years. When looking at Guru Shots on a standalone basis, we have several products and marketing initiatives that we expect to make this year to accelerate growth. Furthermore, we are investing in organic and paid user acquisition strategies to expand the top of the funnel and increase mail. These efforts will include paid user acquisition, app store optimization, also called ASO on iOS and Android, search engine optimization, or SEO, and affiliate and influencer marketing across mobile and the web. As a reminder, we have committed up to $5.3 million for paid user acquisition over the next 12 months, subject to user cohorts generating a minimum return on ad spend, or ROAS. If this spending is effective, it could generate high double-digit revenue growth rates. The product enhancements we are focused on include improving onboarding by segmenting users and drawing them into the gameplay early on. One of the things I learned during my trip was that there is a steep learning curve for new users as successful competitors develop sophisticated game strategies centered around in-game resource utilization. Next, we will release a feature called Battles, which are simple mini competitions that resemble a social game. Battles will introduce new players to the excitement of competing from the get-go. We expect this will result in converting installs into free players, some of whom will ultimately purchase game resources as they become immersed in the experience and get hooked on the game. Finally, we expect to introduce a learn option that users can turn to for photo tips and skills building to improve their photo taking ability. Although we don't have all the details worked out as of yet, we expect this value add will act as a revenue driver and catalyst for user engagement. I would be remiss if I didn't address ScrooShot's R&D team. In a nutshell, they are impressive. Furthermore, Our combined teams have an in-depth plan for migrating to a common cloud platform, which will lower costs and simplify the platform. Let me turn to synergies, which we think can bring significant upside to the company over the next several years. The GuruShots acquisition is expected to accelerate the growth of Zedge Premium's marketplace and NFT offerings. The possibilities here are truly exciting. Think about it. Guru Shots players are a self-selected group of high-quality photographers that crowdsource great content in near real time. Furthermore, these players are either playing for free or paying to play, enabling us to offer them the ability to monetize their handiwork in our creator economy. We believe that the opportunity for GuruShots users to monetize the 1 million plus photos uploaded monthly through our NFTs Made Easy platform is a very attractive value proposition that could materially expand the size and growth rates for this part of the business. GuruShots also brings a deep knowledge of gamification, especially in the world of visual arts. One of our goals is to gamify the ZEGF to improve engagement and retention and thus grow math. Additionally, we have identified several other verticals that we believe are ripe for gamification, but it is too early to provide details. The acquisition of Guru Shots will alter our financial projections given the expected growth investments. we will be making. Despite global economic uncertainty, including the Russian war, inflation, and rising interest rates, we expect fiscal 2022 revenue growth to exceed 30% on a consolidated basis. We also expect to remain profitable and generate positive adjusted EBITDA in the fourth quarter, leading to adjusted EBITDA for the year growing in line with revenue. Beyond fiscal 2022, we are investing in Guru Shots in addition to our existing business. Our goal is to continue to remain profitable and generate positive adjusted EBITDA and cash flow from operations as we drive Guru Shots towards high double-digit revenue growth and positive adjusted EBITDA on a standalone basis over the next 18 to 24 months. To better accelerate growth and control costs, we've decided to redeploy our innovation team to GuruShots for the remainder of the year. This will help accelerate growth while also providing this team with an immersive education in gamification. Once they've acquired this knowledge and gained this experience, they will be tasked with gamifying both the Zedge app and the other verticals that we believe offer untapped opportunities. I think this speaks to our management team's strength and its ability to make responsible decisions that inure to the benefit of the business, both from a growth and cost perspective. It also points to the talented employee base we have cultivated. Before handing the call over to E to go through our financial results, I want to thank our investors for your continued support. As many of you have seen, some of our board members and I made open market purchases of Zedge since the Guru Shots acquisition closed. We did this because we truly believe in Zedge's long-term potential and that the stock price neither reflects this potential nor the current financial results. I also want to thank our employees for their commitment and hard work, especially in light of the Guru Shots acquisition. Finally, I'd like to underscore how highly we think of our colleagues at Guru Shots. We've had a great start to our relationship, and we are excited to work together to increase shareholder value over time.

speaker
Jonathan

Thank you, Jonathan. I want to remind all of us on the call that our fiscal year ends July 31st, and thus, our third quarter ended on April 30th. Please note that this quarter included approximately two weeks of guru shah results. Also, we switched from reporting EBITDA to adjusted EBITDA this quarter. in light of the Grusha transaction-related expenses, such as professional services and stock-based compensation. Our press release supplemental table has been adjusted historically to account for this change. Moving to our third quarter results. Now, define the number of unique users that opened our ZEDS app during the last 30 days of the period. Decreased 7% to $32.1 million for April 2022 versus $34.5 million last April. Total revenue in the third quarter was $6.2 million. A 19% increase from last year. Ad revenue and subscription revenue growth rate were constrained due to the low amount number. Other revenue, which includes revenue from our emerging products, including Zedge Premium, Emojipedia, and GuruShot, was $0.8 million. GuruShot added $300,000 during the final few weeks of the quarter. Also note that our auditor determined the $2 million payment from Ed Laubman on April 1st should be classified as revenue and amortized monthly over a two-year period, which increased out of revenue by less than $100,000 this quarter. This premium gross transaction value, or GTV, that is the total sales volume transacted to our marketplace, increased 63% to $410,000, reflecting increased sales and ASP from our NFP Made Easy platform. Active subscription was down 5% versus last year. Its new subscription sale did not offset churn. Overall ad amount was 5.2 cents, an increase of 8% year over year, driven by better advertising performance and slightly higher subscription revenue versus last year. This year, operating expenses increased by 49%, leading to a 32% decrease in income from operation and an operating margin of 21.5% versus 37.7% last year. Guru Shah was the biggest driver of these decreases as he contributed an operating loss of about $249,000 during the quarter, including $93,000 of amortization of intangible and $67,000 of retention bonus expense for the partial month of April. We also had a one-time $744,000 expenses during the quarter. mainly for professional service related to the Guru Shah acquisition. Provision for income taxes was $429,000 this quarter versus a benefit of $473,000 in last year's Q3. The effect of becoming a taxpayer this year was material. As income tax benefit in Q3 last year had the impact of increasing diluted earnings per share by 3 cents. While being a taxpayer in Q3 this year, had the impact of decreasing diluted earnings per share by 3 cents. Diluted EPS was 5 cents versus 17 cents last year. Diluted share count was 14.9 million. Moving to adjusted EBITDA. As I mentioned earlier, this is the first quarter that we are reporting this metric. We provided a historical adjusted EBITDA reconciliation table in our press release. But to review, we are calculating it as follows. Calculating traditional EBITDA, which was 1.6 million this quarter, and 2.3 million in Q3 of last year. Adding back stock compensation expenses of 0.5 million this quarter versus $98,000 last year. Adding back any one-time transaction related expenses, which this quarter was $744,000 of professional services related to expenses tied to the Guru Shah acquisition. When we make this adjustment, we get adjusted EBITDA of $2.9 million this year versus $2.4 million last year. And an adjusted EBITDA margin of 46% this year was just under 45% last year. As you can see, our underlying operating performance was matched due to one-time items and other non-cash items. From a liquidity standpoint, we remain in a strong net cash position with almost no debt and over $17 million in cash and cash equivalents. Thank you for listening to our dual-coder earning call, and I look forward to speaking with you again on the next call. Operator, back to you for Q&A.

speaker
Operator

Thank you. We will now begin the question and answer session. To ask a question, you may press star, then 1 on your touchtone phone. If you're using a speakerphone, please pick up your handset before pressing the keys. To withdraw your question, please press 1. At this time, we will pause momentarily to assemble our roster. Your first question is coming from Alan Clee from Maxim Group. Your line is live.

speaker
Alan Clee

Yes, good morning. Congratulations on the results. First question, the decline in the number of active users, what do you believe was behind that? And remind us why you think you can turn that around.

speaker
Jonathan Wright

Hi, Alan. Thanks so much for the good wishes. So as I commented, there are a couple moving pieces here, including seasonality. Our Q3 corresponds to the period of February, March, April coming out of the holiday season, which is our Q2. November, December, January, and we are accustomed to seeing a decline during that period of time. In addition to that, as you recall, we were required to migrate our ad mediation platform because Mopup, our previous provider, was deprecating their platform after Apple oven made their acquisition. That deprecation occurred at the end of March, and that required us to push a forced upgrade of our app to all users globally. And that usually triggers losing users. And then finally, our supporting the Ukrainians in the Russian war was caused us to do two things. One was that we had updated the on-deck app icon for anyone that had or that has Zedge on their phone. We changed the color of the icon from our corporate color purple to the colors of the Ukrainian flag, mainly blue and yellow. And we also had updated the collateral material in all of the storefronts to follow that color aesthetic as well. We estimate that the forced upgrade coupled with the efforts around Ukraine as well as losing users in Russia and Belarus accounted for at least a third of the decline. the efforts that we have underway in terms of reversing that decline are focused on releasing our social and community features, which, if the playbook unfolds as we expect, will drive engagement. Unfortunately, that feature set has to be pushed out a quarter because our developers were hard at work on completing the migration to Applovin. And I will close by saying that we were paid a $2 million fee by Applovin in order to migrate their platform. As he has described, that will be amortized over, we believe, the next 24 months or so. But for that $2 million, coupled with the fact that Applovin is actually outperforming MoPub, we are confident that we made the right decision.

speaker
Alan Clee

Thank you. So to conclude, I thought I heard you. So the... The advertising rate did not decline per number of viewers. It was just that you had less viewers and these other factors is the way to think of that. Is that correct, the way I describe it?

speaker
Jonathan Wright

Yeah. So actually, we've seen that advertising rates had increased. on a, you know, since we've made that change. So we're pretty, you know, happy with that, at least, you know, what we saw in this past quarter.

speaker
GuruShot

Great.

speaker
Alan Clee

You made some comments on GuruShot, and I'm not sure I caught everything, so if you could maybe go over this again. You said, so GuruShot's closed on April 12th. I think I heard you say that it added $300,000 in revenue. and it had a $240,000 loss. Maybe if you could tell me what that loss, does that loss mean net income or adjusted EBITDA? But then you also mentioned that that loss included something related to intangibles and one-time bonuses. So could you review that again so I could get a sense of what a more an ongoing type of loss would be? And also when you said there was a $740,000 one-time expense loss, I assume that's separate from the guru shot stuff that I just said. Thank you.

speaker
Jonathan Wright

Sure. Yeah, I think that the best thing is I'm going to have E provide you with that, you know, detail. E, do you want to take that?

speaker
Jonathan

Sure. Hi, Alan. So with $249,000 operating loss, actually it's a net loss, it includes $93,000 of monetization of intangible assets. and 67,000 of retention bonus. There was expense, you know, for partial month of April. So before these two items, the loss is about 90,000 or so. I'm sorry.

speaker
Alan Clee

I apologize. The 93,000 amortization of intangibles, that will be an ongoing cost.

speaker
Jonathan

Right. So if you look down to the future, The acquisition allocated about $15 million to Intangible, and it's been amortized within five years to 12 years. So average per year is about $1.9 million. And then the retention bonus, if you recall, it will be amortized over the next three years. So each year it will be $2.6 million. So in all, it will be about $4.5 million pre-tax. In terms of non-cash items, I mean, four out of the eight million will be cash, but most of it will be a non-cash item.

speaker
Alan Clee

And how, I'm so sorry, the retention bonus, how much was that again?

speaker
Jonathan

It was eight million will be vested over the next 36 months.

speaker
Alan Clee

But how much was it for the fiscal third quarter?

speaker
Jonathan

Fiscal third quarter, it's only the $67,000 for the cash bonus. And in the non-cash equity column, it was $111,000, including the equity column that we added back.

speaker
Alan Clee

Great. Okay. Thank you so much.

speaker
Jonathan

And with respect to the expenses, it's just the due diligence expenses, our advisor expenses, as well as all the accounting fee related to the pro forma disclosure preparation, the AAC, 805, you know, all those work we would outsource due to the constraint of our finance departments. And those are just one time, and then we book it all in Q3.

speaker
Alan Clee

Yeah, so the quarter had around $740,000 of one-time expenses. Correct. OK, that's great. Thank you. So what I heard you guys say about NFTs was very impressive in terms of let me just make sure I did. I hear this right that that the users have purchased around 30 percent of the NFTs that are offered and the average price around twenty dollars. How many, you say 30% of what was offered, how much was offered? And so I think if we know that, then we can get a perspective from how much Guru Shots could theoretically add to that.

speaker
Jonathan Wright

I'm sorry, I don't have that number handy right now, but I will get back to you.

speaker
Alan Clee

Okay. But I think last quarter, let's see if I, you said something, I can't find it in front of me. Something like 600 NFTs were sold. It was a very small number, I think. Unless I'm mixing things up. Because you just started so far.

speaker
Jonathan Wright

That's correct. And it is a small number. And I also want to point out, you know, our NFT offering today is... really very rudimentary. Remember, it's only one content type and it is one of a kind limited edition, not numbered editions. It doesn't have a lot of feature and functionality that will be forthcoming, I guess, somewhere in the next four to eight weeks. And we will continue to add feature sets through the end of the year.

speaker
Alan Clee

And right now, there's not a secondary market. Is that true for selling?

speaker
Jonathan Wright

Users can ultimately take their NFTs and offer them on another platform like OpenSea. But within our products, there is not as of yet a secondary market. That's correct. Within our ecosystem, that is correct.

speaker
Alan Clee

Okay. So, I mean, I'm just thinking about this. If If there's a million potential pictures from guru shots a month, so that's like 3 million a quarter. If 5% went over to... to the marketplace and you got $20 for that and excluding secondary sales, that would be like, That would be $3 million of revenue in a quarter if I did the simple math right. I mean, I don't know what the – but that seems like this – that particular synergy could be very high. Is that the way to – and then secondary sales could be even more. But is that the way to think about it? Or tell me what you think. Yeah.

speaker
Jonathan Wright

I think that the arithmetic is correct, but it's going to take time to accelerate and reach penetration rates that can yield a healthy revenue number. Remember, we're early into this, and we're improving our product. We also are going to need to work through the conversion funnel for the GuruShot artists and so on and so forth. But thematically, the expectation is that that self-selected group of high-quality photographers will contribute to revenue growth. within the overall Zedge ecosystem. And when compared to the alternative, which would have been having to go out and actively solicit artists without even knowing if they have high quality and so on and so forth, we think that the Guru Shops alternative is a much better alternative because we can generate revenue from the Guru Shops players And then we can offer those players that are interested an opportunity to make money and generate money for us, more money for us at the same point in time.

speaker
GuruShot

So it gets to be a virtuous cycle, if you will.

speaker
Alan Clee

Got it. And I think I heard you say that you thought that guru shots could get to high double digits revenue. I guess revenue growth rate over. Maybe you could tell me what you said. I thought it was over 18 month period and then get to EBITDA positive revenue. And then I'm assuming that that revenue is excluding, which we just talked about on NFTs. It's just, or does it include that? Is it?

speaker
Jonathan Wright

So what we said was, you know, our goal is to be EBITDA positive and give or take around 24 months. And I think, you know, longer term, we believe that guru shops on a standalone basis, you know, can generate, you know, very attractive double-digit revenue as you had formulated in your question.

speaker
GuruShot

Do you have anything that you want to add to that?

speaker
Jonathan

No, I think you summed it up well.

speaker
Jonathan Wright

And I don't know, but do you have the number in terms of what we sold on NFTs?

speaker
spk02

Yeah, I think, you know, the Amazon for the $20, we sold about 1,200 pieces.

speaker
GuruShot

1,200 pieces. Got it. Thank you. Thank you.

speaker
Operator

Once again, ladies and gentlemen, if you have any questions or comments, please press star, then 1 on your phone at this time. Please hold while we poll for questions.

speaker
GuruShot

Once again, ladies and gentlemen, if you have any questions or comments, please press star, then 1 on your phone at this time. This concludes our question and answer session and conference call. Thank you for attending today's presentation.

speaker
Operator

You may now disconnect.

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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