11/12/2025

speaker
Operator
Conference Operator

Good day and thank you for standing by. Welcome to Aristocrat full year 2025 results briefing webcast and conference call. At this time, all participants are in the listen-only mode. After the speaker's presentation, there will be question and answer session. To ask a question during the session, you will need to press star 11 on your telephone. You will then hear an automated message advising your hand is raised. To withdraw your question, please press star 11 again. Please be advised that today's conference is being recorded. I'd now like to hand the conference over to your first speaker today, Mr. Trevor Croker, Chief Executive Officer and Managing Director of Aristocrats. Thank you. Please go ahead.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Good morning and welcome to Aristocrats Financial Results presentation for the full years of 30 September 2025. My name is Trevor Croker, Chief Executive Officer and Managing Director of Aristocrats. Joining me today is Sally Denby, our Chief Financial Officer. Today I'll step through the highlights of the results and provide an update on our strategy. Sally will then discuss our group financial results and balance sheet, after which I'll run through the operational performance and outlook. All figures are in reported currency unless otherwise stated. FY24 was restated to exclude plurium at the last result. Please note the usual disclaimer statement on the back of the deck. Turning now to slide two. Aristocrat delivered on our second half performance commitments and achieved another strong full year result with double digit growth across all key metrics. This illustrates the quality of Aristocrat's portfolio and our ability to continually grow through different environments whilst investing for the future. This was a period of positive change at Aristocrat as the business aligned its enterprise portfolio to refreshed priorities while maintaining an approach that has delivered consistent operational performance and superior profit growth over a sustained period. Along with our strategy, we completed the divestiture of Plarium during the year, generating a significant gain on sale, and subsequent to year end, we divested Big Fish Games. From FY26 onwards, our mobile operations will be focused purely on social casino. Our three complementary business segments are now united by a common core of great gaming slot content and technology, with each offering exciting growth prospects. During the year, the group also invested significantly in technology and product strategies, while taking foundational steps that will set up Aristocrat Interactive to accelerate performance and allow us to fully leverage our content, scale and capabilities over the coming years. Group revenues grew 11% over the period while segment profit grew 12% benefitting from strong organic growth, the inclusion of NeoGames for the full 12 months and FX translation. Aristocrat Gaming delivered strong performance driven by an outstanding second half for outright sales across all market segments with significant share gains in North America and AMZ, where our ship share recovered to over 50%. Gaming Operations delivered install-based growth and continued market share gains, with a sequential improvement in fee per day in the second half. Product Madness delivered impressive performance with continued share gains, profit and margin growth, reflecting focused investment and user acquisition, high-performing content and effective execution of our direct-to-consumer strategy. Interactive benefited from double-digit organic growth in content and iLottery, including from the Neopolar joint venture. Group MPA grew 12% or 9% on a constant currency basis, with EPSA growth even stronger at 15% over the year. Looking forward, we continue to see momentum in our business. We expect to deliver MPA growth over the full year to 30 September 2026 on a constant currency basis. Performance is expected to be phased towards the second half of the year. I'll now turn to our strategy. Slide four recaps our approach to delivering superior long-term sustainable profit growth, which we've shared many times. We start by investing and innovating to create the world's greatest gaming portfolios across key markets at scale. We are committed to high levels of D&D investment to support content development and growth with an increasing focus on returns from high-performing products. This includes investment in outstanding creative talent, and technology to improve both the speed and efficiency with which we can deploy content across multiple priority markets, cabinets and channels. The establishment of Interactive provides scope for our studios to innovate across channels and expand their distribution opportunities. Eriscrep takes a rigorous, proactive approach to growing and defending our intellectual property and ensuring fair competition on a level playing field. The litigation against Light and Wonder continues to progress in both the US and Australia. We are pleased with the US Court's recent decision to extend discovery and require Light and One to provide access to game maps for certain of its hold and spin games. Next, we focus on growing and distributing our leading content, aiming to take share wherever we compete, including in existing and new adjacent markets. Interactive is now a full solution provider for online RNG, with an expanded portfolio across iLottery, content and platforms. We are investing to become a scale global player in this important adjacency and to position the interactive business to accelerate its growth consistent with our stated target of achieving US$1 billion of revenue by FY29. ERISCRAT also invests in differentiating enablers. These include long-term customer partnerships and commercialisation capabilities and a compliance culture that is underpinned by a commitment to a sustainable and vibrant industry. While our priorities and focus areas evolve over time, our fundamental approach to generating growth remains consistent and continues to deliver strong results with considerable opportunities ahead. Over the five-year period since 2020, group revenues and segment profits have grown at a CAGR of 9% and 19% respectively, reflecting share gains and operating leverage across all key segments. MPAT-A has grown at 27% CAGR. This was underpinned by market share gains in gaming operations in store base from 34% to 43% and steady share gains in North American outright sales from 23% to 31%. This strong financial performance has been delivered through diverse conditions, demonstrating the resilience of the group and reflecting the high proportion of recurring revenues that we generate. Consistent delivery has also allowed us to maintain investment and fully fund our organic growth and invest behind inorganic growth priorities while delivering ongoing returns to shareholders. Over the same five-year period, we've returned over $4.3 billion of capital to shareholders through dividends and on market share buybacks. Turning to slide six, we continue to advance our sustainability agenda over the year by driving improvements and further lifting maturity across our most important priorities. This slide shares a few highlights. Empowering Safer Play, or ESP, remains our most important sustainability matter, directly supporting our ability to deliver financial results over the long term to benefit our people, our customers and shareholders. Over the course of the financial year, we made significant progress against our six medium term strategic ESP goals, which were initiated and shared publicly in 2024. Other highlights during the reporting period include comprehensive preparations for the mandatory climate reporting, and the integration of NeoGames operations into our sustainability program with a focus on safer play standards and processes. Upholding high governance standards and strong compliance with gaming and other regulations also remains a fundamental commitment at Aristocrat. Robust and effective gaming regulation is critical to maintaining strong probity and consumer protection standards. This enables the industry to remain vibrant, welcome in the community and able to deliver benefits to all stakeholders over the long term. Full details will be shared in Aristocrat's FY25 Sustainability Disclosures which will be published on the 2nd of December 2025. I'll now hand over to Sally who will take us through a summary of the group's results.

speaker
Sally Denby
Chief Financial Officer, Aristocrat

Good morning everyone. I'm starting on slide A, our group results summary. As Trevor mentioned, Aristocrat delivered MPAT-A of $1.6 billion over the year, an increase of 12%. On a fully diluted basis, EPSA increased 15% to 247 cents, reflecting solid operational performance and accretion for our share buyback program. Revenue increased 11% to $6.3 billion and 8% in constant currency. Aristocrat Gaming delivered a strong second half with robust outright sales, units, pricing, and market share increases in both the U.S. and ANZ. Gaming operations recorded solid growth in the install base with sequential improvement in fee per day in the second half of the year in line with our guidance. Revenue growth was further assisted by continued market share gains in social casino, organic growth in interactive, and the inclusion of NeoGames for the full 12-month period. EBDA was 16% higher than the PCP, reflecting margin expansion from favourable mix and improved operating leverage. Benefits from effective cost initiatives taken in FY24 also supported the results. Ongoing cost management continues to provide capacity for strategic reinvestment with well-established discipline across the group. I would like to call out some other items further down the P&L. Firstly, we recorded a $28 million gain on the sale of our Berkshire Integration Centre in the US through corporate costs. Legal costs increased by $33 million compared to FY24, which includes legal costs associated with taking proactive steps to defend aristocrats' intellectual property including $21 million in relation to their ongoing litigation against Light and Wonder. Interest income decreased by $34 million compared to the PCP, primarily due to lower average cash balances following the Neo Games acquisition, and continued share buybacks over the course of the year. Interest expense for the period includes a one-off item of $9 million relating to a tax matter, Excluding this matter, underlying interest expense was in line with the top end of previous guidance of 6% to 7% of US dollar borrowing. The effective tax rate for the year was 28% compared to 27% in the PCP. As we outlined in May, the increase reflects changes in the regional earnings mix and acquisition-related transitional changes, which are expected to moderate over time. Our approach to significant items is consistent with previous years. with M&A-related gains and losses recorded below the MPA line. Finally, the directors have authorised an unfranked final dividend of 49 cents per share for the half-year ended 30 September 2025, representing a payout ratio of 37.4%. The full-year dividend of 93 cents per share represents an increase of 19% over FY24. Slide 9 provides a snapshot of the drivers of MPA growth over the reporting period. Empathia was driven by strong organic growth and share gains in both gaming and product madness, and the addition of NeoGames and Interactive, further supported by favourable FX. This was partially offset by increased investment in D&D and lower interest income. Turning now to cash flows on slide 10. Strong cash flow generation was achieved over the period, reflecting continued operating momentum. CapEx was driven by investment to support continued growth in the North America gaming operations install base, partly offset by the proceeds on the sale of properties previously flagged. Acquisition and advertisements reflected the sale of Plarium, offset by some small strategic technology investments. Aristocrat completed its $1.85 billion on-market share buyback program during the first half of the year and announced a new $750 million program running through to March 2026, of which we have executed $584 million to date. In total, $1.4 billion has been returned to shareholders through share buybacks and dividends over the full year, whilst the business has continued to invest for growth. Aristocrat allocates capital to support our long-term growth strategy and delivers shareholder returns. In particular, the business achieves organic growth through consistent, strong and disciplined D&D, UA and CapEx investments. whilst actively pursuing strategic M&A opportunities in a disciplined and consistent manner. Post-year-end, we completed the acquisition of A-Wager, an exciting adjacent opportunity in line with our growth strategy. Our instructor invested $800 million in D&D during the year to further strengthen our products and technology portfolios and lay the foundations for scaling in online RMG. This represented 12.7% of revenue compared to 13.4% for FY24. Aristocrat manages balance sheets through cycles of investment, and during the first half of the year, we deployed a portion of the proceeds from the sale of Plarium to retire debt. We continue to target a leverage ratio of one to two times net debt to EBITDA over the medium term. However, taking into account the consistent levels of cash generation, our leverage will not fall within this range without material M&A. I would now like to focus on our investments to drive organic growth laid out on slide 12. Total organic investment is generally tracked at around 25% to 27% of group revenues, with the potential to flex this where required in response to business needs and opportunities. High levels of capex in 2024 reflected the exceptional growth of our gaming operations install base, as well as the investment in the commissioning of our Las Vegas integration center in the prior year. This has normalized in the reporting period. U.S. spend increased to support strong business momentum, while also reflecting our continued focus on efficiency and return on marketing spend. Increased D&D largely reflects the inclusion of neogames for the full period. Slide 13 provides a more detailed view of D&D. As part of our wider review of D&D expense, interactive operating costs of around 35 million Australian dollars, previously incorrectly included in D&D, where we classified to segment profit during the period. Adjusting for this, second half 25 D&D would have been 13.2% within our 12.5% to 13.5% guidance range. The net impact of the group P&L from this change was neutral. In Interactive, we continued to invest a significant proportion of revenues in iGaming content, Class 2 mobile, and the New Hampshire Lottery. We maintained D&D investment levels in Product Madness, with a small step up in gaming to support content development. As discussed, for the past two results, a growing proportion of D&D investment relates to enterprise technology managed across the entire portfolio. Additionally, as we have consolidated responsibility for D&D and our group products and technology functions, we are now managing spend at an enterprise level rather than across channels. From the first half of fiscal 26, we will no longer disclose D&D by divisions. Instead, we will be aligning D&D reporting to the way Aristocrat now manages this important investment in two discrete buckets for products and technology. Over the medium term, we continue to expect D&D investment to land within a range of 11% to 12% of revenue as scale benefits are realized. However, our approach to D&D guidance is changing. We will no longer be guiding to D&D as a percentage of revenue, shifting instead to provide a growth expectation. reflecting our evolving business and maturing approach to D&D as we move through investment cycles. We are targeting D&D amidst single-digit growth next year on a constant currency basis. I'll now hand back to Trevor to step through operational performance.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Thanks, Sally. Turning first to the aristocrat gaming business on slide 15. Revenue and profit increased 9% and 7% respectively in reported currency, driven by outstanding performance and strong share gains in North American and Australian outright sales in the second half of the year, along with continued share gains in our North American gaming operations business. Innovations in both games and hardware contributed to this success, with titles such as Phoenix Link, Spooky Link, House of the Dragon and Buffalo Ultimate Stampede being well received in the US, while Thunder Empire and Cashman drove penetration in Australia. In North America, our game performance continues to run at 1.4 times floor average, maintaining a healthy gap to our major competitors. The Baron cabinet was welcomed enthusiastically by customers around the globe. DragonLink continued to perform well in its eighth year with particularly strong demand in Asia under a hybrid commercial model. North American revenues and profits were up 5% and 3% respectively. Gaming operations revenue growth was driven by a 6% increase in the install base over the prior year. We achieved sequential improvement of 2% in our market-leading fee per day in the second half, driven by effective portfolio execution and support of GGR growth. We added almost 4,100 units over the year, further extending our market-leading share to around 43%. North American outright sales exhibited clear revenue leadership given the combination of strong average selling price, or ASP, and ship share of around 31%. Outright sales units increased 18% in the second half, driven primarily by the Barham Fortress Cabinet, which was released in April. Demand was further supported by the success of games like Spooky Link, which achieved the fastest ramp-up of any outright game sales product in Aristocrats history and has taken the top three spots on Islay's core games leaderboard for the past three months. ASP increased by 1% and remains at leading levels overall. Adjacencies increased 29% over the PCP and represented 26% of total unit sales, driven by continued expansion in the Georgia COAM, historical horse racing and Quebec BLT markets. North America's margins of 57.8% decreased by 110 basis points, reflecting the mixed effect of the exceptionally strong outright sales performance. As we move into FY26, we don't anticipate a material impact from tariffs. Rest of world revenues and profits increased 11% and 9% respectively, driven by a strong rebound in both ANZ and Asia. We previously flagged the timing of the highly anticipated release of the Baron cabinet in ANZ halfway through the year. The Baron scaled quickly with strong customer demand and effective commercialisation, along with a host of game innovations including Thunder Empire and Cashmere. Our ship share in Australia rebounded to 52% in the second half with unit sales more than doubling and ASP increasing by 8%. Rest of world performance, excluding ANZ, was also weighted to the second half due to high opening and expansion activity in Asia with a strong uplift in recurring revenue units. Turning to product madness on slide 16. The business delivered strong performance in a transformational year with refreshed leadership and more effective integration into the enterprise. The benefits of our mobile operations being focused on social casino have been evident this year. Product Madness continued to take share in a contracting market through investment in new content, effective player engagement, live ops and features. Social casino bookings increased 5% driven by growth in our evergreen franchises including Lightning Link, Cashmere Casino and Heart of Vegas compared to a social slot market decline of 9%. We are confident in our market position and our ability to grow into the future. Segment profit was up an impressive 12%. Margins improved 380 basis points driven by a continued focus on efficiency, increased off-platform revenues and disciplined UA investment. We continued to drive D2C revenue growth by offering better value to players and actively promoting these through various channels. D2C represented 16% of social casino revenues for the full year, up from 7% in the PCP and was over 18% in the second half. We believe there is more scope to steadily grow D2C over the next few years. Product Madness was an early adopter of AI and automation and progress in this area accelerated in FY25 as the business shifted to more dynamic and personalised player experiences. We're using AI effectively to automate solutions to expand live ops development and using generative AI art for scaling asset production and quality improvements. Turning to Interactive. The FY25 results reflected the inclusion of neogames for the full period versus five months in FY24. Revenue increased 7% on a pro forma basis including the iLotteryJV. Profits increased with margins improving 260 basis points for the full year. Excluding the previously referenced reclassification which represents a full year adjustment of 23 million US dollars, Interactive's FY25 profit margin would have been around 35%. with higher profit margins in the second half compared to the first half. iLottery delivered strong performance with new contract wins and improving metrics across existing contracts. On a pro forma basis including our share of the JV, revenue growth was 14% with strong contributions from North Carolina and Virginia. Content revenues grew 15% on a pro forma basis reflecting strong growth from our larger aggregation customers and numerous content launches with major operators in the US and Canada. The consolidation of our remote game server technology over the year allowed us to roll out content across more markets simultaneously, including increasingly complex mechanics and features such as progressives and daily free games. By casino, US market share increased from around 2% in March 2025 to 3.5% in September 2025, and benefited from top-performing games such as Moe Mummy Mighty Pyramids, and Baozhu Xiaofu. Platforms continue to expand across the US and ANZ markets, supported by installation expansion and software sales. While significant work lies ahead to realise Interactive's full potential, we are making important and encouraging progress and have full confidence in our plans. I'd like to share a few notable call-outs. In iLottery, we were recently awarded the contract for the Massachusetts iLottery, beginning July 2026. and the Michigan Eye Lottery on an exclusive basis, also from July 2026. We will be investing behind these great long-term opportunities. In content, we'll be bringing more of our leading land-based content to digital in the coming year, including the iconic Lightning Link, and expanding our market access through entering the remaining two US states, with Delaware and Connecticut having recently launched. And in platforms, we'll be rolling out our mobile Class 2 product with the Chickasaw Nation at the Winsdale World Casino later this month. Turning now to Outlook on slide 19. Ariskrat expects to deliver MPA growth over the full year to 30 September 2026 on a constant currency basis reflecting continued revenue and market share growth from Ariskrat Gaming supported by resilient underlying GGR growth in key markets, continued market share growth from Product Madness with an increasing contribution from D2C, Accelerating performance at Arisca Interactive towards our FY29 $1 billion US dollar revenue target through further scaling of content and investing in iLottery to support broader market access in North America and Europe. In summary, the group has delivered a strong result for the financial year 2025 with robust fundamentals, investment and execution driving continued market share gains and operating momentum. Going forward we remain committed to our capital management strategy and executing our on-market share buyback program. We continue to position Aristocrat from an organisational capability and financial perspective to actively pursue strategic M&A opportunities in a disciplined and consistent manner to accelerate our growth strategy. Today Aristocrat is proud to have a global team of approximately 7,400 talented individuals. I want to extend my sincere gratitude to each and every one of our employees for their dedication, passion and hard work throughout this period. With that, I'll conclude the formal part of the presentation and hand it back to the moderator to open the floor for questions.

speaker
Operator
Conference Operator

Thank you. We will now begin the question and answer session. To ask a question, please press star 11 on your telephone and wait for your name to be announced. To withdraw your question... please press star 11 again. We will now take our first question from the line of Adrian Lemme from Citi. Please ask your question, Adrian.

speaker
Adrian Lemme
Analyst, Citi

Good morning, Trevor and Sally. I was interested in your view, Trevor, on the North American gaming ops market. So I think last year it grew by 8,000 units or about 5% and you took most of it. This year you've grown by 4,100 units and you've grown your market share again. So is it that the market has slowed down and what are your expectations for the next four months on the market outlook please?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, thanks Adrian. I appreciate the question. As you rightly said, in 24 the market grew and we drove the majority of that growth and I position the result this year again in the same context. As the market grew and we drove the majority of market growth. market share for the top five were up about one percentage point year over year to 42.3% a share. I think what we've seen and what we're seeing now is that certainly there's been better GGR momentum across the market, so a much more supportive model from a GGR perspective. On a new openings basis, it's about the same, a new opening expansion is about the same expected in 26 as it was in 25, and we expect to be successful in taking a greater share of those. And then we continue to improve our performance on the floor, both with new games like Phoenix Link, but more recently, Buffalo Mega Stampede, which is a succession game to Buffalo Ultimate Stampede, Cash Express Legends, Millionizer, and then ultimately Monopoly in the second half of next year. So my view on where the market sits, it's around about the same size. I think Isla's quoting it's around 15% of the total install base in North America. We feel confident that our expectations in the 26 are consistent with what we've said in the past, which is between 4,000 and 5,000 units of incremental opportunity for aristocrat, and we feel well positioned with the portfolio. We also have a good line of sight on how to manage fee per day, and we feel comfortable that that's a growth opportunity for us in 26.

speaker
Adrian Lemme
Analyst, Citi

Thanks very much, Trevor.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Thanks, Adrian.

speaker
Operator
Conference Operator

Thank you. We will now take our next question from the line of Justin Barrett from CLSA. Please go ahead, Justin.

speaker
Justin Barrett
Analyst, CLSA

Hi, Trevor. Hi, Sally. Thanks very much for your update. Look, I just wanted to get your comment a little bit more on product madness. Clearly a very strong result. I was particularly interested in your ability to take or drive revenue growth in a declining market. Can you talk about how you're seeing that overall market, your ability to take share and then obviously, you know, it sounds like, Trevor, you're confident in gaining more penetration in the DTC platform as well.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, thanks, Justin. PM has been a great story. We are focused on that portfolio and that's about monetising the content that we make in land-based and building good live ops that affect the UA around that. The PM business has done an excellent job in the year and I think where they have positioned themselves to be able to take share in a declining market but also to set the standard around things like live ops, new game innovation. NFL was not a big contributor to the year so it's not in there and NFL is showing some good early signs. We'll continue to monitor that as we launch. So on a go-forward basis, I think if you look at the evergreen portfolio of apps, they are very robust apps. They've got good content flows and innovation coming out of the gaming content that we make across the group. And then on the D2C, yes, you're right. I think the team's done a great job going from 7% this time last year to 16% this year and 18% in the last quarter this is great and we do believe that, you know, both from a regulatory point of... a market point of view with the change in some of the operating models with the platforms, that we have the ability to continue to expand on that. So I know that the team's very focused on that and I think that we are in well position to improve that percentage and to continue to grow and to take share in Social Casino.

speaker
Justin Barrett
Analyst, CLSA

Yeah, fantastic. OK, and then I just wanted to follow up on Adrian's question, I guess. The weakness in your net ads or I guess the net ads number came in the second half. I was just wondering if you could provide any more specific commentary around the second half exactly. And then I guess over the last few years, you have absolutely spoken to that sort of 4,000 to 5,000 net ads number and you've reiterated that again for FY26. But I guess just given the ongoing penetration of premium leasing, into the North American market, how long do you think you can maintain that sort of $4,000 to $5,000 net ads for?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, so back to the first part of that question, which was really around a bit of extra depth around the second half. I mean, we carried strong install base for PhoenixLink in the first half and that continued in the second half. We then built on that with Buffalo, Ultimate, Stampede, Millionizer and House of Dragons. Those were MSP installs in the business. Also, we've got a portfolio of games coming out for the rest of FY26, including Lightning Link 10 Year Storm, Buffalo Mega Stampede, which has only really just been released in the last month. It's doing 3.9 times floor. Spooky Link Grand, which is the games operations extension of the Spooky Link franchise, which is doing exceptionally well. Plus, as I said, Phoenix League Momentum and Pipeline there, and Cash Express Legends, plus a couple of other games. So I guess where I see our portfolio is that The market was quite volatile the first half from a GGR perspective. If that normalised the second half, we were able to continue to work on our momentum of installs. And also, we talk about net installs, so we were able to refresh some of our underperforming portfolio as well and improve that. As far as going forward, as I said, I think four to five in 26, between 4,000 and 5,000 in 26 is a good number for aristocrat. There are about the same number of new openings and expansions. Obviously, Monopoly is a great opportunity for us in the 26th calendar year, which we're excited by as another incremental add to the portfolio. So I feel comfortable that we will get our rightful share and take share again in gaming operations in FY26.

speaker
Rohan Sundaram
Analyst, MSC Financial

Thank you.

speaker
Operator
Conference Operator

Thank you.

speaker
Sam Bretshaw

Thanks, Jo.

speaker
Operator
Conference Operator

We will now take our next question from the line of Annabel Lee from Goldman Sachs. Please go ahead, Annabel.

speaker
Annabel Lee
Analyst, Goldman Sachs

Morning, Trevor, Sally. Thanks for taking questions. Just one on D&D, which you flagged will increase in the mid-single digits next year. Maybe could you talk about where you're prioritising that incremental investment? Yep.

speaker
Sally Denby
Chief Financial Officer, Aristocrat

I think as we've said before, we are currently in an investment cycle as we continue to scale up the interactive business and really a heavy focus on the investment in technology, which will enable us to efficiently port content across the three distribution channels now. So that remains our focus going forward. And we're increasingly managing the D&D portfolio on enterprise basis, which goes about changing how we think about it without focus on fundamentally managing the cost and as we said, managing that year-on-year increase within the mid-single-digit range.

speaker
Operator
Conference Operator

Great.

speaker
Annabel Lee
Analyst, Goldman Sachs

Thank you.

speaker
Operator
Conference Operator

Thank you. We will now take our next question from Matt Ryan from Bear and Joey. Please go ahead, Matt.

speaker
Adrian Lemme
Analyst, Citi

Thank you. I was just hoping with the participation yield if you could give us some colour on the second half. I think six months ago you talked in quite a lot of detail actually around the mix between sort of coin-in promotions, MSP and the different drivers. So just any colour you could provide on those types of things and what sort of drove your second half performance and I guess leading into that when you might see that yield start to converge on what overall GGR growth looks like moving forward.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, thanks, Matt. It broke up a few times. I think you were talking about gaming off just a few days. So a couple of levers in there. So we talked about GGR being an impact in the first half, affecting, as you know, because we've got effectively two-thirds of the portfolio participation. So, you know, GGR was... relatively, not volatile, but unpredictable in the first half. We've seen GGR be more supportive in the second half, so that's been a positive contributor to our feed-per-day performance. At the same time, we've seen more favourable performance on our participation games, so things like Buffalo Ultimate's DMP, as I mentioned earlier, House of Dragons and Millionizer, and also increased average feed-per-day on PhoenixLink. So we have taken the promotional aspects and rolled those back over the period as well and we did say at the half that those were some of the contributing factors but we have taken those into control and also we continue to focus on churning the underperforming games out of the portfolio. As we said, we would get sequential improvement. We believe that the portfolio continues to give us the right to expect improvement again into 2026, and the GGR momentum that we've seen in the early part of the year suggests that at this point in time.

speaker
Adrian Lemme
Analyst, Citi

Thank you. And just for the outright sales, obviously a very strong period. Just interested in your thoughts on that. I guess how much of that was driven by the pent-up demand for the Barron Cabinet? I guess I'm just trying to think about, you know, obviously moving forward, you've got a lot of pretty solid releases coming out. Just your ability to sustain that level of sales growth?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, maybe it's best if we break it down by region. So there was pent-up demand in Australia because we didn't launch it until the second half. And at the half, we were talking about the fact in Australia as we were talking to you in May. So we've just gone live in New South Wales. We're going live in Queensland, about to go live in Victoria. That said, that Barron cabinet has been well accepted by our Australian cabinet, the customers, but also supported by a strong portfolio of games which have actually helped support the install base and seen both the cabinet and the games be released and also seen the overall game performance of the Scrap portfolio improve. As we said, 52 ship share at the end of the half is a very strong result. In North America, we already had Barron Upright in the marketplace and it was performing well. We then moved to Barron Fortress in April and we saw an acceleration both from the games like Spooky Link that were on that platform improve the performance of the platform but also allow for us to gain greater distribution. I wouldn't have called that pent-up demand because we'd already launched Barron there and that was really driven by game cycles and new hardware configurations, so strong results there. As far as Barron goes from the rest of the market point of view, it's due for your BMEA this year and also into Asia this year, being FY26. And so we see that games coming through all that portfolio into those markets as opportunity. I felt that the full sales numbers for North America and Australia were a real credit to our team. It was the great commercialisation, working with our customers, content, hardware and and a portfolio of games that, you know, we really have a floor average now of about 1.4. Our nearest competitor has won to a 40% premium on our floor performance, and I think that ultimately helps our customers decide where to place their capital and whose games to place. So I think the team did a great job on that basis.

speaker
Adrian Lemme
Analyst, Citi

That's great. Thanks, Trevor.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Thanks, Matt.

speaker
Operator
Conference Operator

Thank you. Our next question comes from Srihash Singh from Bank of America. Please go ahead, Srihash.

speaker
Srihash Singh
Analyst, Bank of America

Hi, Trevor, Sally. Two quick questions from my side. One on ANZ, very strong performance, 52% share in second half. Can you talk about the ANZ pipeline and talk about how sustainable this 52% share is? Was there a little bit of a one-off element from the Baron launch at the start of the second half, or do you think the pipeline should support 50% kind of a ship chain ANZ? The second question I have is on the North America outright sale market, so very strong performance in the second half again. Could you talk a little bit about the opportunity to lift ship share in North America to maybe close to 30% because your ship share or flow share in premium gaming ops is over 40%. So maybe you can narrow the gap there with strong content that is coming online. And lastly, on online content share, 74 new games launched in 2025. When I look at some of the digital-only suppliers, they're launching 250 to 300 games a year, a few of them. Is that the aspiration over the next one to two years, or would you follow a slightly different strategy in online slots? Thank you.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Great way to get three questions into two. Well done. I appreciate it. So firstly, from the ANZ perspective, 52% share, as I said just earlier, I think there was an element of pent-up demand from the from the hardware coming out for the Australian team. But there was also other initiatives like MarsX that the team were working on as well. So those MarsX continued to be released during the year, which was CassExpress Luxury Line and also the DragonLink 90,000 jackpot. So continue to see those products being released. So my view is that we haven't finished penetration of Mars in the Australian marketplace and we've got a portfolio of games which were released at AGE that were seen to be a highly high-performing series of games. Heaven and Earth, which was launched in mid-October, is performing very well. It's got strong demand to support that. So we expect to continue to be able to run in that sort of range of share in the Australian marketplace from both a content point of view and also from a hardware point of view. So I feel confident around that. Around the comment around North American, I think you were talking outright sales. Was that correct? Yes, because the shift today is like 20 and maybe... Yeah, we finished the half at about 31.2%. Sorry, finished the year at 31.2%, which is the first time that Aristocrat has shipped more than any manufacturer in North America. So of the top five manufacturers, we had the highest shipments of game sales products in North America, and that's the first time we've achieved that. So on a year-over-year basis, we were 5.5% up, and the market was actually flat. I do believe that the team, again, is executing very well there. There's an element of adjacencies in there, but if you look at the core business, strong growth from a gaming operations point of view, and our ASP has largely held as well. So from a wallet share point of view, well over 31% from that perspective. Will we continue to lift it? Again, coming back to performance, When you look at Spooky Link, the top three games in the outright sales list from our perspective, great place to start and another portfolio of games. We're very happy with our response from operators at the G2E this year and felt that it was a great indicator to remain confident about pipeline in 26 for game sales and for gaming operations. Your final question on online, you're correct. We launched 74 games. We made 92 games. We have had challenges in getting games into the market as it's a more complex release process. I think it's fair to say that we're not targeting a 250, 300 game release. We are more interested in the quality of games and if you look at our share which has doubled from March this year to September or effectively doubled, That has really been driven by fewer games but higher quality and we believe that high quality land-based content will resonate and be more attractive to our operators and will actually be more attractive to the players. So our objective is to release high quality land content into that market and I think the proof is in the pudding in what we've been able to do with Product Madness over the last decade is we've taken land-based content and now So I believe that it's under our expectations to publish 74. We did say 90. We have made more than that number and we'll look to be able to publish that, noting we did go into Delaware and Connecticut after the end of the financial period. So we still have two more states to enter in North America as well.

speaker
Srihash Singh
Analyst, Bank of America

Thank you Trevor and sorry for the extra question. Thank you.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

It's okay. It's okay.

speaker
Srihash Singh
Analyst, Bank of America

Thank you.

speaker
Operator
Conference Operator

Thank you. Our next question comes from David Fabris from Macquarie. Please go ahead, David.

speaker
David Fabris
Analyst, Macquarie

Good morning, Trevor and Sally. If we stick with interactive, can we just confirm that the technology integration is fully completed there and there's nothing holding you back in that business? And then as part of that question, I appreciate you spoke about the quantum of game launches just now, but maybe can we talk about when some of the higher... performing games are coming out, maybe some of Scott Olive's games because I would assume that would support a significant step up in market share.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, sure. Thanks, David. When you're involved in technology, you're always investing to upgrade your technology and we reference the point that we continue to invest in product and technology and that investment is across the organisation and getting the streamlining of our ability to make games and distribute it across multiple channels. The fact that we're continuing to invest in technology will continue when you think about each iLottery contract that we achieve is a new opportunity to invest and to drive strong long-term returns for the group. So we will continue to invest in technology and that will benefit across the group, but it also does create the opportunity, particularly in the interactive business, to support our longer-term growth aspirations. So we're not fully completed and I think every time we see a new opportunity, we will take the opportunity to invest for growth as we have with adjacencies in our gaming business and the way that we've added adjacencies to continue to drive growth from our organic investment in the organisation. On the games release basis, we will be bringing Lightning Link to the market in FY26. is currently planned to be coming out in the calendar year 2026, so it'll be up middle of next year. That will be our first, if you like, iconic land-based game. Not our first, but it's our biggest iconic land-based game to come to that market. There are a pipeline of games that come in behind that as well, and we'll continue to build those out. And that's where, back to my earlier point, it's about the quality of games that will be released in interactive as opposed to with a digital footprint to be able to offer games from their land floor or their retail floor into the online environment as well.

speaker
David Fabris
Analyst, Macquarie

Yeah, I guess my question is, why is there a six-month delay in launching Lightning Link? Why can't you go today? Why do you have to wait to mid-2026?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

The game's just the same as when you make a game for Queensland and you take it to New South Wales. It's under different regulations, different structure. The game has to be made. Therefore, that's part of the investment in technology is to streamline that over time. And the games have a different game, different play. It's not the same memory structure. It's not the same size game. You have to take out graphics. You have to take out various aspects to it to make it applicable and playable on a mobile device. So it is a reconfiguration process. social to iGaming or from gaming to an iGaming environment. Got it. Understood. Over the last couple of years is to streamline that with GDKs and tools for our teams to do that in a more efficient way.

speaker
David Fabris
Analyst, Macquarie

Got it. Understood. Can I just ask a question about how the business is utilising AI, I guess in particular within B&D? I'm wondering that if you're getting some efficiencies and gains in there, whether the growth of D&D may slow in outer years or whether we should be extrapolating that mid-single-digit growth rate beyond FY26?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

We've tried to help guide to the mid-single-digit growth rate because if you look at that, that's actually a more applicable way to think about the way that we're invested behind D&D across the group now. We've structured the organisation where product and technology is... and that we make these solutions across the organisation and then we plan to commercialise it in various structures. We've also now put in place the portfolio planning to do that as well. As far as AI goes, we're working on it in a number of areas. We mentioned where we are in product madness with art and art generation, also with live ops. In the digital, in the technology piece, it's around quality. It's also around how do we test our quality in a real-time basis to reduce... quality and time to make games and also around porting of games, so how we move games from market to market. So we are using these tools that are proprietary within our organisation and we continue to focus on that and we see it as a way to continue to evolve our game porting and game efficiency. It will not take away from the creativity of games, it will not take away from how we make a game, but it will help us to be more efficient in the way that

speaker
David Fabris
Analyst, Macquarie

Great. Thank you.

speaker
Srihash Singh
Analyst, Bank of America

Thanks, David.

speaker
Operator
Conference Operator

Thank you. As a reminder, before we take our next, please press star 1 on your telephone keypad if you wish to ask a question. Our next question comes from Andre Fromier from UBS. Please ask your question, Andre.

speaker
Adrian Lemme
Analyst, Citi

Thank you. Good morning. Just, I guess, coming back to the couple of questions we've had on gaming ops, and the outlook. More specifically, I was interested in the role that Monopoly will play in that over the next 12 months. So you launched at G2E, but if I understand correctly, you can't be putting that on floors until the new calendar year. So what's been the reception so far? Are you getting indications from... operators that already have monopoly license content on their floors about swapping over to the aristocrat product.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, thanks, Andre. So we released it for showing it at G2E. So that was the monopoly big board bucks, which is our first game in the Class 3 monopoly portfolio. We actually can't start placing that until the new calendar year under the contract with Hasbro. So, we are continuing to build momentum around the brand. We had excellent feedback from G2E, from customers who came back many times to look at the product and share it with their teams. There's also a Class 2 version which will come out shortly after that and then there'll be other games that will roll out in FY26 as well. So we are in the transition period at this point in time. The contract with the current licensee expires at the end of this calendar year and then from next calendar year we can start placing it. So our feedback at this point in time from operators is that they are excited by the product. They thought it was a very innovative way to bring contemporary maps to a really relevant gaming floor theme and they thought that The way it was integrated was a great experience. So we're very happy with the way Monopoly has been shown at the show and excited by what it will do in 2026.

speaker
Adrian Lemme
Analyst, Citi

Could you give any sense of scale of the role that Monopoly would play in your net installs for next year?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Not at this stage. We know what the in-store base roughly is out there at the moment, which I won't say because it's not our in-store base, but we see it as an opportunity to replace that in-store base over the 26th period and also to be incremental to our existing in-store base given that we don't have a card-based, sorry, a games-based theme in our portfolio of gaming operations. So we have many other themes, but we don't have a games-based theme, and this is one that's existed in the gaming market for a number of years.

speaker
Adrian Lemme
Analyst, Citi

Okay, thank you. Thank you.

speaker
Operator
Conference Operator

Thank you. Our next question comes from Liam Robertson from Jardin. Please go ahead, Liam.

speaker
Liam Robertson
Analyst, Jefferies

Thanks. Hi, Trevor. Hi, Sally. Just first thing on me on gaming ops. I'm just keen to understand how you look to balance fee-per-day growth with net install growth. I'm just conscious, obviously, it was a tale of two halves for fee-per-day, and then it was essentially the opposite for net installs, you know, with the softer second half.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah. Thanks, Liam. I think the way you're going to look at this is that there's an element of GGR which influences fee-per-day because around two-thirds of the portfolio is on a participation model. So GGR will have some impact on that for the whole industry from that perspective. The way that we improve fee per day is through mix. So better MSPs, higher performing games, different mix within the portfolio. And so that's an important way of doing it. And the other part is taking control of our commercial terms, which we did in the second half. So I feel that our fee per day improvement is good. As I said, it was supported by a couple of those metrics and we are taking proactive steps in rebuilding the portfolio, particularly around the MSP. and also enhancing the execution of our gaming ops as well.

speaker
Liam Robertson
Analyst, Jefferies

Thanks. Maybe just in terms of, I guess, taking control of your commercial terms, any impact there in terms of the softer second half net installs?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

No, nothing at all. Nothing at all. We were still able to place, still able to work with our customers and increase our install base, particularly new openings. It didn't impact that at all.

speaker
Liam Robertson
Analyst, Jefferies

Okay, great. And then just maybe secondly on capital management, you know, obviously net debt to EBITDA only, you know, 0.2 times 80% through the buyback. For me, it looks like you've got close to $4 billion of headroom to the midpoint of your gearing range on an FY26 basis. I mean, I'm conscious of your comment of, you know, not getting back there without material M&A. But is there any reason we shouldn't be thinking about further buybacks alongside M&A moving forward?

speaker
Sally Denby
Chief Financial Officer, Aristocrat

Yeah, I think, thanks for the question. Our capital allocation strategy has actually got buybacks well embedded in there now. We've been doing buybacks for a couple of years and we've been clear that that's part of our ongoing strategy. So you can absolutely expect us to continue to do buybacks. We obviously announced a new program back in February. We're 77% of the way through executing on that. So, yes, it's absolutely part of our ongoing strategy to help manage our balance sheet and obviously return it to shareholders. I mean, this year we returned in total $1.4 billion across buybacks and dividends, and it's certainly to our intent to keep that momentum going forward.

speaker
Liam Robertson
Analyst, Jefferies

Great. Thanks, Kate.

speaker
Operator
Conference Operator

Thank you. Our next question comes from Kai Erman from Jefferies. Please go ahead, Kai.

speaker
Kai Erman
Analyst, Jefferies

Thanks for taking my question, guys. Obviously, you had a pretty decent earnings due to the second half this year, and Trevor, I think you made a comment earlier, you expect that into 26 as well. I'd just be keen to kind of see where you're seeing that divisionally and what the specific drivers of that are.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, thanks, Kai. I mean, if you look at our historical profile, we've generally been weighted at the second half as a rule. So it's not an unusual profile for us to be normally weighted at the second half. Largely that comes off the back of games and gaming operations going into the install base post-G2E. And obviously game releases in the first quarter, second quarter of the year. So it's not unusual for us to be skewed at the second half. Some of those second half opportunities will also be because of the interactive business, as we see two lotteries coming online in July, being Michigan and Massachusetts. So there'll be some momentum from that perspective. But it's not an unusual profile to us to be phased the second half of the year on the way that games are released, post-G2E, games are placed post-G2E, and then momentum with the seasonality industry as well.

speaker
Kai Erman
Analyst, Jefferies

Thanks for that, Trevor. And then just to follow up, ASP and North American outright sales looked quite strong when you consider the adjacency mix. Taking out the adjacencies, what are you sort of seeing in pricing trends there? Do you sort of expect a sustainable pricing increase throughout FY26 as well?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

I wouldn't say sustainable pricing increase, but first of all, I appreciate the fact that you recognise the negative draw on the Jason Systrom and ASP point of view. I would put that down to hardware being the new Baron portrait cabinet and also high-performing games like Spooky Link where high-performing games support a premium price and the new hardware has been very well received. It's not a case of price... and high-performing games on new hardware, which is working, is a great return for our customers.

speaker
Kai Erman
Analyst, Jefferies

Perfect. Thanks for passing on that.

speaker
Operator
Conference Operator

Thank you. Our next question comes from the line of Rohan Sundaram from MSC Financial. Please go ahead, Rohan.

speaker
Rohan Sundaram
Analyst, MSC Financial

Hi, Trevor, Sally and team. Thanks for taking my question. I'll ask just the line. Trevor or Craig, actually... On the land-based side of things, how would you rate your forward visibility at this point in time? And just how would you describe the overall state of slots capex at the moment from customers? Thanks.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, thanks, Rowan. Look, I think... We're very happy with the visibility of the market at this point in time. Performance of our portfolio is strong. Hardware configurations are very good and the ability to see both new openings and expansions, which we anticipate is going to be around about the same size as 2025 and 2026. We've got line of sight for those and we feel very competitive around our ability to take a good share of those new openings and expansions. A visibility point of view, I think where we were at the half, there was still a lot of volatility in the market, uncertainty around tax changes, regime, not regime, tax changes and other changes in the market. And that has settled down now. And I think operators have been willing to invest in game placement. And we were able to take advantage of that through the second half. So I feel confident about our visibility. I feel confident about our momentum. into this year and October, as I said, I feel good from what I'm seeing in October that 26 is in good shape. Thank you, Trevor. Thanks, Rob.

speaker
Operator
Conference Operator

Thank you. Our next question comes from Sam Bretshaw from Evans & Partners. Please go ahead, Sam.

speaker
Sam Bretshaw

Hi, good morning, Trevor. Just wondering how you're seeing current M&A opportunities and which segments you'd be most interested in. Thanks.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Yeah, thanks, Sam. Appreciate the conversation. A couple of points here. We're still working on integrating NeoGames. We've done a lot of work there. We reorganised the product and tech side of things, as we've spoken about a number of times now. and NEO is very much part of the aristocrat group, and we're continuing to leverage that opportunity. I would point to a couple of small tuck-ins that we've done, which to me are about building the investments for the future. One of those was MTS BitBoss, which is really around creating... connectivity real-time connectivity between gaming machines and the operators to allow direct marketing etc and the second one was a wager which is a streaming business very small streaming business that is starting to emerge in the in the north american and canadian markets We closed that on the 5th of November. So they're just a couple of small bolt-ons that continue to enhance our strategy. As you know, we use M&A to accelerate our growth, not to replace organic growth and share-taking. As far as the future goes, we feel pretty well placed with our gaming portfolio of assets at this point in time and see that we can continue to take share rather than buy share through acquisition in the gaming space. Social casino and online, as you know, we've streamlined our portfolio. Our portfolio of social casino assets continue to be strong with NFL being the latest new app but continuing to leverage the evergreen is critical there. And then we would look at areas in the interactive space as well that would be attractive but would have to accelerate our interactive position. We continue to participate in the markets and monitor those things that are strategically aligned to our objectives and remain disciplined around what is appropriate for our company. And as we said, we have built the capability to do this and we've built the financial structures to support it as well.

speaker
Sam Bretshaw
Analyst, Evans & Partners

Great. Thanks, Trevor. If I've got time to squeeze in a follow-up, can I just ask whether you'd plan on entering tradable gaming, either organically or via M&A?

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

We look at all of those things, Sam, to be honest with you. We continue to look at all markets and where we're focusing at the moment is on what we've got in front of us and leveraging the scale of the organisation, but we look at all markets.

speaker
Operator
Conference Operator

Great. Thanks, Trevor.

speaker
Srihash Singh
Analyst, Bank of America

Thanks, Sam.

speaker
Operator
Conference Operator

I'm sharing no further questions. Thank you all very much for your questions. I'm going to turn the conference back to Trevor for his closing comments.

speaker
Trevor Croker
Chief Executive Officer & Managing Director, Aristocrat

Thanks, Operator. Aristocrat continues to deliver strong performance in line with our strategy of maintaining a diversified gaming portfolio that capitalises on our market-leading content and capabilities. Our ongoing commitment to invest in talent, technology, innovation underpins our confidence in capturing the many opportunities that lie ahead. And again this year, we've taken market share in every market in which we've participated, feeling confident going into 26 as well. Should you have any further questions or queries, please feel free to contact our investor relations team. I'll now bring the formal proceedings to a close. And on behalf of the entire RiskRat team, thank you for your continued interest and support, and we wish you all a pleasant day. Thank you.

speaker
Operator
Conference Operator

Thank you for your participation in today's conference. This does conclude the program. You may now disconnect your lines.

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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