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Corsair Gaming, Inc.
5/7/2026
in computing and for our business, that's very beneficial to see people coming back into the market. I think we just see right now just this pent up demand on waiting for the ASP to normalize.
Got it. Okay. Thank you. And then my follow-up is pertaining to the improvement mix from DTC at 20% of revenue. I think this has been a key initiative for the company for several years now. Are there specific drivers to move that percentage higher? And do you have an intermediate or longer term target in terms of what it can represent as a percentage of your total revenue?
Thanks. Yes. We had made a deliberate goal to get the D2C business to 25%. And we communicated this a few quarters ago. And since then, you know, we've grown from 18% now to 20% for exiting this Q1. That came from a number of activities or investments. The first one is M&A, right? A lot of our M&A companies are very strong in D2C. Number two is product strategy, where we put products on D2C versus the broader channel. and we increased marketing investment for our DTC business. The store that we opened in the Bay Area is the first retail format that we have for Corsair and all of our brands, and that's shown to be very successful. And we also kicked off AI e-commerce investment to basically adopt to consumers shopping behavior with the most recent change, and that's also been paying off.
Got it. Thank you.
Thank you.
Thank you. Once again, if you would like to ask a question, please press star, then 1. Your next question comes from Colin Sebastian from Bard.
Hey, this is Zach on for Colin. Thanks for the question. So you disclosed that the double-digit sequential growth and a few KPIs for the Elgato Marketplace. So, you know, just stepping back, what type of applications are gaining the most traction with users, and how are you thinking about the longer-term opportunity there? Thanks.
Yeah, we actually see a pretty broad range of products that are being submitted recently, and it's ranging from content creation, expensive use of Adobe Photoshop, for example, to gaming applications, so different kind of profiles to help you game better, and even broadcasting voice, video control, and including streaming software. And because the use case is so diverse and the Stream Deck platform is very flexible, I think people are very active in terms of adding content all the time. And the bottleneck is almost to where we can curate the content and make it published fast enough. So this is the beauty of the solution is this can be anything.
I think we lost Zach.
Are we still on?
Yes, that was my only question. Thank you.
Oh, thank you, Zach.
Thanks. Thank you. Once again, if you would like to ask a question, please press star, then one. There are no other questions at this time.
This does conclude our question and answer session. I would now like to turn the conference back over to CEO Tila for any closing remarks.
Thank you all for joining us today. We're proud of the start that we make in 2026 and look forward to updating you on our continued progress when we report Q2 results. Have a good evening.