DraftKings Inc.

Q4 2020 Earnings Conference Call

2/26/2021

spk04: Ladies and gentlemen, thank you for standing by. And welcome to the DraftKings Q4 2020 earnings conference call. At this time, all participants are in a listen-only mode. After the speaker presentation, there will be a question and answer session. To ask a question during the session, you will need to press star 1 on your telephone. Please be advised that today's conference is being recorded. If you require any further assistance, please press star 0. I would now like to hand the conference to your speaker today,
spk07: Tanton Dodge chief legal officer please go ahead sir good morning everyone and thanks for joining us today statements we make during this call that are not statements of historical fact constitute forward-looking statements that are subject to risks uncertainties and other factors that could cause our actual results to differ materially from our historical results or from our forecast we assume no responsibility for updating forward-looking statements for more information please refer to the risks, uncertainties, and other factors discussed in our SEC filings. During the call, management will also discuss certain non-GAAP measures that we believe may be useful in evaluating DraftKings operating performance. These measures should not be considered in isolation or as a substitute for DraftKings financial results prepared in accordance with GAAP. A reconciliation of these non-GAAP measures to the most directly comparable GAAP measures is available in our annual report on Form 10-K, filed today with the SEC and in our earnings presentation, which is available on our website at investors.draftkings.com. Hosting the call today, we have Jason Robbins, co-founder, chief executive officer, and chairman of DraftKings, who will share some opening remarks and an update on our business, and Jason Park, chief financial officer of DraftKings, who will provide a review of our financials. We will then open up the line to questions. I will now turn the call over to Jason Robbins.
spk03: Good morning, everyone. Before I begin my remarks, I would like to let everyone know that we published our first ESG report on Monday, February 22nd. The purpose of this report is to share with our stakeholders how we think about different environmental, social, and governance factors and highlight those that are most relevant to our business. We are committed to creating a long-term positive impact for our stakeholders and ensuring that we are aligned with our shareholders. Our board and management team are also committed to further integrating ESG considerations into how we set and reach our goals. The report discusses the key ESG topics that impact our operations and stakeholders. These topics include, among others, human capital management and responsible gaming. Our business success is driven by our highly skilled workforce. We believe it is very important to create and foster a culture of inclusion and belonging that makes each of our employees feel engaged, empowered, and safe. In addition, DraftKings became a flagship brand by providing a responsible way for gaming and sports enthusiasts to interact with our products, and we continue to lead and innovate in all areas of responsible gaming. Our ESG report is posted on our investor relations site. This is the first step of our ESG journey. We look forward to working together to achieve meaningful environmental, social, and governance progress. On today's call, we will cover the following topics. First, I will share some insights into our accomplishments for the full year and fourth quarter. Next, I will provide an update on our recent state launches. Third, I will provide an update on the migration to our in-house proprietary sports betting engine, as well as updates on some other important marketing and product-related initiatives. 2020 was a remarkable year for DraftKings. I couldn't be more proud of our employees for all their hard work and contributions to our success. The excitement and pride we have for our company's success over the last year is balanced with the recognition of how fortunate we are to be able to make such statements. Our priority continues to be the health and safety of our global workforce and their families. The successes achieved by drafting in 2020 would not have been possible without our employees, all of whom were impacted by COVID, including some who lost family members. Each and every one of our employees played incredible fortitude and flexibility. Our list of accomplishments in 2020 is impressive. We completed the business combination with SB Tech and became a publicly traded company in April. We are well on our way to completing the integration of the two companies from a team organization and business standpoint and are progressing with the migration to our own in-house sports betting engine, which we expect will be complete by the end of the third quarter in 2021. We also completed capital raises in June and October, raising net proceeds of approximately $1.7 billion. We launched mobile sports betting in Iowa, Colorado, Illinois, and Tennessee, and iGaming in Pennsylvania and West Virginia. With the Match 2 in May, We engaged with our customers in new ways through broadcast integrations that showcase live odds for event winners and other in-game markets. We continued this innovative approach to the content integration we did with other events such as the Match 3 and the Mike Tyson vs. Roy Jones Jr. Boxing Match in November. We built relationships with major media companies, including ESPN and Turner Sports, as well as with professional sports teams, including the Chicago Cubs, the New York Giants, the Philadelphia Eagles, the Nashville Predators, the Detroit Pistons, and most recently the Charlotte Hornets. We also expanded our relationships with major sports leagues and organizations in 2020, including Major League Baseball and the PGA Tour. We strengthened and diversified our board by welcoming Jocelyn Moore and Valerie Mosley as board members and Michael Jordan as a special advisor to the board. And yesterday, we announced the appointment of baseball legend and entrepreneur Cal Ripken Jr. as an additional special advisor to the board of directors. Earlier this month, we promoted Jennifer Aguirre to be our Chief Compliance Officer reporting directly to me. Jennifer joined DraftKings in 2016 as Head of Compliance and Risk and led the development of our internal compliance program. As our Chief Compliance Officer, she will be responsible for overseeing corporate compliance and enterprise risk management and will continue to play a pivotal role in our growth. Turning to our financial performance, we exceeded our expectations in 2020. Proforma revenue grew nearly 50%, to $644 million versus $432 million last year. Both MUPS and ARTMUPS grew 29% in 2020. We had a strong close to the year with Q4 revenue growing almost 100% year-over-year and MUPS and ARTMUPS growing 44% and 55% respectively in the quarter. Revenue for the year was almost $95 million higher than the midpoint of our guidance. These results were due to overperformance in our core business, as well as multiple assumptions on external factors that broke our way, such as the sports calendar, the extension of mobile registration in Illinois, and better-than-expected whole percentage in online sportsbooks. Looking ahead, I remain very confident in the continued growth of the online sports betting and iGaming markets in the U.S. Even in a market like New Jersey, where we've been live for two and a half years, substantial growth continues. Our handle in New Jersey grew over 100% in 2020, and we are profitable in the state despite the impact of the COVID pandemic. We are raising our revenue outlook for 2021 due to our expectation for continued growth, the outperformance of our core business, and newly launched states that were not included in the guidance we shared in November. Jason Park will provide more details in a few minutes. Turning to new U.S. states for drafting and legalization trends, in the fourth quarter we launched sports betting in Tennessee. In January, Iowans were able to register via our mobile app rather than in person at a retail casino. We also launched mobile sports betting and iGaming in Michigan, and we launched mobile sports betting in Virginia. As you can see from the Tennessee Lottery's monthly sports gaming report, the state has gotten off to a very strong start. The state of Tennessee had the best two-month launch in U.S. sports betting history with over $300 million in handle on its first two months of operation, including 38% month-over-month growth in December. As a result, sports betting has also generated several million dollars in tax revenue for the state. As you can tell, Tennessee is off to a great start, and we are pleased with our position in the state. While we have been live in Iowa for more than a year now, the state began to allow mobile registration on January 1, 2021. This change had a significant positive impact. In fact, more customers registered on our app on their mobile devices by 3 p.m. on January 5 than we registered through the entirety of 2020. In January, we launched mobile sports betting and iGaming in Michigan and sports betting in Virginia. We continue to be live with mobile sports betting in more states than any other operator. Our launch in Michigan is going very well. Early results are consistent with our goal to always maximize overall user engagement and monetization across our product offerings. Draft teams achieved 25% share of mobile sports betting handle and GGR and 24% share of iGaming GGR in the first 10 days of a highly competitive market. Our iGaming handle per capita in Michigan on Super Bowl Sunday was 1.9 times the average of our iGaming handle per capita in New Jersey, Pennsylvania, and West Virginia on their first Super Bowl. Important to note, these other three states were live an average of 179 days before their first Super Bowl, while Michigan was live for 17 days. In addition, games created in-house by DraftKings have generated over 75% of our iGaming handle in Michigan. Our sports betting handle per capita in Michigan on Super Bowl Sunday was 1.1 times the average of our sports betting handle per capita in 2018 and 2019 launch dates on their first Super Bowl. These dates, which include New Jersey, Indiana, West Virginia, Pennsylvania, and New Hampshire, were live for an average of 118 days before their first Super Bowl. In addition, our cross-selling efforts are really working, with 70% of Michigan sportsbook players also engaging with our iGaming product offering. In Virginia, our sports betting handle per capita on Super Bowl Sunday was 90% of the average of our sports betting handle per capita in our 2018 and 2019 launch dates on their first Super Bowls, despite Virginia being live for only 15 days. As a reminder, those dates were live for 118 days on average prior to their first Super Bowl. We are proud to have been one of the first five operators to have launched in Virginia, and we expect it to be a great state for us. We are now approaching three years since PASPA was struck down by the U.S. Supreme Court, 23 jurisdictions representing 41% of the population have legalized sports betting, and 15 jurisdictions representing 27% of the population have legalized mobile sports betting, all of which are currently live. DraftKings is now live with online sports betting in 12 states, which is more than any other operator. These 12 states collectively represent 25% of the U.S. population. Six states representing approximately 11% of the U.S. population have legalized some form of iGaming. DraftKings is live in four of these states, representing approximately 10% of the U.S. population. The outlook for further legalization is also very promising. So far in 2021, 19 state legislatures have introduced legislation to legalize online sports settings. Five state legislatures have introduced legislation to expand their existing sports wagering framework, and one state legislature has introduced legislation to legalize sports betting limited to retail locations. In addition, four states have introduced iGaming legislation, and two states have introduced online poker legislation. I'd now like to comment on our progress with the integration and migration to our own in-house bet engine technology and discuss our new product and content initiatives, as well as some of the recent business relationships we have established. I continue to be pleased with the progress we are making with our organizational integration and the migration to our proprietary in-house back-end and trading technology. Our technology migration is on track to be complete by the end of the third quarter of 2021. Owning our own technology is important. It will help with innovation, speed to market, site stability, and availability of markets. We will also realize gross margin synergies associated with the migration starting in the fourth quarter of this year. We look forward to discussing the migration further at our investor day. In December, we announced an agreement with IncomPayments to launch an industry-first retail gift card. The launch expands DraftKings presence in convenience stores and also enables consumers to gift the DraftKings experience to others in $25 and $50 denominations. It gives our customers another way to fund their accounts and engage with our products while at the same time expanding our brand across retail locations nationwide. In January, we furthered our relationship with Turner Sports after the successful broadcast integrations with the Match 2 and Match 3. DraftKings collaborated with Turner to create a first-of-its-kind show, which streamed on the Bleacher Report mobile app, YouTube channel, and Twitter feed. Customer engagement was tremendous and shows the strong demand that is developing for sports betting content and advice. In the first 24 hours of streaming, the DraftKings prop reveal show received over a million views across the app and social handles. 16,000 people made comments on the video during the live stream, placing it second in terms of engagement for videos in this app's history. We also reached an agreement with the NFL to expand our daily fantasy sports and content partnership to Canada. Previously, this marketing and content deal was limited to the United States. Our announcement earlier this month of an expanded deal further deepens our relationship with the NFL. Turning to the Super Bowl, DraftKings offered fans a free-to-play fourth quarter prop pool called the $55 million Prediction Challenge, which was featured during our in-game Super Bowl commercials. This promotion, which is our biggest free pool ever with over 1 million entrants, gave the Super Bowl audience a fun, free way to get in on the excitement of the Super Bowl. We had more people engage with our apps on Super Bowl Sunday by entering a free pool or DFS contest or placing a Sportsbet or Casino wager than on any day in DraftKings history. We also acquired more new paying players on Super Bowl Sunday than any previous day in our history. Our investments in developing mobile apps that offer a consistent and engaging user experience continue to pay off. I am pleased to report that we have maintained the highest EFS app store ratings for both iOS and Android, as well as the highest iOS rating for Casino and Sportsbook. As sports betting and iGaming continue to expand across the United States, We are excited that DraftKings Sportsbook and Casino apps will soon be available to download for Android users via the Google Play Store. Starting March 1st, Google is expanding the number of countries where developers can publish licensed real money gaming apps to include the United States. I will now turn the call over to DraftKings CFO, Jason Park, who will discuss our fourth quarter results and how we are currently thinking about 2021.
spk10: Thank you, Jason, and good morning, everyone. Before I begin, I want to remind everyone that we will be discussing our results on a combined company pro forma basis to improve comparability as if the business combination had closed on January 1st, 2019. Pro forma means that we are including B2B for the year ended December 31st for both 2019 and 2020, rather than just from April 24th through December 31st, 2020. We are pleased to announce that we generated 644 million in revenue for the full year, representing a 49% increase versus fiscal year 2019 revenue of 432 million. Q4 revenue was 322 million, representing a 98% increase versus Q4 2019 revenue of 163 million. These incredible results were despite the impact that COVID-19 had on our business in 2020, in particular in Q2. Our B2C business, which includes our core product offerings of daily fantasy sports, online sportsbook, and iGaming, performed extremely well this year as we launched OSB in four new states and iGaming in two new states. In addition, as Jason mentioned, we are continuing to see triple-digit year-over-year growth in New Jersey handled, even though we have been live for two and a half years, which really speaks to the continued adoption of these exciting product offerings. Our B2C business generated $539 million for the full year, representing a 67% increase versus prior year, and Q4 revenue of $291 million, representing 122% growth. B2C monthly unique payers in the quarter increased 44% year-over-year to 1.5 million. The increase reflects strong unique payer retention and acquisition across DFS, OSB, and iGaming. For the full year of 2020, MUPS increased 29%, which includes the impact of COVID-19 on our MUPS for Sportsbook and DFS primarily during the second quarter and early in the third quarter. Average revenue per monthly unique payer, or ARPMUP, was $65 in Q4, representing a 55% increase versus the same period in 2019. Our ARPMUP was positively impacted by increased engagement with our iGaming and online Sportsbook product offerings and our excellent cross-selling capabilities. For the full year of 2020, our MUP also increased 29%. Our B2B business generated $105 million for the full year, down just $3 million versus prior year, and was flat in Q4 versus prior year. Our B2B business in 2020 was heavily impacted by COVID, as revenue declined $7 million in Q2, and once sports resumed in Q3, we experienced 5% growth in the second half of the year. Our revenue exceeded the midpoint of our prior guidance by almost $95 million. Roughly $50 million of the beat was due to assumptions about market factors that broke our way. Of this $50 million, around $20 million was due to a more favorable than anticipated sports calendar, particularly for the NBA and college sports, and the extension of mobile registration in Illinois. Roughly $30 million was due to our OSB hold percentage being higher than we forecast. The remaining $45 million of the BEAT was due to overperformance in our core business as a result of uniquely productive customer acquisition, great customer engagement and cross-selling, our Q3 marketing spend paying back more than expected, and a strong launch in Tennessee. We generated $359 million of gross profit dollars on an adjusted EBITDA basis for the entire business in the full year, representing a 15% increase versus fiscal year 2019. We generated $188 million of gross profit dollars in Q4, a 59% increase versus the fourth quarter of 2019. Gross margin rate for the business declined as expected. As we have noted in the past, our gross margin rate has been impacted and will continue to be impacted by a mixed shift out of our more mature and thus higher margin DFS product offerings and into our higher growth rate and currently lower margin OSB and iGaming product offerings. In addition, gross margin rate within a period is impacted by promotional intensity, typically most intense when a new state launches and at the beginning of a major sports season as we aim to acquire customers. Gross margin rates will be positively impacted by the conversion to our own bed engine in the back half of 2021. GAAP gross margin rates decline more than our adjusted gross margin rate. This is due to the amortization of acquired intangibles related to the business combinations. Our general and administrative and product and technology costs on an adjusted EBITDA basis were $154 million and $125 million, respectively, as we invested to achieve scale in our back office functions, such as finance and accounting, legal and human resources, as well as continuing to invest in our products. For the quarter, we spent $52 million and $39 million, respectively, which includes bonus accrual and payroll taxes on LTIP vestings. Our 2020 sales and marketing expenses were $475 million, which include our external marketing. External marketing was higher than prior year as we launched mobile sports betting in Iowa, Colorado, Illinois, and Tennessee, and iGaming in Pennsylvania and West Virginia. Additionally, we continued to see accretive LTV to CAC opportunities, which allowed us to invest deeper in marketing in part due to the stay-at-home nature of COVID and the unique sports calendar in the third quarter in particular. For Q4, we invested 184 million on sales and marketing versus 63 million in Q4 of 2019. A key driver of the $121 million increase was our external marketing investment in states that were live for their first full Q4, including Pennsylvania, Iowa, Illinois, Colorado, as well as our launch in Tennessee. Adjusted EBITDA for the year was negative 396 million. Adjusted EBITDA does not include one-time and non-cash expenses, such as stock-based compensation and transaction-related expenses. Adjusted EBITDA for the quarter was negative $88 million as we rolled out our new state playbook in multiple jurisdictions and continued to invest in our product technology and G&A functions. In the quarter, we expensed $180 million in items that we exclude from adjusted EBITDA but are included in GAAP net income. Notably, $149 million for stock-based compensation and $31 million for amortization of acquired intangibles, depreciation, and other amortization and transaction-related expenses. Our stock-based compensation expense reflects the vesting of RSUs as a result of our strong stock performance in 2020. Moving on to our balance sheet and liquidity, we are well capitalized to execute our multi-year plan and address our key priorities of taking advantage of this unique time for customer acquisition, entering new states as they legalize, continuing to lead the market on product innovation, and exploring opportunistic and accretive M&A. We ended the year with $1.8 billion of cash on our balance sheet and no debt. Looking forward to 2021, on our third quarter earnings call in November, we introduced a range for our 2021 revenue of $750 million to $850 million. Given our strong finish to 2020 and the underlying acquisition, engagement, and retention of our players, as well as our recent launches in Michigan and Virginia, we are increasing our guidance to $900 million to $1 billion of revenue for 2021, which equates to year-over-year growth of 40% to 55% and a 19% increase compared to the midpoint of our previous guidance. The increase reflects strong performance in Q4, which has continued in Q1 2021. Substantial user activation due to our 2020 marketing spend and the launch of mobile sports betting in Michigan and Virginia and iGaming in Michigan. We assume that all professional and college sports calendars that have been announced come to fruition and that we continue to operate in states in which we are alive today. These states collectively represent 25% of the US population for mobile sports betting and 10% of the U.S. population for IGAME. The range also assumes that the governor of Illinois does not extend the suspension of the in-person registration requirement. Future revenues and marketing spend will be higher for each month Illinois chooses to extend the suspension. We expect both MUPS and ARPMUPS to grow in 2021, with MUPS increasing at a higher rate than ARPMUPS. Regarding our 2021 quarterly revenue cadence, All things being equal, which means no new states launch beyond Michigan and Virginia, we expect Q1 and Q2 to be about equal as a percentage of full year revenue in the low 20% range, with Q1 slightly higher than Q2. Q3 is expected to be close to 20% of full year revenue. We currently expect the fourth quarter to account for slightly more than 35% of our revenue for the year. While we are not providing guidance for 2021 adjusted EBITDA, Sales and marketing expense is the key input. Sales and marketing in older vintage states will begin to moderate, but 2020 and 2021 vintage states will have increased sales and marketing as we execute our new state playbook and lap partial years in 2020. The net effect is that we expect to spend more on marketing in 2021 compared to 2020. From a quarterly perspective, we expect our adjusted EBITDA loss to be widest in Q3, followed by Q1. The first quarter will be impacted by our launches in Michigan and Virginia, and the third quarter by the start of the NFL season. We expect our second quarter loss to be better than Q1, and our fourth quarter loss will be the smallest as we benefit from higher seasonal revenue. As a reminder, our marketing spend is impacted by the launch of the new season. Our spend is also highly flexible and can be reduced or paused altogether if the sports calendar shifts. That concludes our remarks, and we will now open the line up for questions. Operator, you can open the line up for questions please.
spk02: Operator?
spk05: Ladies and gentlemen on the phone lines, if you would like to ask a question at this time, please press star and then the number 1 key on your touchtone telephone. If your question has been answered and you'd like to remove yourself from the queue, please press the pound key. Once again, to ask a question at this time, please press star 1. One moment for questions. And our first question comes from the line of Ryan Sidgall from Craig Hallam. Your line is now open.
spk09: Great. Good morning, guys, and congrats on the strong results in business trends.
spk00: Thank you.
spk09: Very helpful commentary on guidance for 2021. Just high-level thinking EBITDA, you know, on dollar-based, directionally, flattish, better, worse, anything you can comment there, and then we'll kind of back into all the other
spk03: uh details between there we're not providing guidance for either on 2021 just top line guidance the reason we're not providing guidance is it's hard to predict what new states will open up and also we uh generally are flexible in terms of how we flex up or down our customer acquisition investment depending on how results are coming in so uh it's really tough for us to guide to that at this point and um you know for that reason we are choosing not to
spk09: Gotcha. Gotcha. Then I appreciate the color on New Jersey. I believe I caught right that state level contribution margin positive just to confirm that. And then secondly, how are you seeing other states ramp similar path better or worse at Michigan, Tennessee, Virginia, some of these newer ones expect better than kind of the New Jersey cadence?
spk03: You're correct. New Jersey was contribution positive in 2020, and that was despite the no sports or no traditional sports that we saw for a few months in Q2 and Q1. I think it would have been even better had we had a full sports calendar for the year, although we did make some of that back up in the back half of the year with strong performance and some additional sports games on NBA and NHL that wouldn't have otherwise been played at that time of the year. As far as the other states, it's definitely been a variety. I think if you look at sort of the average, it's quite similar to what we're seeing in New Jersey on a per capita basis. But certainly there's variation state to state. Michigan in particular was very strong on both sports betting and iGaming. Tennessee was pretty strong. Virginia was close to, you know, New Jersey, but not quite. But I think Virginia also, you know, was a bit of a different setup because it launched Well, it launched around the same time as Michigan. It didn't have iGaming, so that certainly didn't contribute in Virginia. And unlike Tennessee, it launched, for us at least, the day of the conference championship game. So we only got a little bit of the tail end of the NFL in there, whereas Tennessee launched in Q4. So we had quite a bit of ramp to be able to acquire customers and generate revenue during NFL.
spk09: Great. One more quick one for me, and then I'll hop back in the queue. Just on the SB Tech and tech integration, are you planning to do a partial conversion in state by state, or are you planning to go all live? And then have you started this process where you have anything to point to? Thanks, and good luck. Congrats on the results again.
spk03: Thank you. So what we have been doing is we've done a pilot in Ireland. That was not necessarily for any reason other than just to get our team accustomed to the new interface and be able to use the tools and all those sorts of things. And the next step we'll be doing is we're going to choose a state in the US to do a launch in and make sure everything's working and work out any kinks. And at that point, we'll be comfortable rolling it out to the rest of the country.
spk05: Thank you. And our next question comes from the line of Jed Kelly from Oppenheimer. Your line is now open.
spk11: Great. Thanks for taking my question. Two, if I may. Just, Jason, one on product. I mean, some of your competitors are offering, you know, same game parlays, and another one has stuff around lightning bets. So how do you think about product differentiation? And then just on the guidance, you know, if you look back in 2019, you know, New Jersey had a pretty significant march around the NCAA tournament. So how should we be factoring in the NCAA tournament around the cadence between 1Q and 2Q? Thank you.
spk03: The question you asked on product, this underscores exactly why we thought it was so important to have our own in-house technology and trading platform, which we acquired along with the business combination back in April of last year. I think this is like, you know, you mentioned same-game parlays. That's something that we look to add, hopefully, you know, shortly after migrating this NFL season, maybe at the migration, depending on the timing of it. But we want to have that ready for this NFL season at the point of migration. And, you know, I think One of the reasons that we feel like we've been doing so well on iGaming is we have been actually innovating on products, launching our own games. As we mentioned, more than three-quarters of our revenue in Michigan were generated off of DraftKings house-created games. And, you know, we haven't migrated yet. So while we've been very pleased and have only positive things to say about Canby, our current partner, We do think that, you know, there's just no substitute for a company like ours that's very product and technology driven, you know, between having a reliance on a third party versus having full control over your own product and I think what we'll see is, you know, first a couple of things with the migration, but really it's going to be about what we do over the next year or two or three. But this is an area I feel very confident that we will, we will generate meaningful progress in over the next few years. It's what we do and really core to our DNA. So I'm excited about it. And I think it's going to be something that, you know, we'll really start to be able to talk more about in the back half of the year.
spk11: Is that on the NCAA tournament?
spk03: Oh, I'm sorry. Can you ask the question one more time?
spk11: Just, you know, if you look back in 2019, New Jersey had a pretty solid month around March Madness in the NCAA tournament. Just how are you figure factoring in the NCAA tournament in 1Q relative to 2Q?
spk03: You know, I'm going to let Jason Park answer in any more granularity, but I will say at a high level, This is one of the real key times for bettors. It's a very popular thing to bet on. It's actually quite different than fantasy. For fantasy, college basketball, college sports in general, while certainly there's some activity that spikes during the NCAA tournament, it's nothing like the spike we see in betting. So with so many new states, I think you'll see a lot more there. And, Jason, I don't know if you want to add anything specific beyond that, but I think that that's, you know, at a high level how I would describe it.
spk10: Yeah, and hey, Jed, great to hear your voice. I agree. I mean, we've certainly thought a lot about March Madness. A, part of the tournament will be in Q1. Part of it will be in Q2. We've thought about that. And when we look back, we've only had one state with OSB live for March Madness, given the canceled event last year. So we've incorporated that all into the guidance that we provided today.
spk11: Thank you, and congrats on the results. Thank you, Jack.
spk05: Thank you. And our next question comes from Ben Shakin from Credit Suisse. Your line is now open.
spk02: Hey, how's it going? I know you mentioned on March. Hey, how's it going? I know you mentioned on March 1st there's a unique opportunity, right, with Google Play allowing iGaming and OSB apps. Sorry, not OSB apps, but iGaming and, yeah, OSB apps. I guess with the understanding that, you know, maybe 40% of U.S. smartphones are Android devices, Is there any way to specifically target those customers? Or do you think that they were already using some workaround? Just any thoughts there?
spk03: Sure. So there's a couple things. First, you know, Google Play does have an advertising product that if you don't have an app in Google Play, obviously it doesn't make sense to use. So just like we spend on iAds and the App Store, we expect to acquire customers via that channel once we're able to launch. Secondly, we do have people that sideload the apps now. It's a little bit of a clunky experience. You get like a message saying something along the lines of, you know, this is not safe or not approved. And so it's a little bit of a clunky experience. It's not the easiest UI. I think that should improve in terms of more people that have Android phones having the app on their phone than even amongst the existing customers. Although I would say probably the majority of customers now have figured out how to sideload the app some of the UIs that we built. A couple more points I'd make. One is, you know, we talk a lot about our highest rated products in both iOS and the Android on VSS and for iOS in the app store on online sportsbook and iGaming. The reason we don't mention it on Android is it's not in the Google Play Store. So very important to us is to deliver a quality product. We think we have one, and we look forward to getting feedback and ratings on that, which will hopefully help, you know, solidify our reputation as having a strong product. Secondly, there will be, I think, two states, I want to say, Michigan and Virginia, that weren't added initially. We're hopeful that they'll get added later. But that does create a bit of a clunky experience as well because users in those states will still have to sideload the app. And it's actually really hard to, you know, create a UI that's very state-specific on that front. So we're working hard to do it so that we can get live in the states that were approved for March 1st. But hopeful that Google will approve those additional states. And, you know, what we'd like to ideally see is, you know, they just kind of set a policy where any state that has legal access regulated sports betting and iGaming is automatically, you know, is automatically included in the policy.
spk02: Gotcha. That's super helpful. And then one more, if I may, I guess, I guess just talk about what you're doing to prepare for Canada. That's, you know, hopefully the next major catalyst or, you know, addition to the business. I know you mentioned an NFL DFS partnership. Not sure if there's anything else to share or expand on there. Just curious, you know, how to, How do you plan to hit the ground running, or if there's any stats you can share around penetration, traction in that market, et cetera?
spk03: Well, you're absolutely right. Canada is going to present a really exciting opportunity should it open up. We've seen really good progress there at both the federal and province level in Ontario legislatively. Ontario, as you probably know, is the largest province. I believe it's somewhere in the neighborhood of 45% of the population in Canada, so it's Very good. Get any province that was the one to get first. So very excited about that. We're hoping additional provinces follow suit, but haven't really seen whether that is the case yet. I think that, you know, first and foremost is the legislation had to move along. And we're seeing that there's a lot left up to the regulators. It's a little bit different than US legislation where there's a lot of detail in the legislation. In Ontario, it's really a line or two, maybe not quite that little, but very much left up to the regulator on what the rules of the road are. We are waiting for regulations. I know those are being worked on by the Ontario government. So once we get that, we'll have a better sense of what timing could be, what sort of product, you know, could look like and things like that. And as far as preparing, you mentioned the NFL expansion of our NFL deal in Canada. We're very excited about that. We have been doing marketing in Canada for quite some time. We have a very large daily fantasy sports customer base, Ontario, obviously being our biggest province in terms of customer base. We feel very well prepared both to, you know, convert our existing daily fantasy customer base as well as to expand what we're doing with the existing marketing channels that we utilize in Canada. Cool. I appreciate it. Thank you. Thank you.
spk05: Thank you. And our next question comes from Michael Graham from Canaccord. Your line is now open.
spk08: Thanks and congrats on great numbers. I have two questions. The first, just on ARPMAP expansion, you mentioned engagement and cross selling just wondering, you know, is that is that really just between, you know, your OSP and I gaming products are just, you know, what can you tell us about what really drove that and sort of, you mentioned it, you expected arm up to expand, but more slowly than players in 2021. But just maybe touch on that. And then I have a follow up. Thanks.
spk03: Well, thank you. So a few things go into ArtMob. One is the cross-selling, and it's really across all of our products. Certainly, Sportsbook to iGaming is one, but we cross-sell between all of them. We cross-sell DFS, certainly, to Sportsbook and iGaming. We cross-sell back to DFS from people who get acquired on Sportsbook or iGaming. And we cross-sell people who get acquired on iGaming to Sportsbook. So I think that it's really, you know, the way we think about it is we have a platform. We try to, you know, target segments of customers to bring them on, of potential customers to bring them on in the most efficient manner possible. And then once they're on the platform, we try to, you know, get them to engage with all of our products. And, you know, it's really about optimizing across all the things that we offer. The other factor in ArtMuck, which, you know, enables what I just described, is just more states opening up. And One of the reasons that we have said that we expect users to expand more than ARPMUP is, in our guidance, we have not included any new states that we're not already in. So, you know, last year, obviously, there were several states that launched. And I think if you were to see new states launch in 2021, we would expect, you know, faster growth in ARPMUP. Right now, we don't have any line of sight to that. There's obviously a lot of exciting things happening on the legislative front with almost 20 new states, 20 states considering new sports betting legislation to open up. And I think four or five, four, I think, considering iGaming legislation. So hopefully we'll get, you know, we'll see some of those get done. I don't know even if they do get done, if they'll launch this year, next year. So once we get more line of sight to that, then we'll be able to have more of a view on how that might impact ARTMUP throughout the year. But right now, in all of our guidance, including your question on ARTMUP, we're not including any new states.
spk08: Okay, thanks. And then I just wanted to ask a quick one on college sports, just, you know, what – What impact do you think college sports had on your performance in Q3 and Q4, and how important is that relative to professional sports?
spk03: College sports and sportsbook are big. They're not that big in daily fantasy sports, but they are really important on sportsbook. It certainly was something that we didn't know would happen. We were a little bit conservative in our last couple quarters guidance and thinking through, you know, would we have full college sports calendars? Would we have all conferences playing at the time? For example, we guided our Q3 call. At least, you know, two of the conferences had basically said they were shutting down the season. They ended up starting, which is great. Um, so it certainly was a boost to see that. And, um, you know, I wouldn't say it was the number one thing, but it was, it was a material factor. Sure.
spk08: Okay. Thank you, Jason.
spk03: Thank you.
spk05: Thank you. And our next question comes from Thomas Allen from Morgan Stanley. Your line is now open.
spk12: Hey, good morning. Um, so when I think about the fourth quarter revenue results, um, they, they beat your guidance, but I think, you know, some of us expected that to happen given the strength of the state reported data. But revenue beat, I mean, the street by a considerable amount. Do you think we were not appreciating the strength of the DFS business, the Colorado and Tennessee business where data is not, like your market share is not disclosed, or the decline in promos? Or, you know, can you talk about kind of what the strength of those things were? So,
spk03: About half of the beat came from things that were just, you know, assumptions we made that literally all broke our way. Obviously, that's not going to happen all the time. And that includes things like full sports calendar being played with no rescheduling into next year of NFL games. We thought there was a possibility that certain games might get moved from Q4 into Q1. Didn't happen. We also saw that, as was mentioned earlier, all college sports were played. The biggest one was hold came in higher. That's obviously something that can swing either way in Q3, as you may recall. Hold is really bad to start the NFL season, and that we just barely beat our numbers. So that was a pretty big factor, I think. The biggest factor was hold came in higher than expected, and that's just based on sport games outcomes. That's not anything we were doing in particular, and I think it was higher across the board for the whole industry. Another one was we did not make the assumption that the Illinois – executive order that allowed for mobile registration would get continued. Obviously, that's something that's not within our control and we don't know. So we weren't counting on it. That ended up getting continued, not just through the end of the year, but through the Super Bowl. And we're hopeful it gets expanded again. So there's a lot of things that really broke our way. And then the rest of it was business overperformance. And as far as your question, Tennessee was definitely a big factor. Tennessee, you know, we didn't know before it launched, but ended up being one of the strongest starts. of any state, so that was really great to see. And then I think, you know, which is why we've been a bit cautious about where we sort of, you know, pegged our numbers, thinking through the back half of next year, there was a lot of boost, I believe. It's impossible to quantify how much, but, you know, when I look at our marketing performance in 2020 versus, you know, Q4, Q3 of 2019, it was just like off the charts better. And I think it was due to this whole stay-at-home impact, people cutting back on other leisure spend and entertainment spend and having, you know, a larger share of the overall entertainment and leisure spend wallet. And I think all of those things, you know, may or may not continue. We haven't assumed that they will as things get back to whatever normal is in the back half, hopefully, of this year. So, you know, we're being a bit cautious there. I think that in all likelihood, if there was a benefit, it won't last forever. So, you know, probably not just being cautious, probably being realistic. And, you know, I think it was hard, even if I'm saying it's hard to say what's going to happen at the end of this year, the back half of this year, or whenever, you know, people kind of start going out to concerts and traveling and all those sorts of things again. I think it's also hard for us to have known and even hard now to quantify what the impact exactly was of that on Q4, as well as Q3 of last year. So I can't give you an exact number, but what I can tell you is I'm personally very convinced that there's certainly a lot of things the team did well. We had a lot of great optimizations and things that we figured out on the product and marketing front that led to overperformance. So it wasn't entirely that. But I'm sure, you know, a good chunk of it was this sort of moment in time. And that's why we were so aggressive on the customer acquisition front. Once you, you know, get the data in and you see it's working, we're very flexible and press the gas quickly. And if it's not, we'll go the other way. We're very much driven by what the results and the data are. So, you know, we literally could not. Even if we wanted to hit our cap target, we were below our cap target on Q3 and Q4. I just kept telling the team, try to find more places to acquire customers. And it was just such great results that, you know, we were trying to max out volume as much as we could, but we really couldn't even go any deeper. And we were still well below our cap target. And I don't know if that will be the case this year at the end of the year, but, you know, we'll have to see. There probably will be some, you know, factor that – or some impact, but really hard to quantify.
spk12: Thanks, Jason. You answered my first follow-up question, which was it did look like 4Q21 revenue guidance was conservative about Flattish, but I think you gave good color there. So just – you know, have you seen just on free play, right? So when we think about the kind of promotional side, you know, have you seen some rationalization on free play? I mean, we can see what you're spending on marketing, but it's harder to read into free play.
spk03: Yeah, I think that what we're seeing, you're talking about like promotional spend or specifically free play?
spk12: Yeah, promotional spending.
spk03: So Similar to the external marketing advertising spend, we're very much data-driven on that, and it's seasonal. We're more aggressive on promos in periods where we're more heavily acquiring new customers. And if you look at sort of the breakdown between where promo spend goes, a much higher percentage of new customer gross revenue goes to promos than existing customer. The most aggressive offers are the new customer offers. So, you know, what you'll see, and you started to see this a little bit in Q4, is that, you know, the mix of customer shifts from more new customers to more existing customers, and then you will see a natural decline in the rate of promo.
spk12: Thanks.
spk05: Thank you. Our next question comes from Kevin Rippey from Evacor ISI. Your line is now open.
spk13: Hey, thanks for taking the question, guys. Really just two. If you could give any more color about the contribution of iGaming relative to OSB, specifically in the states where both are legal, you know, in terms of how many, what percentage of players play both, those kind of things, that'd be really helpful. And then maybe just a little bit more, too, on the gross margin benefits of iGaming, or I guess gross margin differentials between iGaming and sports betting and how we should think about that, you know, as we think about the longer-term model. Appreciate it. Thank you.
spk03: So we're cross-selling over 50% of our sports betting customers into iGaming, and it's a very important product. I believe it's probably a larger market if there were, you know, on a state level, it's a larger market. Certainly we saw that in Michigan. We're seeing that, albeit it's on a different, you know, lifecycle timeline in New Jersey. And I think it's probably, you know, safe to say that it's a larger market. We're going to have more color on that. We have an analyst there in Investor Day coming up in early March that we will talk more about how we view the size of each of the relative markets. As far as gross margin impact, it's really hard to say. We don't really allocate promotional dollars by product because people can use them across the platform. So it's the same thing on things like payment processing fees. You know, people may deposit and play one particular product first and then play another. So it's hard to say, you know, this deposit should have been allocated to this product or that product. So it's not really something where we see a distinction. We view both iGaming and sports betting as having very similar gross margins if you kind of, you know, don't. distinguish, and as I said, it's sort of impossible to distinguish where deposit payment processing fees and promotional dollars and things like that are coming in on. They're actually remarkably similar in terms of their margin profile.
spk13: All right, great. And maybe just one more, you know, one thing I hear a lot about is on iOS, like the iOS 14 IDFA changes. Is there any impact as it relates to that with respect to your app install campaigns or anything on the marketing front that we should be thinking about that you guys might have to navigate in like the first half of the year?
spk03: I actually don't exactly know the detail on that, but what I can say to you is that we knew about this. We've been preparing for it. We generally speaking don't view it as having a massive impact, but it will have some impact. But I think most of what we've done has not really changed based on those regulations.
spk09: Great. Thanks, guys.
spk05: Thank you. And our next question comes from Stephen Grambling from Goldman Sachs. Your line is now open.
spk01: Hey, thanks for taking the questions. Just thinking about engagement in the app, I guess first, what is the average number of bets your typical customer makes a year, and how long is the average time on device per bet or login? And then second, as you look across more mature versus new states, how are those two trends, frequency and time spent on device, evolving?
spk03: We haven't disclosed anything around average bets or time. We certainly can consider adding some of that material to our investor day, but I would be lying to you if I told you I actually knew the answer right offhand anyway. So beyond not disclosing it, I couldn't tell you, but something we can look into and consider talking about on investor day. As far as, you know, new versus existing states, we're seeing, you know, very similar median and average performance. There's obviously some variation state to state, but virtually across all the metrics we look at, whether it be revenue, you know, active players, retention rates, engagement in time and app, you know, average bets, average bet size. It's actually quite similar, you know, if you look at sort of the averages. But, you know, there is certainly some variation state to state. Some of it is dependent on which types of products and games are more popular. In Michigan, for example, we saw a much wider gap between the amount of engagement in iGaming versus OSB versus, you know, some of the other states that have both of those products. There's also differences in what sports people bet. College betting is much more popular in West Virginia relative to professional. Still professional is more popular, but the relative gap is quite narrower than you see in certain other states like New Jersey. So it's definitely variable state to state, but if you kind of look at the averages, it's quite similar to New Jersey. Okay.
spk01: That's helpful. And perhaps as a follow-up, you referenced some of the things you're doing on the content side with Bleacher. More, I guess, broadly, how do you evaluate potentially advertising on the app or monetizing user data in another way?
spk03: We do take advertising on free-to-play games. Um, we are not doing that for pay to play games. We think that if you're paying for a product, you should not have to see ads and we feel more comfortable doing it on free to play games. There is some website advertising on the DFS products. That's the one exception, but it's the vast majority of it isn't free to play games. So. that's the sort of approach that we've taken. And, you know, right now, we are actually turning down ad dollars, we have, you know, less inventory between our free to play games and the content that we're producing that then we have demand for advertising. So one of the things we are looking to do is to figure out ways to expand our content footprint and have, you know, both more inventory to take ad dollars, but also content is a very effective way of acquiring and engaging, uh, monetizing our user base as well. So, um, one of the nice things about it is it has that great synergy of you can make money on the advertising side. Um, but you can also make money by using content to, to acquire players and, um, activate players and introduce new products and new forms of betting.
spk01: Makes sense. Thanks so much. I'll jump back in the queue. Thank you.
spk05: Thank you. And our next question comes from Sean Kelly from Bank of America. Your line is now open.
spk06: Hi. Good morning, everyone. Thank you for taking my question. I just wanted to go back to the promotional allowances. When we kind of try and triangulate into this, it seems to us that there was a pretty big spread between some of the state-reported GGR and what you guys ultimately reported in net revenues for the quarter. I'm just curious, did we see or did you see a meaningful sequential change in promotional allowance? Just, you know, and some of this may be reporting related, but, you know, between what you reported in Q3 and what you actually reported in Q4?
spk03: We definitely had a decline in promotional spend, largely driven by just the new customer versus existing customer mix. So Q3 was a huge quarter for a customer acquisition for us with the start of NSL and with you know, NBA, NHL, you know, completing their seasons and going into the playoffs. So between those things, it was a really great time. There's also a lot of pent-up demand for online sports betting, given that there was a real lack of traditional sports in Q2. So that certainly was a big factor, just the mixed shift between new and existing customers, shifting more towards existing customers in Q4, which, as we've said, is going to have a natural downward impact on promotional rates. Also, you mentioned this too, there are definitely differences in state reporting around how promotional dollars are factored into or not factored into the taxable basis. And, you know, what we try to do internally is really work, you know, at the individual state level to be able to, you know, grow the state in a way that is both tax efficient and makes sense from a customer and, you know, data perspective in terms of the impact of the promotions we're running. And sometimes the reporting does sort of, you know, it is a little bit hard to follow exactly what the promotional spend was from that.
spk06: Got it. That's helpful. And then maybe like big picture, Jason, just longer term, you know, if we've got some volatility and when you do have one of these, um, you know, quarters where you've got, you know, big new user acquisition or a new state launches, and then things kind of level out just over the long term, is there anything in the data or anything you're seeing right now that would suggest there's any difference in sort of, you know, what your estimated long-term kind of promotional allowance would be? I think we see that number. kind of tend to stabilize in like the mid-20s in Europe and some other markets, but just kind of long-term, is there any difference here really to the model, or is it, you know, we're just at a lot of volatility given where we are in our growth curve?
spk03: I think it's definitely the latter. We're going to talk more about this at our upcoming Investor Day in early March, but the punchline is we don't see any difference in the long-term projection there from what we've said in the past. There's going to be a lot of optimization, but by far the largest impact will come from just the natural next shift from new customers to existing customers as business matures. And, you know, the rates of promotional spending are most aggressive with new customers. We do do promotions for existing customers, but they're far more aggressive with new customers. And simply, if we didn't change a thing, you know, you'd see a significant decline if the business matures. Now, What will be interesting is, you know, new states will launch, and then as we enter those new states and acquire customers, you're going to see an increase at the state level, which, of course, you know, depending on the quantum of states and which states and how big the population base is, you know, could create fluctuations. But if you just sort of look at it in an existing state as a unit, at an existing state as a unit, that natural decline will occur simply from, you know, the state maturing and the mix of new customers to existing customers shifting towards existing.
spk06: Very helpful. Thank you.
spk03: Thank you.
spk05: Thank you. And our final question comes from the line of Vasili Karasov from Cannonball Research. Your line is now open.
spk14: Thank you. Good morning. I wanted to ask you to sort of rank the customer acquisition channels in terms of cost, customer acquisition costs, so from like high to low or low to high. I just wanted to see how – and also if you could comment on how different those costs are in each channels. That would be super helpful. Thank you. And what drives also the difference? Is it competitive action? Understand that the life cycle in the particular state, it's a driver, but also the rest of them would be helpful. Thank you.
spk03: Yeah, good question. We're pretty cautious about how we disclose anything around this because, as you can imagine, this is a real competitive area. Being able to optimize across a number of different marketing channels at scale is something we believe we're really good at. We're a very data-driven company, and we've been doing this a long time, so we have a lot of great historical data to rely on. So we're a little cautious. I think where I can probably answer at a high level, and this will come as no surprise, is television is definitely typically the most expensive channel, but also the highest-reach channel. And certainly from a creative standpoint, television ads, you can say a lot more in a 30- or 60- or even 15-second ad than you can in a display ad. We'll typically try to max out digital first since that's the most efficient and also the easiest to measure. And then to gain additional reach and scale, we go to television and other sorts of offline channels.
spk14: Thank you very much.
spk05: Thank you. And that concludes our question and answer session for today. I'd like to turn the conference back over to Jason Robbins for any closing remarks.
spk03: Thank you all for joining us on today's call. We appreciate your insightful questions and look forward to continuing our conversations with you. 2020 was an outstanding year for DraftKingsville with many impressive accomplishments, but we also recognize the suffering and challenges that many in our communities have experienced and continue to face. We're excited for the future. DraftKings is well-positioned with over $1.8 billion in cash to enter new states as soon as practicable to drive our continued product innovation, acquire customers, and explore opportunistic M&A. Matt, Paul, Jason, and I are excited to share more insights and information with you at our investor day on March 9th. We will explore our latest outlook on TAM, sources of competitive differentiation, unit economics, and EBITDA at maturity. I hope all of you stay safe and well, and we look forward to speaking with you again soon.
spk05: Ladies and gentlemen, thank you for participating in today's conference. This does conclude the program and you may all disconnect.
Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

-

-