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11/14/2024
Good afternoon and thank you for joining us for the GameSquare Holdings 2024 third quarter conference call. On the call today we have Justin Kenna, GameSquare's CEO, Lou Schwartz, President, and Mike Munoz, CFO. During the call all participants are in listen-only mode. Following the presentation we will conduct a question and answer session Before management discusses the results, I'd like to remind everyone that certain statements in this call may be forward looking in nature. These include statements involving known and unknown risks, uncertainties, and other factors that could cause actual results to differ materially from those expressed or implied in our forward looking statements. For information about forward-looking statements and risk factors, please see our 10Q for the quarter ended September 30th, 2024, which will be available on the company's website or with the Securities and Exchange Commission. I will now turn the call over to GameSquare's CEO, Justin Kenna. Justin, you may proceed.
Thank you. And good afternoon to everyone joining us on today's call. I'm pleased to announce Game Square delivered strong third quarter financial results that were in line with our pre-announcement and reflect the strategies underway to drive organic sales growth, complete the integration of our recent acquisitions, and build a profitable organization. On a pro forma basis, revenue increased 10% year over year to a third quarter record of $26.4 million. Revenue growth during the third quarter reflects the continued success of the growth strategies we are pursuing and improving market dynamics compared to the same period last year. I'm also encouraged by the significant improvements we are making to profitability with adjusted EBITDA for the third quarter exceeding our initial expectations. Our quarterly adjusted EBITDA was a loss of $2.2 million for the 2024 third quarter compared to a loss of $5.4 million for the second quarter and a pro forma loss of 7.9 for the first quarter. The continued sequential improvements in adjusted EBITDA demonstrate the success of our ongoing efforts to grow revenue, increase gross margin, and reduce operating expenses. Our financial model is approaching an important inflection point, and we expect our adjusted EBITDA to continue to improve during the fourth quarter as we position GameSquare for profitability in 2025 and beyond. As we have stated on prior calls, Our operating plan for 2024 has focused on three main components. First, to complete the integration of phase cloud acquisition and significantly reduce our cost structure. Second, to strengthen our balance sheet and diverse non-core assets. And third, to leverage our platform of owned and operated IP, agency and media, and SaaS technology assets to drive profitable growth. I believe our third quarter results demonstrate the progress we are making executing against this plan. As a reminder, in March 2024, we completed the acquisition of FaZe Clan in an all-stock transaction valued at $14 million. FaZe Clan is comprised of two assets, FaZe Esports, which is one of the world's best and most recognized esports organizations, and FaZe Media, which we regard as the largest followed gaming brand in the world. As part of our strategy for the FaZe Clan acquisition, we understood that in order for FaZe Media to be successful, FaZe's founders and creators must be at the helm, have an ownership stake in the organization, and be empowered with creative direction. As a result, we have completed three important transactions at FaZe Media to align GameSquare, FaZe's founders, and other key stakeholders around a plan to return the brand back to its roots and reboot FaZe Media for success in 2024 and beyond. First, in May, we formed FaZe Media as a separate standalone entity that combines the FaZe creator talent roster and non-esports assets into a creator-led IP and internet media company under the leadership of CEO FaZe Banks and original FaZe Clan founder. We simultaneously closed an $11 million investment in FaZe Media from Matt Kalish, a founder of DraftKings, who now serves on the board of FaZe Media. Second, in June, we agreed to sell a 25.5% interest in FaZe Media to an entity controlled by FaZe Media's CEO, FaZe Banks. Under the terms of the transaction, Games Square retained voting control of the transferred shares for a period of two years, during which FaZe Media will continue to be consolidated into Games Square's financial statements. Finally, today, we announced a new $10 million convertible note with Gigamoon Media, an entity controlled by Matt Kalish. Under the terms of the transaction, the conversion date is December 31, 2025, at which time the note at Gigamoon's election will convert into either shares of GameSquare's common stock at a conversion price of $2.50 per share or 5.725 million shares of FaZe Media's Series A1 preferred stock, beneficially held by GameSquare. If Gigamoon elects to convert the note into the remaining shares of FaZe Media, it would value the entity at approximately $44 million, compared to GameSquare's current market cap of approximately $32 million. We believe this transaction is a huge win for GameSquare, for Kalish, and for FaZe Media. The transaction aligns with our operating strategy by optimizing our business model and raising non-diluted capital. It also deepens the alignment between GameSquare, Kalish, and other strategic investors while supporting FaZe Bank's vision for the future of FaZe Media. We'll use a portion of the new capital pay down our existing equity line facility with funds managed by Yorkville, while increasing our cash position to take advantage of opportunities and accelerate revenue growth in the fourth quarter and beyond. In addition, we believe these transactions create the proper infrastructure for Faze Media to be successful, as Faze Media now truly is a creator-led IT and media company supported by the leadership and expertise of Matt Kalish and full resources of Gamesquare. When we acquired FaZe Clan, the brand was suffering from significant losses, declining community engagement, and no clear strategic direction. I'm extremely proud of our efforts to turn around FaZe Clan's performance and bring the brand back to life. This is a direct result of the return and hard work of the founders under the leadership of CEO FaZe Banks, the strength of GameSquare's platform, our history with and knowledge of the brand, and most importantly, our belief If managed correctly, Faze can re-engage with an extremely committed community and lead to monetization opportunities in the coming months and quarters. I'd like to use this opportunity to thank everyone at Games Square and Faze for their hard work and dedication over the past three quarters. Since Faze Media's reboot in April 2024, the re-engagement of the community has been fantastic. In addition to the statistics I shared on our last conference call, we recently announced the success of FaZe Clan's subathon in September of 24. The month-long subathon was FaZe Clan's first major streaming event since the brand's reboot, showcasing the successful return of FaZe Clan and its new creator roster. Some of the highlights include over 1.1 billion impressions, more than 760 million video views, and over 47 million engagements, setting new records of FaZe Clan's biggest event to date. The event averaged 52.6 thousand concurrent viewers, peaked at 132.2 thousand and garnered 2.2 billion minutes watched with 257 million total views. Finally, FaZe Clan added over 300 thousand new Twitch subscribers as well as 350 thousand total subscribers across all participating channels. In fact, FaZe was the number one brand by minutes watched on Twitch during the month of September. Driving engagement with FaZe's community is an important indicator of future growth opportunities for Games Square, as engagement helps support a robust pipeline of brand deals and future monetization opportunities. We continue to see a larger number of multiple seven-figure deals enter our pipeline, which are expected to convert to partnerships in 2024 and 2025. In addition to Games Square's ownership and voting control in FaZe Media, we continue to own 100% of FaZe Esports. As one of the top esports organizations in the world, we believe there is enormous opportunity to profitably grow FaZe Esports. We're following a similar strategy that successfully grew our former esports team by over 220% in just two years. For the third quarter, FaZe Esports had revenue of $4.8 million and contributed positive adjusted EBITDA. We are also focused on driving efficiencies and reducing costs at FaZe Media and FaZe Esports. When comparing the third quarter of 2024 and 2023, we have removed approximately $17 million of annualized costs and believe there are opportunities to remove additional costs during the 2024 fourth quarter. With a more efficient operating model and a more disciplined management structure, we believe there are a lot of opportunities to drive profitable growth in phase media and phase esports, especially as each business scales. Our third quarter adjusted EBITDA demonstrates the continued improvements we are making and the benefits of our integration strategy. The final component of our plan in 2024 I want to review today are the opportunities we are pursuing across our owned and operated IP, agency and media, and SaaS and technology assets to grow and improve profitability. Overall, we are seeing trends continue to strengthen. And through the first nine months of the year, we have increased the number of customers on retainer. We've grown our average contract value by 46%, more than tripled the number of UEF and world building campaigns deployed and achieved record monthly contract wins in August of 24. Highlights during the third quarter for Faze Media and Esports include a multi-year, multi-million dollar expansion of Rollbit's sponsorship deal, a new multi-year, multi-million dollar sponsorship and licensing deal with GFuel, and Faze Esports' largest ever tournament winnings in the inaugural Esports World Cup, which was held in Saudi Arabia during July and August. Within our media business, we announced multiple new projects during the quarter, including campaigns for Topgolf, Dairy Max, Five Hour Energy, and a new and already growing relationship with one of the big five entertainment studios. We are also seeing favorable trends in our events business, and we are kicking off our partnership with the NFL to launch a new traveling creative series called NFL for the Fans Live. This innovative series blends the excitement of NFL fandom on game day with interactive gaming and creative-driven content accessible for in-person and online audience during the 2024 NFL season. Finally, in the rapidly evolving landscape of gaming and influencer marketing, we continue to evolve our SaaS and technology offerings, focusing on the integration of data and insights with our creator, management, and activation platforms. This strategic approach is designed to provide game publishers and brands with a comprehensive solution set to effectively target audiences and optimize revenue performance. Central to this development is our influencer CRM tool, which has been refined to meet the specific needs of our customers, allowing them to engage meaningfully with their most valued commercial channel influencers. This capability will enhance our differentiated position in the influencer marketing space. In October, Stream Hatchet, our streaming analytics and business intelligence platform, launched an AI powered influencer discovery tool designed to redefine how brands identify and connect with creators. This AI powered solution marked a significant breakthrough in influencer marketing by using proprietary algorithms to sift through data on over 50 million creators to find the most aligned partners for brand campaigns. We have launched this product with a customer that operates one of the largest online mobile games, and we have seen interest grow quickly from other game publishers as well as brands and creators. As we look to the fourth quarter and beyond, we are excited by the direction we are headed. and positive momentum is growing across our business as more brands recognize the value of our next generation media platform. Our interconnected media, creative and technology capabilities continue to provide brands with best-in-class solutions to connect and engage with youth audiences at scale. We expect to end 2024 with record revenue, a record backlog of committed revenue, a higher number of customers on retainer, and a growing pipeline. As a result, we believe 2025 will be a strong year of growth and significantly improved profitability. So with this overview, I'd like to turn the call over to Mike to review our third quarter financial results. Mike.
Thanks, Justin. As a reminder, 2024's financial results include multiple corporate actions. Most significantly, the March 7, 2024 acquisition of FaZe Clan and the March 1, 2024 sale of Complexity Gaming, which has been treated as a discontinued operation in our 2024 and 2023 year-to-date results. We also further divested non-core assets during the year on May 31, 2024. As a result, we believe it is best to look at our business on a pro forma basis which includes a full year-to-date contribution of base plan. Comparing our 2024 third quarter results to the prior year pro forma results, total revenue was $26.4 million compared to $24.0 million. The 10% year-over-year increase in revenue was primarily due to growth from our agency and media business and owned and operated IP segment. Gross margin for the 2024 third quarter was $5.2 million or 19.8% of sales. compared to 3.4 million, or 14% of sales on a pro forma basis for the same period last year. We expect gross margin to improve going forward, supported by a more profitable revenue mix in the fourth quarter, and additional actions underway to improve gross margin. As Justin mentioned, we have made significant strides in improving our operating cash burn figures over the last 12 months. Adjusted EBITDA loss for the 2024 third quarter amounted to 2.2 million, compared to a loss of $10.4 million on a pro forma basis last year. As a percentage of revenue, our adjusted EBITDA loss improved from a negative 43.4% for the pro forma 2023 third quarter to a negative 8.2% for the 2024 third quarter. When comparing the third quarter of 2024 and 2023 results of phase plan, the company has removed approximately $17 million of annualized costs.
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