4/8/2026

speaker
Operator
Conference Call Operator

Good afternoon, and thank you for joining us for the GameSquare Holdings 2025 fourth quarter conference call. On the call today, we have Justin Kenna, GameSquare CEO, and Mike Munoz, CFO. During the call, all participants are in listen-only mode. Following the presentation, we will conduct a question and answer session. Before management discusses the results, I'd like to remind everyone that certain statements in this call may be forward-looking in nature. These include statements involving known and unknown risks, Uncertainties and other factors that could cause actual results to differ materially from those expressed are implied in our forward-looking statements. For information about forward-looking statements and risk factors, please see our 10K for the quarter ended December 31st, 2025, which will be available on the company's website or with the Securities and Exchange Commission. I will now turn the call over to GameSquare's CEO, Justin Kenna. Justin, please go ahead.

speaker
Justin Kenna
Chief Executive Officer

Thank you and good afternoon to everyone joining us on today's call. I'm extremely proud of the progress GameSquare delivered in 2025 as the platform we've been building reached an important inflection point during the fourth quarter. Over the past year, we took decisive actions to streamline our business, strengthen our balance sheet and build a more focused, scalable platform, and our efforts reached a clear inflection point in the fourth quarter. Our fourth quarter results reflect a meaningful step change in profitability, driven by the success of our strategic investments, improved profitability across the business, and the contribution from our recently acquired creative marketing platform, Qlik. As a result, we delivered positive adjusted EBITDA of $1.7 million, marking a key milestone for Gamescreen, demonstrating the earnings power and scalability of our operating model. In fact, When considering the contribution from TubeBuddy, our adjusted EBITDA would have been even stronger, underscoring the immediate accredit benefit of the transaction. More broadly, our performance highlights the strength of the integrated ecosystem we've built, combining data and analytics, a scaled creative talent network, integrated agency services, and proprietary owned and operated IP. 2025 was all about optimizing our model. As a result, GamesGrid has strengthened its position at the entry point to the creator economy and expanding our land and expand strategy. While GameSphere's roots are in gaming, what we've really built is creator economy infrastructure. Across our four units, we offer what no single competitor can. Tools that power creator growth, manage creator networks, full service campaign execution, and one of the most recognized creator-led brands in the world. For any brand looking to reach, understand, or activate within the creator economy, Game Square is where they can enter. As our platform has evolved, so has our go-to-market strategy. Today, we are operating with a more integrated and intentional approach that reflects the full capabilities of Game Square's end-to-end ecosystem. At the front end, we are increasingly focused on landing new customer relationships through our technology and agency businesses, These offerings provide measurable performance-driven solutions that align closely with how brands are allocating spend in today's digital and creator economy. They also create a strong entry point into the GameSquare platform, allowing us to demonstrate value quickly and establish long-term partnerships. From there, our model is designed to expand relationships across our broader ecosystems. By leveraging our creative media and talent capabilities, we are able to deepen engagement and deliver more comprehensive integrated solutions for our clients. This land and expand strategy is a key driver of our current and future growth model. It enables us to build higher quality, more durable customer relationships while improving revenue visibility and increasing lifetime value. As our platform continues to scale, we believe this approach will drive more efficient customer acquisition, stronger cross-selling opportunities, and ultimately higher margin growth over time. With that as context, I'd like to step back and review the actions we took throughout 2025, and more importantly, how those actions have fundamentally repositioned Gamesquare for profitable growth and improved operating performance in 2026 and beyond. Throughout 2025, we executed a deliberate strategy to optimize our business model, rationalize our portfolio, and build a differentiated end-to-end platform that is both scalable and resilient. Significant actions during the year include divesting our remaining stake in FaZe Media, winding down Franklin Media, and acquiring Klitz. These operational moves have sharpened our focus, improved efficiency, and created a more powerful and unified platform that is purpose-built for scale with multiple durable revenue streams working together. Simultaneously, we fortified our financial foundation through a series of opportunistic capital ratings at an average cost of $1.41 per share that raised gross proceeds of approximately $85 million. Through the proceeds of these transactions, we paid off essentially all existing debt, ended the year in a significant net cash position, and meaningfully strengthened our capital structure. These moves positioned GameSquare with the strongest, most flexible balance sheet in our history. It provided us with the financial strength and agility to both invest in growth and navigate dynamic market conditions. In parallel, we deployed a portion of our capital into high-performing, yield-focused digital asset treasury strategy. While on-chain markets have experienced increased volatility more recently, we believe our disciplined, yield-focused approach combined with the strength of our core operating business has created a differentiated and complementary earning stream for Gamesquare. As part of our initial on-chain strategy, we also acquired a portfolio of digital assets, including NFTs, most notably the Cowboy 8, which was acquired through a strategic all-stock transaction priced at $1.50 per share. During the first quarter of 2026, we monetized our NFT positions, generating proceeds of approximately $1.5 million in cash and $0.4 million in ETH at the time of the sale, as we actively optimized our treasury allocations. These proceeds were used in combination with the yield we received from our treasury strategy to repurchase our stock. Since we initiated the program in October of 2025 and through March 6, 2026, we have repurchased a total of 5.06 million shares for $2.5 million at an average price of 49 cents per share. We view these repurchases as a highly attractive use of capital, particularly given our confidence in the intrinsic value of the business, and they reflect a disciplined and balanced approach to capital allocation. Overall, we view our treasury management strategy as a dynamic and opportunistic capital allocation lever. As market conditions evolve, we will continue to actively allocate capital, deploying or monetising assets where we believe we can maximise risk-adjusted returns and drive long-term shareholder value. At the same time, I want to emphasise that our core operating business remains the foundation of Games Square and our primary focus as we move into 2026. So let's look at our core operating business in a bit more detail. Our priorities in 2025 were focused on achieving profitability, streamlining operations and driving higher margin revenue opportunities across our core media, technology and esports businesses. I'm pleased to report that we made significant progress and achieved every one of these strategic priorities and in many cases exceeded them. During the fourth quarter, we successfully executed against several of our 2025 strategic actions. Peter Allcroft- Reported revenue on a year-over-year basis increased by 142% and gross margin expanded year-over-year by approximately 20 percentage points to 45.9%. Peter Allcroft- The combination of revenue growth, expanding gross margins and disciplined cost control drove a more powerful financial model. Along these lines, we delivered positive adjusted EBITDA of $1.7 million for the fourth quarter, marking a key milestone for Games Square and demonstrating the earnings power and scalability of our operating model. The continued improvements to profitability throughout 2025 reflected the second quarter divestiture of Faze Media, the wind down of Franklin Media in the third quarter of 2025, and the contributions of our improved balance sheet. As we noted in September, we discontinued the operations of Franklin Media, a legacy programmatic advertising solutions provider. The closing of Franklin reflects our strategic shift toward optimizing our business model by exiting non-core, lower-margin operations. This decision also aligns with our goal of eliminating operating losses and cash burn while concentrating on high-growth areas such as agency, media, and technologies. M&A remains a key component of our growth plan. During the third quarter, we acquired Click Management, a leading talent management firm founded in Australia with a growing US presence. Regularly named as one of the top digital creator agencies by Business Insider and recently awarded Best Talent Management Agency by Industry Body AIMCO, Click Creators delivered 548 million views across YouTube alone in March of 2026. and currently has a total of 123 million YouTube subscribers. Qlik has assembled one of the largest English-speaking gaming rosters with approximately 85 active talent. It is important to note that talent is at the core of today's creator economy, and bringing Qlik into the Gamesquare family accelerates our long-term strategy. Together, Gamesquare and Qlik will expand the company's reach into creator-led brand partnerships and activations accelerate growth opportunities within Gamesquare's media, agency, and experiences ecosystem, and drive immediate cost and revenue synergies by integrating Qlik throughout Gamesquare's existing platform. We are actively leveraging Qlik's platform to aggressively expand our talent roster. Over the coming months, we expect to add high-impact creators, materially expanding our North American presence, and enhancing our ability to drive higher-value brand partnerships increase campaign volume, and improve monetization across our platform. This momentum reflects the strength of Qlik's platform and our ability to consistently attract and retain top-tier talent in an increasingly competitive market. More recently, in February 2026, we announced the acquisition of TubeBuddy from Ben Labs. In an all-staff transaction, TubeBuddy provides powerful search engine optimization workflow analytics and productivity tools powered by proprietary AI, which are used by creators and digital publishers to grow, manage, and monetize their content. The acquisition adds a scaled creative technology layer to our technology platform, which we believe will accelerate our strategy to build an integrated ecosystem spanning content, community data, and performance marketing. TubeBuddy is a high-performing asset. For 2025, TubeBuddy had revenue of $10.2 million, gross margin of over 88%, and an EBITDA margin of over 30%. We are excited by the operational and financial opportunities that TubeBuddy represents. Importantly, the accretive acquisition of TubeBuddy demonstrates the evolution of our M&A strategy. As our scale increases and our capabilities expand, we are focused on pursuing compelling operating assets that we expect to be accretive to earnings. With the addition of TubeBuddy, GameSquare's platform includes an AI-enabled software platform with proven tools embedded into creative workflows, anticipated increase to recurring software and subscription revenue, first-party creator and channel data capabilities, powerful cross-platform brand and performance marketing solutions, creates new integration opportunities across GameSquare's media, esports, and creative networks. Our strategy is designed to leverage our existing relationships with some of the world's leading and most forward-looking brands, while also building on the momentum we generated through key customer wins in 2025. Across our platform, we partner with some of the world's most recognized brands, including Lego, Paramount, and TurboTax, alongside leading gaming publishers such as Roblox, Epic Games, Capcom, and Ubisoft. These engagements highlight our ability to deliver integrated, creator-led campaigns at scale. Within our technology and data platform, Stream Hatchet continues to strengthen its position as a trusted partner to brands, publishers and creators. We saw strong customer retention and expansion, including renewals of Riot Games, Activision Blizzard and Electronic Arts, reinforcing the value of our data and analytics capabilities. We also continue to expand our capabilities with new AI-powered tools, and we were selected as an official data provider for the Esports World Cup. In our agency and brand partnership business, we executed integrated campaigns for leading global brands and publishers, including Capcom, Roblox, World of Dance, Dairy Max, Jack in the Box, and Dallas Cowboys, Mastercard, and Paramount. Within our talent platform, we recently announced new partnerships, with HEV, while our own media IP and experiential assets drove growth with a new licensing agreement with SpongeBob SquarePants and the production of the 2025 100 Thieves block party. Finally, we continue to expand our relationships across broader gaming ecosystem, including a new management services agreement with Ubisoft. These wins reflect the expanding value of our integrated platform. We are landing customers through our technology and agency capabilities and expanding those relationships across our broader ecosystem, driving higher value engagements and more durable revenue streams over time. Over the past several months, we have made several strategic leadership additions and organizational changes designed to enhance execution, drive revenue growth, and improve operational disciplines. We recently appointed Doug Rosen as Chief Commercial and Strategy Officer, where he is responsible for leading our global commercial strategy and driving revenue growth across the platform. Doug brings deep experience from leading media and gaming organizations, and his focus on building scalable, repeatable revenue streams and integrated go-to-market execution is directly aligned with our strategic priorities. In addition, we appointed Ameri Tanawong as Chief Operating Officer, further strengthening our operational leadership. Anne-Marie brings nearly two decades of experience across strategy, finance, and operations, including leadership roles at YouTube and other high-growth media platforms. In her role, she's focused on driving operational scalability, executional discipline, and supporting the launch of new revenue initiatives across our integrated ecosystem. We also continue to evolve our organizational structure to better align with our This includes the promotion of Paul A. Okum to head of agency, bringing together our agency capabilities under a unified leadership structure to deliver a more cohesive integrated solutions for our clients. These leadership updates reflect a deliberate effort to align our organization with our long-term strategy, enhancing our ability to scale efficiently, thrive revenue growth, and execute with discipline as we enter 2026. As you can see, 2025 was a transformative year for Gamesquare. We took decisive actions to streamline the business, strengthen our balance sheet and build a more focused, scalable platform. Those efforts are now translating into improved operating performance and a clear step change in profitability. Importantly, we believe we are still in the early stages of realising the full earnings potential of the platform as we move into 2026. So with this overview, I'd like to turn the call over to Mike to review our 2025 fourth quarter financial results. Mike.

speaker
Mike Munoz
Chief Financial Officer

Thanks, Justin. Our reported results for the fourth quarter reflect the successful strategies underway to drive profitable growth. Comparing our 2025 fourth quarter reported results to the prior year, total revenue was 18.5 million compared to 7.6 million. The 142% year over year increase in revenue was primarily due to growth across our agency and owned and operated IP segments, including the full quarter contribution of Qlik. Reported gross margin for the 2025 fourth quarter was 8.5 million or 45.9% of sales compared to 2.0 million or 25.8% of sales for the same period last year. The 20.1 percentage point improvement in gross margin reflects the ongoing efforts to improve profitability in the margin contribution of our digital asset treasury strategy. Adjusted EBITDA for the 2025 fourth quarter was 1.7 million profit compared to 3.1 million loss for the same period last year. The 4.8 million improvement reflects the strategies we are pursuing to drive profitable sales. On a pro forma basis, which includes the contribution of TubeBuddy, reform of sales and adjusted EBITDA demonstrate the accretive contribution TubeBuddy will have on our financial performance. As of December 31, 2025, we had cash and cash equivalents and digital asset treasury assets, excluding NFTs of 52.0 million. We ended the quarter with 35.7 million of shareholders equity compared to 12 million at the end of the last year. As you can see, GameScore has a strong financial position with excellent liquidity to pursue strategic initiatives, invest in our operating platform and return capital to shareholders. So with this overview, I'll turn the call back over to Justin.

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