Motorsport Games Inc.

Q1 2022 Earnings Conference Call

5/16/2022

spk07: Greetings and welcome to Motorsports Games Incorporated, first quarter 2022 earnings call. During the presentation, all participants will be in a listen-only mode. Afterwards, we will conduct a question and answer session. At that time, if you have questions, please press the 1 followed by the 4 on your telephone. If at any time during the conference you need to reach an operator, please press star 0. As a reminder, today's conference is being recorded. I would like to turn the conference over to Jake Pisano. from ICR. Please go ahead.
spk01: Thank you and welcome to Motorsport Games first quarter 2022 earnings conference call and webcast. I am Jake Pisano, vice president at ICR. On today's call are Dimitri Kosko, Motorsport Games executive chairman and CEO, and John New, chief financial officer. By now, everyone should have access to the company's first quarter 2022 earnings press release filed today after market closed. This is available on the investor relations section of Motorsport Games website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of the U.S. federal securities law. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Except as required by law, the company undertakes no obligation to update any forward-looking statement made on this call to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent quarterly report on Form 10-Q for the quarter ending March 31, 2022. for a detailed discussion of a certain of the risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA, as we discuss the first quarter 2022 financial results. You will find a reconciliation of these non-GAAP financial measures to their most directly comparable GAAP measures, as well as other related disclosures. in the press release issued earlier today. And now, I'd like to turn the call over to Dimitri Costo, Chief Executive Officer of Motorsport Games. Dimitri?
spk02: Thank you, and hello, everyone. I'd like to start today with an update on our product roadmap as we continue to be a steward of great long-term licenses that allow us to make exciting games and facilitate esports for some of the world's most captive fan bases using the Motorsport Games Engine and Studio. With regards to our NASCAR franchise, a few weeks ago, we published a community update that included a revised NASCAR product roadmap. This update included information about our continued improvements to the NASCAR 21 ignition that we're planning, as well as the road ahead for the remainder of 2022 and beyond. In a community update, we're now targeting the release of patch 1.5.0.0, which will introduce NASCAR 21 Ignition on Xbox Series X and S and PlayStation 5 next month. We're working closely with Microsoft and Sony, who are in full support of our timeline for this release. We continue to listen to our fans and value their constructive feedback about our products. We understand that there are still improvements that need to be made to our NASCAR franchise title in order for us to deliver on the excitement of the sport. We're working with our partners at NASCAR, and will bring the NASCAR 2022 Season Expansion DLC for Xbox, PlayStation, and PC due out in September 2022. The Season Expansion will include a full 2022 Cup Series team roster, the 2022 Cup Series regular season schedule, updated UI, an in-race HUD, Fanatec wheel support, and more. The reason we're delivering a NASCAR Season Expansion as opposed to a new game title is because delivering great gamer-first experience is paramount to us. And if we're going to reset the expectation of what the NASCAR title should be, we will need more time to work on that title. There will not be enough time to accomplish that in 2022, and we already have the main team working on a 2023 title. Nonetheless, fans will still want to enjoy the 2022 next-gen cars, and we will bring that content to users as DLC with some additional features around September of this year. Because we do not plan to charge full game price for the 2022 season expansion, we expect NASCAR console revenues to suffer in 2022 as a result. However, we strongly believe that our investment in further developing a great gaming experience is critical for the long run. And as you'll hear John talk about our Q1 financial results later on this call, our strategy to diversify our revenue sources is starting to show in our results. Additionally, in the fall, we plan to introduce a brand new NASCAR 22 title for the Nintendo Switch platform. The new and improved NASCAR Switch title will include updated visuals and new features. We'll be releasing additional details as we approach the game launch in the fall 2022. We saw great product reviews for our 2021 NASCAR Switch title and look forward to continuing to expand our fan demographics in the widely popular Nintendo Switch platform for the years to come. As we look beyond 2022 and into 2023, we're committed to improving the quality of all our games and experiences for all of our current and future fans. We've valued our continued relationship with NASCAR, IndyCar, BTCC, and Le Mans and appreciate their support. We currently expect 2023 will bring fully revamped NASCAR title. The 2023 NASCAR game will utilize the work done by the amazing teams that developed the Car Craft and the R-Factor 2 while still utilizing the Unreal Engine. By moving to a season expansion update for 2022, more time is allocated to the development team to work on the NASCAR 2023 to include the improvements and new features with the goal of releasing earlier in the year than previous titles. We're currently targeting the release date of mid-2023 for the updated console title. Additionally, in 2023, we're expecting to bring an official IndyCar game to the market. And besides the new official NASCAR and IndyCar games in 2023, we also anticipate the launch of our Le Mans video game, helping fans celebrate the 100-year anniversary of the iconic 24-hour Le Mans with the virtual interactive experience that the games provide. Later this month, we plan to provide additional news when our BTCC game will be expected to launch. During Q1 of this year, we launched a full release of our Car Craft game for PC, which continues to receive positive user feedback. And we're currently working on bringing this exciting and realistic carding experience to one of the main consoles this year. So stay tuned for our update on which console we will choose. R-Factor 2 is finally starting to get the spotlight it deserves. During Q1, we released a highly requested UI UX update and switched to a predictable content release schedule, which users seem to enjoy based on the feedback we're monitoring on socials. We look forward to bringing more quality of life improvements to the R Factor 2 with the help of real world drivers and our fans. I'd like to provide a quick update on our studio development resource as we continue to work on these scheduled games. We're currently firing on all cylinders and continue to hire more talent into the studios worldwide as we grow our internal development capabilities and expand our external development partner relationships. Our mobile game pipeline continues to be an opportunity zone for us, but our current focus is on applying our resources to our main console products as they are the core games that generate most revenue for us now. We currently plan on building on top of these console releases in the future by potentially leveraging the console content in the future mobile game titles. As we continue to invest in the growth of our development teams, with time, we expect to allocate more resources to mobile to increase our mobile game production. But for now, our focus remains on console and PC for these exclusive licenses. Let's touch on our esports. As we mentioned in our previous earnings call, we're truly proud of our 2021 into 2022 24-hour Le Mans virtual series that finished off in Q1 of this year. And as YouGov Sport helped us track, over 81 million fans were exposed to this past season's five races. It was a great feeling last week. Our team accepted the 2021 Sport Technology Award for Best Use of Esports by Sports Brand. And we're looking forward to announcing the details of our 2022 into 2023 Le Mans Virtual Series soon and continuing to build on this momentum with our other franchises. Lastly, I want to provide an update on our liquidity. As we continue to explore multiple funding options to resolve our going concern qualification, we have been looking at various ways to continue core product development while pausing certain endeavors to extend our runway. As indicated in our recent 10-K and reiterated in our first quarter 10-Q, there's doubt about ability to continue as a going concern. As of today, we have approximately $9 million of available cash on hand. This amount reflects the recent payment of one million that we made to Luminous as part of our agreed deferred payment schedule of the remaining 3.2 that we have an obligation to pay in connection to our acquisition of Studio 397. We're still debt free and are actively exploring options to assure that we have the capital we need to execute on the product roadmap I just laid out. Our main priority is to continue producing revenue generating products and reach profitability, effectively resolving our liquidity issue. We have three solutions, and we'll likely end up with some combination of these three. Our options include raising debt or equity. However, given the current market conditions and recent massive sell-offs in the tech sector, this could possibly be a feasible option only once we begin to see some stability in the market. We're also pursuing additional opportunities to reduce near-term spend. Currently, our revised roadmap reflects current cost structure initiatives. Additionally, bearing any unforeseeable events, there are additional levers we could pull, including potentially delaying some product releases to follow our cash-generating catalyst events, like launching major franchise console games. Sequencing releases based on our cash generating opportunities could be an additional option towards self-sustained profitability. This is the least favored option as it means launching some of the franchises later, leaving us less time under our still long-term licenses to monetize and be good steward of such licenses in our partner relations. Additionally, we're also exploring various new business development opportunities Since we are the only studio that holds these type of world-class IP racing game licenses, it's possible to leverage these licenses and bring in additional studio partners that would build alternative games and profit share with us. As you can see, we're exploring all options and laying them out on a table. I'm fortunate to have industry veterans surrounding me as we leverage each other's experience and knowledge to make the best decision for current circumstances. And we're hoping to solidify this plan in the coming months. With that, let me hand it over to John to review our financials.
spk08: Thank you, Dimitri. I would like to share summary financial highlights for the first quarter of 2022. Revenues for Q1 2022 were 3.3 million as compared to 2.5 million for Q1 2021. The 0.8 million or 34% year-over-year increase reflects additional gaming sales of 0.5 million in Q1 2022, primarily from our factor two, which contributed 16% of our total Q1 2022 revenue. Additionally, Q1 2022 esports revenue increased 0.3 million, primarily from the 24 Hour of Le Mans event held in January. Esports revenues were 11% of our total Q1 2022 revenues. Our business plan to increase and diversify our revenue stream is beginning to drive improved top-line financial performance. Q1 2022 net loss was $16 million as compared to Q1 2021 net loss of $14.1 million. The $1.9 million decrease in net loss was primarily due to $11.3 million decrease in general administrative expenses offset by $9.3 million of write-downs for goodwill and intangible assets. The downward revisions of goodwill and intangible assets considers our current market capitalization and revisions to our product roadmap made during the first quarter of 2022, resulting in changes to the scope and timing of product releases and related development expenses, as Dimitri talked about. Q1 2022 adjusted EBITDA loss was 5.6 million as compared to Q1 2021 adjusted EBITDA loss of 2.8 million. The 2.7 million increase in adjusted EBITDA loss was primarily due to 1.4 million reduction in EBITDA and 1.3 million reduction in add-backs when compared to Q1 2021. where we had an IPO with our IPO stock compensation add-backs. We expect to continue to incur operating losses for the foreseeable future as we continue to incur expenses to develop new game franchises. Our liquidity plan remains the same as year-end, and the company's existing cash on hand will be insufficient to fund its current operations for the next 12 months. Dimitri has outlined the steps we are taking to provide for our liquidity requirements going forward. From an operating perspective, as Dimitri noted, our priority is rolling out fun, well-performing, revenue-generating games as we continue to address our projected liquidity requirements. Thank you for joining us today, and now let's go to questions.
spk05: Operator? Thank you.
spk06: And if you would like to register a question, please press the one followed by the four on your telephone. You'll hear a three-tone prompt to acknowledge your request. If your question has been answered and you would like to withdraw your registration, please press the one followed by the three.
spk05: And one moment please for the first question. The first question's from the line of
spk06: Michael Graham with Canaccord. Please proceed with your question.
spk00: Thank you. Hey, guys. Thanks for all the detail in the call and for the posting the other day. I wanted to just ask a couple. The first one was, and you may have said this, and it might have just slipped by me, but once we do roll around to, you know, Ignition 23 or NASCAR 23, you have an update for us on sort of like when during the year you might expect to see that and, you know, how you're thinking about the longer-term cadence of the NASCAR releases, you know, during the calendar year. And then I have another one as well. Thanks.
spk02: Hi, Michael. Thanks for the question. It's Dimitri. We mentioned briefly on the call that we are looking to potentially release NASCAR 2023 title in mid-2023. As we talked about in some of our previous calls, our goal is to try to align the title releases as close as we can to the actual race season of that franchise. NASCAR historically starts around February time. So it's fair to assume with years to come during this long-term license relationship that we have is that we'll continue to keep walking that release schedule closer and closer to the actual NASCAR season start. But for 2023, we're targeting mid-year, so sometime around summer. And we'll look forward to actually posting what that release date would be sometime in the near future.
spk00: Okay, sounds good. Thanks, Dimitri. And then the other thing I just wanted to ask is, you know, you outlined some of your liquidity options. You know, just wondering, you know, when you say, like, raise debt or equity, if you can, you know, maybe go one layer deeper and just mention some of your options, what some of your options might be. And also, you know, you mentioned the ability to reduce expenses, and I just wanted to maybe ask if you could, you know, go a layer deeper on that as well in terms of, like, you know, what's the magnitude of things that you think you could do along those lines?
spk02: Sure. So as we continue to work on four franchises simultaneously, plus our car craft product, plus our R Factor product, we have projected internally to continue to increase development resources to sort of make sure that we keep our foot on the gas of developing and potentially launching all of those products as fast as we can. The goal is to release them as we can. That way we have the longest possible runway during the existing licenses to monetize on it. So when we talk about potentially reducing the expense side on it, We could just, I'm going to simplify it, slow roll those expansion of the development. But of course, that would mean that some of our future title releases could be delayed as a result of that. It's not something we want to do. We want to continue to put our foot on the gas and hire as we need, continue to expand our internal and external resources. So we could launch these franchises as soon as possible. But if need be, we will then start to not expand the internal resource as quickly. And that will come with a potential delay in a product roadmap.
spk04: Okay. Thanks for those answers, Dimitri. I appreciate it. I'll get back in line here. Thanks. Thank you.
spk06: And as a reminder to register for a question, press the 1, followed by the 4 on your telephone keypad right now. The next question is from the line of Michael Kapinski with Noble Capital Markets. Please proceed with your question.
spk03: Thank you, and thanks for taking the questions. So, Dimitri, you mentioned about the adding resources and the development, and I was just wondering if this is an increase in the number of employees in development, or is this I just wanted to know in terms of how stable right now the employee is given, you know, the disruptions that you had earlier, particularly in Russia. And so, if you can just give us some thoughts on whether or not you're actually adding personnel or just shifting personnel at this point.
spk02: Thank you, Michael, for the question. We are expanding our internal resources. That includes all our studios worldwide. As you might recall on our previous earning call, we talked about how we revamped our quality control department and what we're doing in terms of just increasing the quality of the type of games that we publish. Therefore, that does require us to staff up more, and that goes across all departments. We need more artists. We need more senior programmers. We especially need QA folks. So our total number from Q4 end of the quarter to the Q1 that we just reported on has increased in terms of headcount. It's not necessarily shifting from one to another. It's just staffing up wherever there's great talent. And to other part of your question, Our development talent that is in Russia continues to operate as usual. We don't experience any material interruptions right now. Of course, geopolitical situation could change in a year or in the future, and we'll continue to be agile. But right now, everybody's head down, focusing on the four product releases that we're all working on. Great.
spk03: And thanks for that color. And in particular, can you then give us some thoughts about the burn rate as you go into this quarter? I don't know if that, you know, given the fact that you are adding some staff, I'm just curious, where do you think that the burn rate goes from here?
spk08: Hey, this is John. Good afternoon. So our burn rate has been fairly consistent and we're looking to keep it that way or take it down. move forward. Gotcha. So you can see the operating cash flow from this corner. Go ahead. Sorry.
spk03: Okay. I'm sorry. I didn't mean to interrupt. And then in terms of just general trends, in terms of, you know, we're looking at the prospect of maybe the U.S. maybe going to recession, who knows, with this inflation and everything else going on. Can you just kind of give me a sense of how you believe that the gaming industry overall would be affected by an economic downturn. I know that in the past economic downturns, we've seen the gaming industry do quite well. I'm just wondering if you continue to believe that overall the gaming industry will do as well if we were to go into an economic downturn.
spk02: Michael, this would be possibly a personal opinion of mine, but I do believe when there is... sort of these unfavorable events that happen around us, folks do turn to an alternative type of entertainment, right? They might not go out as much. They might stay home and might still need that interactive experience that keeps them entertained. So I could assume that they would be more in front of a television perhaps and in front of their gaming experiences. So we do foresee that should something like this happen, that a great affordable option like our racing games could be a very good entertainment source for folks around the world. So hopefully we don't get to that point. But if we do, we believe that that could potentially even be good for our business.
spk04: Gotcha. I tend to agree with you, Dimitri. That's all I have. Thank you.
spk05: And as a reminder to register for a question, press the 1 followed by the 4 on your telephone keypad right now. And I'll now turn the conference back to Dimitri for closing remarks.
spk02: Thank you very much, and thank you all for joining us and continuing to follow our story. Q1 of this year has been a special period of time for us where you could see reflected in our earnings release sort of the notable milestones that we achieved. But probably the one point to highlight is that we are finally starting to see diversity in our revenue streams, we're finally starting to see that our other products, besides ones attached to our NASCAR franchise, are starting to also be visible on our map. So it is important momentum for us. It is something that we continue to focus on and continue to execute on our vision to really bring the thrill of motorsport to the masses.
spk05: So thank you very much again for joining us. That does conclude today's conference call. We thank you for your participation and ask that you please disconnect your line.
Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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