5/9/2023

speaker
Operator

Greetings. Welcome to the Play Studios first quarter 2023 earnings call. At this time, all participants are on a listen-only mode. A question and answer session will follow the phone presentation. If anyone should require operator assistance during the conference, please press star zero on your telephone keypad. Please note, this conference is being recorded. I will now turn the conference over to your host, Samir Jean, head of treasury and investor relations. You may begin.

speaker
Samir Jean

Thank you, Operator. Good afternoon, and thank you for joining us for Play Studios' first quarter 2023 earnings call. Joining me on the call today are our Chairman and CEO, Andrew Paschal, and our CFO, Scott Peterson. Before we begin, let me remind you that during the course of this call, we will make forward-looking statements. These statements are based on our current expectations and beliefs and are subject to risks and uncertainties that could cause actual results to differ materially. Please refer to our SEC filings for a discussion of the risks and uncertainties that may affect our future results. I would like to remind everyone that we will discuss certain non-GAAP financial measures during this call. These measures should not be considered as a substitute for financial results prepared in accordance with GAAP. Our results are prepared in accordance with GAAP, and a reconciliation to comparable GAAP measures will be provided in our first quarter earnings release and in our SEC filings. With that, I'll pass the call to Andrew.

speaker
Andrew Paschal

Thank you, Samir. Welcome to our first quarter 2023 earnings call. It's been an eventful start to the year and we're excited to share our progress. Play Studios has a 12 year history of developing and publishing free to play mobile games. Since becoming an operating business, we have consistently posted year over year revenue growth. Our success can be attributed to the quality and creative execution of our diversified portfolio of 17 games, along with our industry only loyalty program that enables players to play the games they love while earning real world benefits. Our strong operating performance is a result of our unique strategy, which we believe will continue to drive our growth. While we have achieved meaningful success, we are early in our journey, and we believe there's substantial growth ahead. We are constantly evaluating new opportunities to expand our portfolio and provide our players with the best possible leisure experiences. Results this quarter were quite strong. Our revenue and adjusted EBITDA for the quarter were ahead of both street and company expectations as we demonstrated our capacity to balance top line growth with margin and profit expansion. Adjusted EBITDA margins grew 940 basis points from year ago levels and 710 basis points from last quarter. Margins have been steadily expanding over recent quarters and we see a clear path to achieving rates that are in line with our industry peers. I want to emphasize that our adjusted EBITDA growth is happening in conjunction with revenue growth, a rare distinction in the current environment. We will remain focused on optimizing our performance and further improving our return on invested capital. Margin gains are being driven by cost, discipline, and efficiencies. As part of our efforts to further these goals, we recently initiated a comprehensive restructuring plan that called for the consolidation of several studios and a 10% reduction in our global headcount. We expect to see further benefits from these changes later this year. I'd like to emphasize that we remain committed to our core portfolio and will continue to invest in these games. Our focus on high quality content and innovative gameplay remains a key differentiator, and we're confident that our ongoing investment in these areas will continue to drive revenue growth and profitability. Our portfolio of growth games remains a key driver of our business, and we are very encouraged by the quarter's results. Tetris in particular continues to perform very well, growing its user base and revenues. We are also seeing increased engagement following the launch of the Tetris movie on Apple Plus, which has introduced more players to the game. In addition to Tetris, other growth games such as My Vegas Bingo, MGM Slots, and our Brainiam Collection are also performing well. On the topic of future growth drivers, Play Awards has also made notable progress in the quarter. We remain committed to creating a best-in-class loyalty platform with Play Awards, which we believe is a unique differentiator for our business. In the quarter, we relaunched a rewards partnership with Norwegian Cruise Line and added a new property from Gateway Casinos, which helped us achieve a 2.5% increase in unique rewards from the year-ago period. Reward purchases at quarter end were $440,000 and had a retail value of over $27 million. Looking ahead, we plan to integrate play awards into our casual game portfolio by year end, which we believe will provide exposure to 3 million daily average users. We see this as a springboard for a successful launch of our loyalty as a service offering. As we've emphasized in the past, our ultimate goal is to evolve play awards into a fully autonomous, self-sufficient, and profitable business. Given this quarter's strong results, we are raising our full year guidance It is worth noting that we're raising our outlook at a time when industry and economic challenges are high. We believe that our current momentum, coupled with the collection of internal initiatives underway, will sustain our growth despite the secular challenges. With that said, our long-term focus remains on executing our strategic initiatives, investing in our core business, and creating long-term value for our shareholders. We're confident in our ability to deliver sustainable growth and profitability. and we look forward to sharing our progress with you in the coming quarters. In closing, I want to reaffirm how encouraged I am about our first quarter performance and excited about our future potential. Across all of our studios, teams, and products, we're seeing signs of improvement, and we believe we have advanced our position as the leaders in rewarded play. Our unique business model, combined with operating discipline, has resulted in strong adjusted EBITDA margins that we believe can be in line with industry peers. Lastly, we have a strong balance sheet and cash position, enabling us to pursue a range of investment opportunities, including organic product initiatives, additional M&A targets, along with stock repurchases, all of which will be focused on further increasing return on invested capital. I'll now hand things over to Scott for a more comprehensive review of our results. Scott?

speaker
Samir

Good afternoon, everyone. During the quarter, we reported revenue of $80.1 million, a significant increase from the $70.5 million we reported in the same quarter last year. It's important to note that even when we adjust for the impact of Branium, our revenue was still up year over year. This is a testament to the company-wide growth we've experienced, with particular momentum in our collection of growth games. Adjusted EBITDA during the quarter was $17.8 million, up 96% from year-ago results. The growth was primarily driven by the addition of Branium, higher revenues overall and lower UA spend. Adjusted EBITDA margins were 22.2%, up 700 basis points from last quarter and 930 basis points from a year ago. Expense ratios were lower across the board and savings were broad-based. The higher mix of advertising revenues from Branium and Tetris also lifted margins, which is expected to continue throughout the year. While we are working to increase advertising in other games, We are early in the process and don't expect a material impact this year. We remain focused on managing costs while still investing in growth opportunities. During the quarter, we initiated a comprehensive restructuring plan, which called for the consolidation of studios and an approximately 10% net reduction in our global headcount. We expect these changes to drive further cost savings and efficiency gains over time. DAU, daily active users, and MAU, monthly active users, were 3.6 million and 13.1 million, respectively, which represented a 129% and 89% increase over the prior year quarter. However, when adjusted for brainium, DAU was flat with year-ago levels, while MAU was up nearly 10%. This performance is particularly notable given the broadly negative industry trends. ARPDAU, average revenue per daily active user, was down due to the increasing weight of tetras and brainium, which are advertising-driven businesses. However, when adjusted for these games, ARPDAU increased by 11% on a year-over-year basis. Games in our growth portfolio, My Vegas Bingo, MGM Slots, and Tetris, all saw healthy ARPDAU gains. Turning to Play Awards, the platform made significant progress during the quarter, with available rewards growing by 2.5% year-over-year to 534 unique rewards. 440,000 rewards were purchased during the quarter at a retail value of over $27 million. The program has partnered with more than 100 brands, including Intercontinental Hotels, AMC Theaters, Royal Caribbean Cruises, and MGM Resorts. Play Awards remains a key imperative of ours, and we continue to be pleased with the program's performance and growth. Our financial position remains strong with no debt, $127 million of cash, and full availability of our $81 million revolver. We have continued to repurchase shares under our buyback program and believe buying our stock is an excellent use of our capital. We will continue to evaluate M&A opportunities as well as share repurchases. As evidenced by the Tetris and Branium transactions, the company will move quickly when the right opportunity arises. Looking ahead, we are confident in our ability to drive continued revenue growth and improve margins. We are very pleased with our strong performance this quarter and remain focused on driving growth while also managing costs and improving margins. As Andrew mentioned earlier, we are raising our outlook for the year to reflect this enthusiasm. We estimate that revenues will now be in the range of $305 to $325 million, up from the previous guidance of $300 to $320 million, and adjusted EBITDA will be in the range of $50 to $60 million, up from the prior guidance of $47.5 to $52.5 million. The higher margins reflect efficiencies, progress in new and developing games, and the inclusion of Branium for the full year. The long-term impact of the corporate restructuring is still unknown, but we remain confident it will be a driver of both growth and margin expansion. Finally, the guidance assumes continued industry and economic stress, which we have factored into our forecast. I'll now turn the call back to Andrew for some closing remarks.

speaker
Andrew Paschal

Thank you, Scott. Before we end our prepared remarks and open the call for questions, I'd like to touch on a few highlights. We had an excellent quarter with revenue and adjusted EBITDA well above hour and street expectations. Our business is growing across the board and doing so in a more profitable way. Adjusted EBITDA margins in the quarter expanded by over 900 basis points versus a year ago. Our efforts around efficiencies and cost containment are working. We are early in the implementation of our restructuring plan and still see numerous opportunities ahead. Tetris continues to perform strongly and is building momentum with the release of the Tetris movie at the end of March. We remain enthusiastic about our entire portfolio of growth games and expect them to contribute meaningfully to our 2023 performance. Play Awards was integrated into Tetris at the end of the quarter and remains on track to be added to Brainiam's games by year end. We remain committed to expanding the reach of Play Awards through third-party adoption of our loyalty as a service platform. On the back of this momentum, we are raising our 2023 guidance. At the midpoint of our projections, year-over-year revenue and adjusted EBIT day growth are forecasted to be 9% and 44%, respectively. These gains are despite the continued economic and industry challenges. Finally, we continue to repurchase shares under our buyback program and believe our stock is underpriced and represents tremendous value. In closing, I'd like to share that in keeping with Play Studio's progressive and forward-looking philosophy, this entire call was compiled using generative, AI, text-to-text, and voice cloning tools. It's just one example that illustrates how we're taking full advantage of new technologies and finding exciting ways to apply AI practices throughout our company. With that, I'll turn it over to the operator to introduce the real members of our team. Operator, please open the lines.

speaker
Operator

Thank you. At this time, we will be conducting a question and answer session. If you would like to ask a question, please press star 1 on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star 2 if you would like to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. And one moment, please, while we poll for questions. And our first question comes from the line of David Pang with Stifel. Please proceed with your question.

speaker
David Pang

Thanks for the question. So hoping to hear any key takeaways or learnings from the integration of Play Awards to Tetris. And separately, could you talk about the gross margin improvement that you saw in the quarter and what are the drivers here and how we should think about gross margin for the remainder of the year? Thanks.

speaker
Ryan

Thank you, David. This is Andrew. First of all, we did the integration of Play Awards into Tetris towards the end of this last quarter, so middle to end of the quarter. Across the board, we saw pretty meaningful growth with Tetris, but it was attributed, in our view, to a number of different factors, just one of them being the integration of Play Awards. We're currently actively working on further qualifying and teasing out its impact, exclusive of the premiere of the movie, and the just strong momentum that we were carrying organically forward with that product. So we'll speak to it a bit more specifically probably on our next call. As far as the gross margin improvement, that's more a function of the composition of revenue and the increase in advertising-based revenue as an overall complement.

speaker
David Pang

Great, thanks.

speaker
Operator

Yeah, you're welcome. And our next question comes from the line of Aaron Lee with Macquarie. Please proceed with your question.

speaker
Aaron Lee

Hi. Thanks for taking my question, and congrats on the strong quarter. Thank you. With regard to Tetris, can you just give some color around how trends looked, especially around the lift from the Tetris movie and then the co-promotional activity and how sustainable you expect that lift to be? Thanks.

speaker
Ryan

Yeah, no, thanks for the question. Look, we don't typically break out specific metrics by game, but what I can tell you is that over the course of really the past year, we've been making a lot of different optimizations and improvements to the Tetris product, which have helped it grow. We saw audience growth and revenue growth through the back half of last year, and that momentum continued into the first quarter. There was definitely a lift and a bump that we saw as a result of the introduction or the premiere of the movie on Apple TV, which was great. We did a lot of really cool cross promotion and had a ton of support, which again, helped us grow the audience. And so we, as we sit here today, we continue to see growth. So I can't really speak to how sustainable the added lift as a result of the movie premiere, what that looks like and how long we can or should expect that to continue. But independent of that added lift, we were seeing pretty healthy growth. So yeah. And I don't see any reason why that should change in the relative near term.

speaker
Aaron Lee

Got it. Thanks. That's very helpful. As a follow-up, can you just discuss the content licensing arrangement with IGT that you announced recently and some of the opportunities around that?

speaker
Ryan

Yeah. So we're excited about our new relationship with IGT. You know, we obviously real money gambling content or the games that, for at least our casino products, the games that people are playing in traditional real-world casinos are really well-received. We've proven that out, and it's been demonstrated in our Konami product. And so to have now access to the IGT library of content and games that we can incorporate into our products we think is going to be really well-received by our players. So we're excited about that as a relationship and to get the content and games that people are finding and loving in the real world into our products that they can now play remotely.

speaker
Aaron Lee

Perfect. Thank you very much. Yeah.

speaker
Operator

And our next question comes in the line of Ryan Segal with Craig Hallam. Please proceed with your question.

speaker
Ryan Segal

Good afternoon. This is Will on for Ryan. Thanks for taking our questions. Just a few for us here. Firstly, curious on your thoughts. This is a bit on the IGT partnership. Curious how you guys think about new in-app content versus maybe the game mechanics overall.

speaker
Ryan

If I understand the question, you know, our games are really very dynamic and organic. They continue to evolve constantly. I mean, every day we are introducing new games, new features into most of our products. And so again, you know, the IGT relationship and getting access to their game content allows us to further expand and broaden the content that we can introduce into our casino products. And it also allows us to introduce casino content that our players are familiar with from real world casinos. So, you know, both are benefits. As far as, you know, the mechanics of the games, it's certainly helpful that these are proven games that have been very popular in the traditional real world casinos. So, you know, the underlying proposition and math and design and volatility of these experiences is very proven as are the brands. So, so to be able to take proven game content and incorporate into our products, we think is positive.

speaker
Ryan Segal

Great, and then as a quick follow-up, in terms of a timeline for the integration of Play Awards, maybe throughout Branium, what should we, I guess, expect as far as cadence goes for integration?

speaker
Ryan

Yeah, so those products are, there's some core infrastructure that we have to put in place in order for us to deliver our program into those products. And we're doing that work now. And then there's a pretty broad portfolio of them. So we've established some priorities and we'll start to see the introduction of our play awards program into some of those games by the end of this quarter, the early part of next. And then once we've kind of proven it out within the initial group of pilot products, then we'll go ahead and expand across the balance of the portfolio.

speaker
Ryan Segal

Great. Thanks, guys.

speaker
Ryan

Yeah, you're welcome.

speaker
Operator

And our next question comes from the line of Omar Lasuki with Bank of America. Please proceed with your question.

speaker
Omar Lasuki

Hey, guys. This is Arthur on for Omar. Thanks for taking my question. So you guys mentioned that revenue is up year over year, excluding the contribution of uranium. I'm just wondering if you could, you know, just comment on the trend of the core social casino portfolio, like how that looks, you know, year-over-year and sequentially. Then I have one follow-up question on BrainAver. Thank you.

speaker
Ryan

Yeah, I mean, the year-over-year trends, they're down modestly. Sequentially, quarter-over-quarter, fairly stable. So our understanding is that that's pretty consistent with generally where the market's trended for the core casino products. You said you had a follow-on question?

speaker
Omar Lasuki

Yeah, I understand. Thank you. So I think you guys previously put up like a $22 million revenue run rate forecast for Brainium in 2022. I'm just wondering like in terms of your expectation, are you assuming that Brainium will grow versus that 22 like projected run rate in your sort of like 2020 through outlook?

speaker
Ryan

We do believe that there's growth potential across the brain and portfolio. It's tough to predict, particularly in light of just the broader macroeconomic backdrop and really not having any more comfort or visibility, obviously, into how things are going to play out here through the summer and the back half of the year. We're kind of comfortable with a more conservative assumption on brain and its growth.

speaker
Omar Lasuki

Understood. Thank you very much, guys.

speaker
Operator

Yeah, thank you. And we have reached the end of the question and answer session. I'll now turn the call back over to Andrew Pascal for closed remarks.

speaker
Ryan

Yeah, thank you. We appreciate everybody tuning in and taking the time to understand our performance in this past quarter. Of course, if you have any further questions, always feel free to reach out to us directly. And we appreciate your time. Thanks, everybody.

speaker
Operator

And this concludes today's conference and you may disconnect your line at this time. Thank you for your participation.

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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