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Playtika Holding Corp.
8/4/2021
Welcome to Platica's second quarter 2021 earnings call. I would now like to turn the call over to David Niederman, Vice President, Investment Relations and Capital Markets.
Welcome to everyone, and thank you for joining us today for the second quarter 2021 earnings call for Platica Holding Corp. Joining me on the call today are Robert Antical, co-founder and CEO of PlayTika, and Craig Abrams, PlayTika's president and chief financial officer. I'd like to remind you that today's discussion may contain forward-looking statements, including but not limited to the company's anticipated future revenue and operating performance. These statements and other comments are not a guarantee of future performance, but rather are subject to risks and uncertainties, some of which are beyond our control. These forward-looking statements apply as of today, and you should not rely on them as representing our views in the future. We undertake no obligation to update these statements after this call. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. We have posted an accompanying slide deck to our investor relations website, and we'll also post our prepared remarks immediately following the call. With that, I will now turn the call over to Robert.
Thank you, David, and thank you everyone joining us today. We're excited to provide an update to our current and future investors. Our dedication to our mission at Playtica remains strong, providing our players with infinite ways to play. We are committed to delighting our players with the best possible personalized entertainment offering and will continue to use our creativity and technology to achieve this. We are pleased with our results for the second quarter. Platica grew revenues 1.3% to $659 million year over year, and 3.2% sequentially over a strong Q1. This growth is impressive for two important reasons. First, we experienced very strong growth of 39% in the second quarter of the last year due to COVID lockdowns. This provided us with a difficult comp, and I'm incredibly proud of our teams for this incredible performance in driving growth we experienced this quarter. Second, I want to highlight that the growth we achieved this quarter was internally organic. Our ability to sustain growth in our games for many years using our proprietary technology is a great example of what made Platica special. We believe we can apply these skills and technologies to our future games to repeat this success and to continue to create long-lasting franchises that will drive our future growth. If I had to use one word to define this quarter, it will be acceleration. We sped our progress across several important areas. I will highlight three. First, We accelerated the timing of the global game launch of our Switchcraft game to fourth quarter of this year. This affirms our commitment to a new game, and we are excited that we are able to deliver on this well ahead of schedule. Switchcraft is a story-driven match-three style game developed by our WUGA studio. Match-three is one of the most popular genres in mobile gaming, and we are proud of WUGA's innovation approach to the channel. Switchcraft will offer a new take on Match 3 by adding compelling narratives alongside the gameplay. Testing of Switchcraft is going very well, allowing us to pursue a Q4 global launch with confidence. With this launch, we have accelerated our overall game development plan, and now also a plan to introduce another new game after Switchcraft at some point in 2022. Second, we continue to increase the percentage of our business that comes through our proprieties platform to over 20% of revenues, up from nearly 13% in the second quarter of 2020. Revenue that flows through our proprieties platforms is not subject to a platform license fee and helps Platica achieve best-in-class margins Finally, we accelerated the pace at which our casual game portfolio has come to represent a nearly even split of our overall revenue, achieving around 48.5% of revenue this quarter. All of this success increased our confidence in our ability to drive growth both in the I will spend some time reviewing a few of our many features and innovations we deployed during the second quarter. Turning first to our casual portfolio, we continue to see excellent performance. June journey continued to see the benefit from second season of Detective Leagues, hitting a high for the quarter in Q2 of 1.9 million players. Bingo Blitz has a great quarter, growing 20% year-over-year. The Teams feature, enabled by our Boost platforms, continues to perform. Bingo Blitz added a new seasonal room, Splash, and released more map rooms and the Collections Pass feature. These features, which Platica pioneered, are an excellent example of how our games have developed far beyond the original game mechanics, providing our players a world of entertainment. There are so many ways to enjoy Bingo Blitz, with all the content we have added beyond simple bingo. Bingo Blitz also benefited from a second campaign of the song She's Bingo, and our partnership with Dr. Phil Marketing Activities. Solitaire Grand Harvest grew phenomenally in the second quarter, growing revenues 30% Q over Q at 2021 and 60% year over year. For this game, we released the second season of the My Farm feature, with the collection items given away mechanically. Solitaire also continued to benefit from our localization and marketing campaign in Germany, and reached top 25 in mobile game grossing rankings in the country. 10% of the daily average users in the game are now from Germany. This success underscores how much potential we have to continue to adjust our games for local markets and to take shares in girls beyond the US. The games in our casino portfolio continue to innovate in the second quarter. For Caesar Casino, we introduced the Chase. We give a real-time progression indication to our users and added a great new capabilities to the game. The unique advantage of the Chase is that it connects with our features and gives the monetization planner the ability to run multi-day promotion in any area of the game. Chase is the next generation of our real-time player journey capabilities, and the result is both enhanced player experience and also better options and control for our monetization team. In closing, our momentum continued in the second quarter with sustained innovation in both of our casual and casino portfolios. And I'm very pleased that we have accelerated the global launch of Switchcraft. I believe Platic is very well positioned in the remainder of 2021 and beyond. Now, I will turn the call over to Craig to discuss our operation and financial result.
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