Pixelworks, Inc.

Q3 2024 Earnings Conference Call

11/12/2024

spk00: Ladies and gentlemen, and welcome to Pixelworks Inc's third quarter 2024 earnings conference call. I will be your operator for today's call. At this time, all participants are in a listen-only mode. Following management's prepared remarks, instructions will be given for the question and answer session. This conference call is being recorded for replay purposes. I would now like to turn the call over to Brett Perry with Shelton Group Investor Relations. Please go ahead.
spk03: Thank you, Luella. Good afternoon, and thank you for joining today's conference call. With me on the call are Pixelworks President and CEO Todd DeBonis and Chief Financial Officer Haley Amon. The purpose of today's conference call is to supplement the information provided in Pixelworks' press release issued earlier today announcing the company's financial results for the third quarter of 2024. Before we begin, I'd like to remind you that various remarks we make on this call, including those about projected future financial results, economic and market trends, and our competitive position, constitute forward-looking statements. These forward-looking statements and all other statements made on this call that are not historical facts are subject to a number of risks and uncertainty that may cause actual results to differ materially. All forward-looking statements are based on the company's beliefs as of today, Tuesday, November 12, 2024. The company undertakes no obligation to update any such statements to reflect events or circumstances occurring after today. Please refer to today's press release, the company's annual report on Form 10-K for the year ended December 31, 2023, and subsequent SEC filings for a description of factors that could cause forward-looking statements to differ materially from actual results. Additionally, the company's press release and management statements during this conference call will include discussions of certain measures and financial information in both GAAP and non-GAAP terms including gross margin, operating expenses, net loss, and net loss per share. Non-GAAP measures exclude restructuring costs and stock-based compensation expense. The company uses these non-GAAP measures internally to assess operating performance. We believe these non-GAAP measures provide a meaningful perspective into core operating results and underlying cash flow dynamics. We caution investors to consider these measures in addition to, not as a substitute for, nor superior to, the company's consolidated financial results as presented in accordance with U.S. GAAP. Also note throughout the company's press release and management statements during this conference call, we refer to net loss attributable to Pixworks Inc. as simply net loss. For additional details and reconciliations of GAAP to non-GAAP net loss and GAAP net loss to adjust the EBITDA, please refer to the company's press release issued earlier today. With that, it's now my pleasure to turn the call over to Pixelworks' CEO. Todd, please go ahead.
spk05: Thank you, Brett. Good afternoon and welcome to everyone on the phone and the webcast. We appreciate you joining us on today's call. As reported in our press release earlier today, our third quarter results were consistent with our prior expectations for moderate sequential improvement. Revenue was at the midpoint of guidance primarily reflecting steady demand in home and enterprise as we continue to work through the near-term headwinds in our mobile business. Gross margin expanded sequentially and year-over-year to over 51%, mainly due to a product mix during the quarter. Additionally, operating expenses decreased from the prior quarter as we began to realize initial benefits of our previously implemented cost reductions. To briefly recap our recent and ongoing cost actions, as well as expected benefits, at the end of the second quarter, we initiated a broad series of actions to reduce expenses and focus on operational efficiencies to better align operating expenses with anticipated near-term revenue levels. This included a reduction in headcount effective June 30th, resulting in expected annualized cost savings of approximately $4 million. Due to certain one-time expenses incurred in the third quarter, we expect to realize a more significant reduction in operating expenses beginning in the fourth quarter. Together with our cost containment measures that we have taken, we continue to believe our collective actions will contribute to total cost savings of approximately $10 million over six quarters. through year-end 2025. For review of end markets, starting with our mobile business, revenue was down by 7% sequentially and 76% year-over-year, reflecting the expected multi-quarter impact from the headwinds that I discussed last quarter. Mobile revenue in the quarter was primarily comprised of shipments of prior generation mobile visual processors in support of smartphones initially launched by customers in the first half of the year. Due to the previously communicated delay of our next generation visual processor and the missed design cycle window for new device launches in the second half of this year, our primary focus has been on positioning for return to growth in 2025. In support of achieving this renewed growth, we are focused on three key strategic objectives. First is the continued expansion of our IRX branded gaming ecosystem. Second is to secure significant targeted design wins for our next generation flagship visual processor, which I will provide an update in a moment. And third is to expand our available market in mobile by driving more meaningful penetration of visual processing technology in mid-tier and entry-level smartphones. For the mobile market, but particularly across Asia and in China, Mobile gaming consistently ranks among the top influencing factors for consumers when choosing which smartphone to purchase. Recognizing this and the increasing influence of mobile gaming in the design and marketing of newly launched smartphones, our IRX gaming ecosystem continues to be a fundamental part of our mobile strategy. As highlighted on prior conference calls, Pixelworks' unique IRX rendering acceleration represents both a proven and practical solution to dramatically enhance visual performance for mobile gaming. More specifically, it enables simultaneous high image resolution and ultra-high frame rate with desktop-level photorealism, while also overcoming the device temperature and power consumption challenges frequently associated with mobile gaming. By design, the differentiated visual display and device performance that IRX brings to mobile gaming further elevates the core value proposition of our mobile visual processors. A larger and growing IRX ecosystem makes this value proposition even more compelling. And we believe further increases the incentive for smartphone OEM customers to adopt our visual processors across a broader range of new models. As such, we are continuing towards expanding the size and awareness of the IRX gaming ecosystem. This includes our team's work ongoing with leading gaming studios on additional IRX-certified mobile games, as well as continuing to grow the existing list of over 100 games that we have IRX-qualified. Regarding an update on our next-generation flagship mobile visual processor, Following our engineering team's incorporation of the requisite design changes, during the quarter we received new samples of our next-gen device and conducted further extensive testing and verification. Today I'm pleased to report that we recently completed production qualification of our new flagship mobile processor with it successfully meeting or exceeding all qualifications criteria and targeting performance metrics. We have since delivered early production samples and are now engaged with multiple customers on smartphone programs targeted for launch in the coming year. As Pixelworks' first ever visual processor utilizing 12 nanometer process technology and specifically architected to fully leverage the advantages of our IRX gaming ecosystem, we continue to believe our new flagship mobile visual processor stands to be a disruptive force within the mobile gaming market. Complementing this now production-ready flagship solution for a high-end segment of the market, we are simultaneously focused on addressing a larger served market with a cost-down version of a prior generation visual processor, specifically targeting higher unit volume opportunities in the mid- and entry-level smartphones. Leveraging a cost-down derivative of our prior generation X5 visual processor, We have worked closely with one of our Tier 1 customers to increase several high frame rate graphical use cases in addition to high frame rate mobile gaming. As the display technology has evolved faster than the display pipeline in lower end application processors, the OEMs have a very challenging time utilizing the high frame rate capabilities of the display. This mismatch has created an opportunity for a new tier of visual processors from Pixelworks. We are currently engaged in customer evaluations of this new solution on programs targeted for launch in the first half of next year. In addition, our visual processor product roadmap has now prioritized this new low-cost graphical focus solution. Turning to an update on our TrueCut Motion platform, our team continues to focus on cultivating new and expanding ecosystem partnerships. The progress we are making from this persistent activity and its contribution towards new commercial engagement is difficult to assess externally. However, we believe there are growing indications of a dramatic shift in perception, with broader industry recognition that motion grading is required for new theatrical and home entertainment displays that are being introduced, and that TrueCut is the only solution for cinematic motion grading. As evidence of this evolving perception, during the quarter, we announced a multi-year agreement with Universal Pictures to utilize our industry-leading motion-graded technology to enhance the visual experience for major theatrical releases of future Universal titles. This multi-title commitment by one of the world's largest movie studios represented another tangible milestone. Unlike previous announcements of a single title, this agreement demonstrated recognition in advance that multiple planned future releases would benefit from using True Cut Motion technology. In September, DreamWorks Animation's The Wild Robot became the first major title released as part of this agreement. The movie was released globally in True Cut Motion format on over 300 of the world's highest-grossing premium large-format screens and achieved domestic opening box office of $35 million. The Wild Robot movie has recently received universally high praise from both critics and audiences. It has since succeeded in grossing over $270 million in worldwide box office on an estimated $78 million production budget. In addition to True Cut being endorsed by two of the largest global premium large format exhibitors, we are also seeing growing interest from top post-production companies. Independent of work on any specific title or studio, we are exploring how post-production shops could add true cut motion grading to their existing service offerings. This concept is still in early discussion. However, it could effectively bring motion grading upstream as part of the standard post-production process. It would then be more readily accessible to a broader group of filmmakers, contributing to accelerated adoption The simple fact that these types of conversations are taking place with leading post-production companies is further evidence that the film industry is moving in the direction of motion grading becoming a future standard practice. Shifting to our home and enterprise business. Predominantly consisting of our visual processor system on a chips for three LCD digital projector market, Revenue increased sequentially and was consistent with expected positive seasonality for the third quarter projector shipments. The overall demand for digital projector SOCs has remained reasonably stable in recent quarters, although end market demand for projector systems has continued to be relatively flat, primarily reflecting the prolonged period of macroeconomic uncertainty in China, as well as the U.S. and European education markets. As indicated last quarter, we've received initial purchase orders for our co-developed next generation projector OC from our lead customer. We have since begun initial volume production and remain on schedule to deliver the first production shipments of this new projector SOC during the fourth quarter. Based on previews of our customer's planned product introductions, we continue to anticipate gradual but healthy incremental adoption of our newest projector solution throughout 2025 and beyond. Lastly, related to home and enterprise, during the third quarter, we began a process to end of life our small remaining portfolio of consumer transcoding products. Collectively, these legacy video delivery products have consistently amounted to less than 5% of our total revenue in recent years. As unit volumes of these products declined, it became increasingly difficult and prohibitively expensive to source the required substrate and packaging capabilities to support their continued production. We expect to fulfill a relatively small number of last time purchase orders for these EOL products during the fourth quarter. The end of life of these legacy products will also further streamline our home and enterprise business to be primarily comprised of our digital projection solutions, contributing to more optimized allocation of our resources and approved operational efficiencies. Switching gears, I want to briefly highlight a couple of recent developments related to our Pixelworks Shanghai subsidiary. As a reminder, for those newer to our story, several years ago we restructured the entire organization to operate all of our semiconductor business through our Shanghai-based subsidiary. There were several strategic reasons for adopting the structure, including the majority of our employees are based in China, in addition to our largely Asia-centric customer base. We also previously leveraged the structure to secure additional equity capital at a time when valuations were very attractive in China. Today, the U.S. parent company Pixworks Inc. continues to hold 78.7% equity interest in our subsidiary. Of note, our Pixworks Shanghai subsidiary was recently awarded with the designation of Little Giant. contributing to both provincial and national level recognition within China. The designation Little Giant is part of an ambitious government program overseen by China's Ministry of Industry and Information Technology with the purpose of identifying and issuing formal certification to outstanding small and medium-sized enterprise-based businesses on a series of strict criteria. In addition to completing an extensive application process to be considered, certification requires undergoing multiple stages of in-depth business reviews that a majority of applying companies fail to pass. Designated little giants benefit from the increased local and national prominence, having been recognized by the Chinese government as a leading company with unique strengths in areas such as innovation and R&D capabilities, as well as for having significant growth potential. Also notable, these designations qualify enterprises to apply for various forms of government-mandated subsidies, including grants and R&D credits. Pixelworks Shanghai was recently awarded one such subsidy, and our team is now in the process of applying for other potential financial awards as part of the Little Giant program. Separately, I want to briefly highlight on another new and ongoing development in China. We recently received inbound strategic interest in our Pixelworks Shanghai subsidiary, and we have formally retained Morgan Stanley as a financial advisor to assist with reviewing various potential strategic options specific to our Shanghai entity. I want to emphasize that we are still just beginning a comprehensive review process. Given the recent designation of Little Giant and the inbound interest, we continue to have strong confidence in our Shanghai-based subsidiary and its highly innovative technology, as well as its long-term growth potential. We are evaluating different ownership and collaboration structures that could enhance and accelerate this potential. In summary, Our team has continued to execute well toward overcoming recent challenges, and we believe our mobile business is well positioned for a return to growth in 2025. We have a strong pipeline of new program opportunities for our latest mobile solutions, including our newest flagship visual processor, as well as the cost down derivative solution that we are particularly excited about. We expect to sustain a high level of customer engagement activity over the next several quarters, particularly as we target and expanded server market for our visual processing solutions in mid- to entry-level smartphones. Moreover, we remain committed to optimizing near-term operational efficiencies in order to reduce the financial impact of temporarily lower revenue. Coupled with our previous and ongoing cost reduction actions, we expect to realize meaningful improvement in our operating results as we drive renewed top-line momentum in mobile in the coming year. With that, I'll hand the call to Haley to review the financials and provide our guidance for the fourth quarter.
spk01: Thank you, Todd. Revenue for the third quarter of 2024 was $9.5 million, which was at the midpoint of our guidance, and compared to $8.5 million in the second quarter and $16 million in the third quarter of 2023. The sequential increase in third quarter revenue was driven by increased sales in the home and enterprise markets. while the year-over-year decline primarily reflected the previously discussed headwinds in mobile. The breakdown of revenue in the third quarter was as follows. Revenue from mobile was approximately $2 million. Home and enterprise revenue was approximately $7.5 million. Third quarter non-GAAP gross profit margin expanded 30 basis points sequentially to 51.3% from 51% in the second quarter of 2024 and increased 820 basis points from 43.1% in the third quarter of 2023. The significant year-over-year expansion in gross margin reflects the more favorable product mix and our ongoing focus to drive healthy margins. Non-GAAP operating expenses decreased to $12.4 million in the third quarter from $12.8 million in the prior quarter and $13.3 million in the third quarter of 2023. The sequential and year-over-year decrease in third quarter operating expenses reflected the initial benefits from the cost reduction actions implemented at the end of the second quarter. However, we're partially offset by a one-time expense associated with the design revisions completed on our next generation mobile visual processor. We continue to expect to realize approximately $4 million in annualized savings from our previously taken cost reduction measures. On an on-gap basis, third quarter 2024 net loss was $7.1 million or a loss of 12 cents per share compared to a net loss of $7.7 million or a loss of 13 cents per share in the prior quarter and a net loss of 5.7 million or a loss of 10 cents per share in the third quarter of 2023. Adjusted EBITDA for the third quarter of 2024 was a negative 6.3 million compared to a negative 7 million in the prior quarter and a negative 5 million in the third quarter of 2023. Turning to the balance sheet, we ended the third quarter with cash and cash equivalents of $28.8 million compared to $37.8 million at the end of the second quarter. The cash used in the third quarter included approximately $3.6 million in one-time severance and related cash payments associated with the restructuring implemented at the end of June, as well as a one-time expense associated with the design revision completed on our next generation mobile visual processor that I just mentioned. Absent these non-recurring cash expenses, we expect to realize significantly lower cash burn in the fourth quarter of 2024. Shifting to our current expectations and guidance for the fourth quarter of 2024. Based on existing backlog and anticipated order trends, we currently expect total revenue for the fourth quarter to be in a range of between $9 million and $10 million. In terms of gross profit margin for the fourth quarter, we expect non-GAAP gross profit margin to be between 49% and 51%. With respect to operating expenses, we expect to realize incremental benefits from our previously implemented cost reduction actions. So specific to the fourth quarter, We anticipate operating expenses to range between $10 million and $11 million on a non-GAAP basis. Lastly, we expect fourth quarter non-GAAP EPS to range between a loss of $0.08 per share and a loss of $0.11 per share. That completes our prepared remarks and we look forward to taking your questions. Operator, please proceed with the Q&A session. Thank you.
spk00: This time, I would like to remind everyone, in order to ask a question, press star, then the number one on your telephone keypad. We will pause for just a moment to compile the Q&A roster. Your first question comes from the line of Nick Doyle with NIDIM and Company. Please go ahead.
spk02: Hey, guys. Thanks for taking my questions. Great to see you guys completed production and qualification with the next-gen processor. Can you talk about what customer interest has been like and engagements for this product and expand on what the expected timeline is from initial samples to design wins to revenue? Thanks.
spk05: Yeah, I don't want to get into too much detail, Nick, but I will say that we have sampled you know, engineering samples, but they are production qualified to several tier one customers. And we're going through a thorough analysis. I mean, one thing to note with this device is we incorporated features that all the previous features we've had in our visual processes are included. But in addition, we've included features that can only be enabled with our IRX certified gaming partners. And so when we go through these evaluations with the customer, it's evaluating three sets of things. The performance of the existing set of features on a new 12 nanometer device, the performance of new features that are still one-sided, new features that we've incorporated that the OEN can enable without the support of the IRX ecosystem. And then the third set is features that can only be supported if the IRX gaming ecosystem have enabled them. So this evaluation process will take some time. We do expect decisions for new programs will be made. We are still strongly encouraged that they'll be made positively, but there's no guarantee of that within the next several months. But that's just for programs that they have to make a decision for mid-year. We expect this solution to be a valid solution through 2026.
spk02: Okay, yeah, that makes sense. Thank you for that. And then kind of the same questions for the cost down version. I mean, any details on the type of engagements you're having and potential timeline? Thank you.
spk05: So that engagement... is right now specific to one tier one customer. We know that if we introduce this solution the way we are collaborating with this customer, it will get broad interest. I think as a reminder to everyone on the call, our flagship gaming processors targeted, you know, They're either what they call flagship killers or flagship devices of these Chinese Tier 1 OEMs. They're very good phones. They don't sell a ton of them. Their total market share compared to Apple and Samsung is quite small when you look at phones over $500. We do participate in those. We've done, you know, I think in our best year we probably shipped over 12 million units into a market that may absorb, you know, all of the premium phones of maybe 50 million units from these Tier 1s combined. if you don't include Huawei. So going after this broader market, you're going after where the majority of the volume from Chinese tier ones comes from. The majority of their volume ship comes from phones that are under $250 and as low as $100. And so this is the range that we're targeting this new low-cost derivative product. And it's not just mobile gaming. It's how do you enable several use cases for high frame rate experience on one of these lower end phones.
spk08: Thank you.
spk00: Again, if you would like to ask a question, Press star, then the number one on your telephone keypad. Your next question comes from the line of Richard Shannon with Craig Hallam. Please go ahead.
spk04: Well, hi, Todd and Haley. Thanks for taking my questions as well. Maybe I'll follow up on the topic and the past questions here in the mobile space and maybe just kind of take a big top down here. I know, Todd, I'm probably asking you to look a little far ahead when the mobile business generally doesn't allow you to look too far forward without a lot of confidence. But, um, when you, when you started to add, uh, you know, processors for the lower end part of the market, how do you think your revenue and unit profile balances out when you've kind of got both, uh, both product families, uh, humming at once? I mean, there's something where the premium or the higher end is still the majority, a clear majority or can the low end, you know, be a majority of your business over time?
spk05: Um, I would say if you look in the near term, which is 25, first half of 26, maybe it could be 50-50, but I'm still leaning on the high end right now. But I think beyond that, if we're successful, the low end will be a much bigger part of the business.
spk04: Okay. What's the relative ASP we're talking about between these two? Is it more than half the price? About half the price.
spk05: Probably about half the price.
spk04: Okay. Okay. And then just any thought process on how to think about the trajectory and timing and inflection point of your mobile business back? I know we had a bit of a delay with the product development and and it sounds like you're back on track. It obviously takes, I would assume, a number of months here to get there. When do you expect to see that inflection point in your mobile business start?
spk05: Well, the first step is to secure the design wins. The next step is, I mean, we've already started some pre-production runs so that we'll have inventory and be ready to go so we can move fairly quickly. You know, so I expect Probably the earliest you could see substantial contributing revenue would be late Q1, Q2. But we expect really to ramp in the back half of the year of 25.
spk04: Okay. Okay. That was consistent with what I was thinking. I just want to make sure. Maybe a couple of last questions here. I just want to understand the financial model going forward here, especially how to think about breakeven. I think you said 4 million annual expenses, expense reductions here, but then I heard something about 10 million. I wasn't sure where that came from, so I just want to make sure how to fit those two together.
spk05: So the 4 million is just referencing the reduction in workforce. That was the cost savings for those salaries, period. We have done other things beyond employee reductions. that combined, and that $4 million is over annually, right? So what I'm saying is $10 million over six quarters, right? It would suggest that just the employee reductions are about $6 million of the $10 million. But we have identified another $4 million of reductions that we've implemented effectively. And so we will secure them. And actually, since that, we are now identifying further reductions.
spk04: Does that come out of OPEX mostly or other parts of the cost structure?
spk06: Predominantly OPEX.
spk04: Okay, that's all. One last question for me. You mentioned gauging a banker for early interest in Pixelworks Shanghai. I guess I just want to get a sense of the nexus of this situation here, where the interest is coming from. And does this mean anything about the lower prospects or at least near-term prospects of getting a star listing for that subsidiary?
spk05: Well, so understand if you change the controlling interest structure, you would delay any public offering, right? Possibly. You know, right now they're not really open for business, right, for IPOs. So, but by the rules of the Star Exchange, if you change controlling interest, then you set back yourself a year from filing for a public offering. Because it would be the new controlling interest party that would be doing the filing, and all what they call a tutoring process would have to be redone with that entity. Okay? So, frankly... if you're looking at a structural change, it's not because you think that you're about ready to go public. It's because that you are being patient and you think that changing the ownership structure potentially would give advantages to this entity to, one, fulfill its promise, dramatically grow revenue, become profitable, and then have a liquidity event. Given the current geopolitical state that we're in, having a US public company and a US CEO of that public company be the chairman of the subsidiary and the US public company being the controlling shareholder with almost 80% It creates challenges in the environment we're in that a different structure may alleviate.
spk04: Okay. Fair enough. That's something to noodle on. I think that's all the questions for me. I'll step out of line, Todd. Thank you. Thanks, Richard.
spk00: Seeing as we do not have any more questions at this time, I will now turn the call back over to management for closing remarks.
spk05: All right. Well, thanks for attending this conference call. We look forward to updating you as we move forward in the fourth quarter. A lot on our plate.
spk06: As things happen, we will announce them. Thank you.
spk00: Ladies and gentlemen, that concludes today's call. Thank you all for joining. You may now disconnect.
Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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