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Sohu.com Limited
11/17/2025
Ladies and gentlemen, thank you for standing by and good evening. Thank you for joining SOHU's third quarter 2025 earnings conference call. At this time, all participants are in a listen-only mode. After management's prepared remarks, there will be a question and answer session. Today's conference call is being recorded. If you have any objections, you may disconnect at this time. I'd now like to turn the conference over to your host for today's conference call, Huang Pu, Investor Relations Director of Soho. Please go ahead.
Thanks, Rebecca. Thank you for joining us to discuss Soho for the quarter 2025 results. On the call are Chairman and the Chief Executive Officer, Dr. Charles Zhang, CFO of General Li, and Investor President of Finance, James Dunn. Also with us, Chang-Yu Hsieh, with Owen Chen, and CFO, Yubing Wang. Before management begins their prepared remarks, I would like to remind you of the Common Safe Harbor Statement in connection with today's conference call. Except for the historic information contained herein, the matters discussed on this call may contain full-looking statements. These statements are based on current plans and estimated projections, and therefore, you should not place any relies on them. Full-looking statements involve inherent risks and uncertainties. We caution you that A number of important factors could cause accurate results from those contained in the statements. For more information about the potential risks and uncertainties, please refer to the committee findings with the Securities and Exchange Commission, including the most recent annual report on Form 20F. With that, I will now turn the call over to Dr. Charles Zhang. Charles, please proceed.
Thanks, Guangpu, and thank you everyone for joining our call. In the third quarter of 2025, our marketing services revenues were in line with our guidance. Well, both our online game revenues and the bottom line performance benefiting from our continuous efforts in the gaming business were well above our prior expectations. We recorded positive net income this quarter. For the social media platform, we continue to refine our products and integrate resources to better meet users' needs and enhance their experiences. Meanwhile, leveraging our product matrix and distinctive events, we remain committed to generating and distributing diversified premium content and continuously energizing our platform. Our differentiated advantages and unique IP enabled us to further unlock monetization potential. four online games, both new and established titles, delivered outstanding performance, driven by our deep understanding of our needs and proven operational expertise. Before going through each business unit in more detail, let me first give you a quick overview of financial performance. For the third quarter of 2025, total revenues, $180 million, up 19% year-over-year, and 43% quarter-over-quarter. Marketing services revenues, $14 million, down 27% year-over-year and 13% quarter-over-quarter. Online game revenues, $162 million, up 27% year-over-year and 53% quarter-over-quarter. Gap net income attributable to Soho.com Limited, $9 million. Compared with the net loss of $16 million in the third quarter of 24 and the net loss of $20 million in the second quarter, of this year. Non-GAAP net income attributable to SOHO.com Limited was $9 million compared to a net loss of $12 million in the third quarter of last year and net loss of $20 million in the second quarter of this year. Now I'll go through our key businesses in more detail. So for SOHO platform, we continue to leverage the cutting-edge technologies to optimize our products and promote deeper integration across our product matrix. These enable us to further adapt to various scenarios, improve operation efficiencies, enhance users' experiences, and at the same time, relying on the synergies between various online and offline events, we continue to stimulate the generation and dissemination of premium content and attract more users to our platform. During the quarter, we hosted a variety of events and activities to further build a vigorous social networking platform, providing users with abundant opportunities for online and offline communications. The 2025 Autumn Convention of Soho Video Influencers effectively promoted deeper communication among broadcasters across different verticals. and significantly increase their vitality and retention on our platform. The ongoing 2025 Sohu K-pop Dancing Festival and also the Hanfu Model Competition both successfully ignited the passion of young people and further consolidated our influence in these areas. All these activities gained widespread recognition and popularity and continuously infused a large amount of content and traffic into our platform. As a result, we were able to further expand the influence of SOHO and fostered a prosperous platform ecosystem. In addition, we also held special themed activities such as the Halloween American TV Series Party, It not only engaged users with innovative content forms, but also became a highlight of our Social Video American TV Series Month, which brought audiences with classic dramas such as the Western Westworld and also the Mandalorian. Meanwhile, we also launched multiple TV dramas, original drama, and short dramas during the quarter to attract and retain users. The original drama, The Rebirth, Su Yeji, was well received by audiences and attracted more users to our platform. Through our flagship IT physics class, Charles' physics class, we continue to strengthen our differentiated competitive advantages while at the same time exploring greater monetization opportunities. With Charles' physics class, we were able to reach a wider range of audiences through discussions on popular science topics and hot events and brought physics knowledge closer to the general public. Not only helped us generate unique and premium content, but also consistently unlock monetization potentials. Together with the resources of SoFu's product matrix and our marketing capabilities, we actively adapted who changes in the market trend and provided advertisers with customized marketing solutions through a series of innovative campaigns and events, which are highly recognized by our both audiences and advertisers. Next turning to our Garland game business. In the third quarter of 2025, we launched a new PC game, PC game LBB Return. Based on a beloved early version of the TLBB PC, the game features reduced grinding and pay-to-win pressure, offering players a lighter gaming experience. It helped us attract back many former players, and its revenue performance has so far exceeded our expectations. For TLBB PC, we also launched game content for TLBB Vantage that recreated the classic design of the game, which evoked a wave of nostalgia among players. Players' enthusiasm and in-game spending were far beyond our expectations. With regular TLBB PC, we offered a new rare gear as rewards for our promotional events and redesigned the cross-server clan wall gameplay, which boosted willingness to pay among higher-paying players. For mobile games, we launched an expansion pack for Legacy TLBB Mobile, which brought an enhancement to the skills of the Wend Clan, alongside a new storyline and engaging activities. The revenue for this game remained stable on a sequential basis. the mobile, the TLBB mobile. Next quarter, we will continue to launch expansion packs and content updates for the TLBB series and other titles to further keep players engaged. Amid an increasingly competitive market, we remain committed to our top game strategy. We follow a user-centric philosophy and adhere to some ontologies and a systematic R&D process to enhance efficiency and product success rate. As a part of strategy, we are taking concrete steps to unlock the potential of our TLBB IP. Meanwhile, building upon our core strengths in MMORPGs, we are working to diversify into new types of games, including card-based RPGs, sports games, and casual games, as well as to expand our offerings for global markets. Now, I'd like to give an update on the ongoing Share Repurchase Program. As of November 13, 2025, Soho has repurchased 7.6 million ABS for an aggregate cost of approximately $97 million, so basically two-thirds of the $150 million program. With that, I will now turn the call over to Joanna, please.
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