This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.
5/11/2026
Thank you for standing by. My name is Jericho and I will be your conference operator today. At this time, I would like to welcome everyone to the Webtoon Entertainment first quarter 2026 earnings call. All lines has been placed on mute to prevent any background noise. After the speaker's remarks, there will be a question and answer session. If you would like to ask a question, please press star one to raise your hand. To withdraw your question, press star one again. I will now hand the conference over to Suwon Kim, Vice President of Investor Relations. Mr. Kim, please go ahead.
Good afternoon. Thank you for joining us. As a reminder, our remarks today will include four looking statements, including those regarding our future plans, objectives, expected performance, and our guidance for the next quarter. Actual results may vary materially from state statements. Information concerning risks, uncertainties, and other factors that could cause these results to differ is included in our SEC filings, including those stated in the risk factors section of our filings with the SEC. These forward-looking statements represent our outlook only as of the date of this call. We undertake no obligation to revise or update any forward-looking statements. Additionally, the matters we'll discuss today will include both GAAP and non-GAAP financial measures. Reconciliation of any non-GAAP financial measures to the most directly comparable GAAP measures are set forth in our earnings press release. Non-GAAP financial measures should be considered in addition to and not as a substitute for GAAP measures. Joining me to be on the call are Jungu Kim, founder and CEO, David Lee, CFO, and Yongsoo Kim, President. With that, I'll now turn the call over to our founder and CEO, Jungu Kim.
Thank you, everyone, for joining us today. I will begin by providing a brief overview of our performance and I encourage you to read the shareholder letter available on our investor relations website for a more detailed discussion on the quarter. Then David will go over the financials. I would like to begin by talking about a few areas we are investing in to support creators who are an important part of our global flyway. Amateur creators make up a large proportion of our creators, and contribute the vast majority of content on our platform. We have listened carefully to our amateur creators over the last years, and we are excited to introduce major changes to our Canvas platform. We are introducing a unified international platform to support global distribution across several languages. including English, Spanish, and French, which we believe will make it easier than ever for creators to share their story all over the world. We are also introducing an opt-in AI-powered translation program where creators have a choice to translate and distribute their series in other languages. As part of this update, We also expand our ad revenue share to all supported Canvas languages. Helping creators monetize their content on our platform remains an important part of our strategy, and we have a strong track record of driving this from 2021 to 2025. We paid out an impressive $2.7 billion to our creators. Looking ahead, we want to growth that some even more, and we will continue to invest to make our creator ecosystem more robust. Moving on to a quick update on our Disney collaborations. Since the end of the fourth quarter, we have launched another five titles, including Star Wars, Darth Maul, Black, White, and Red, Star Wars, The High Republic, Daredevil, Wings of Starlight, and Mickey and Formula One Racing Data. We look forward to introducing another original series later this year, and remain well positioned to launch the new digital comic platform before the end of this year. Moving on to IT adaptations, I just want to highlight a couple of recent successes. We celebrated Valentine's Day this year with the release of two of our WAPED web novels as film adaptations. Love Me, Love Me was released on Prime Video, where it reached global number one during its launch week, while Kissing is the Age part was released on Tubi. We are also excited to release a webcomic adaptation of Kissing is the Easy Part on Webtoon in the next few months, moving the title through our global ecosystem to unlock value for this fan-favorite webnote. Our Korean content continues to demonstrate its universal appeal beyond just our country of origin. In March, we co-hosted the world premiere of The Legend of Kitchen Soldier at Cities Mania, Europe's biggest TV festival. The series is scheduled to premiere in Korea in May 2026 with concurrent global streaming on Disney Plus and HBO Max in select regions. Before I conclude, I want to share a leadership update As we announced in March, we have elevated Yongsu Kim to lead our global operations. He has been a key member of our management team over the last few years with a demonstrated track record of driving innovation through disciplined leadership, and I believe Yongsu will play an key goal in accelerating the execution of our global business. We believe we are off to a solid start this year and look forward to driving further innovation throughout the rest of this year. With that, I will now turn the call over to David. David, please go ahead.
Thank you, JK, and thank you, everyone, for joining us. I'll be discussing the details of first quarter 2026 results compared to the comparable quarter in the prior year, unless otherwise noted. For the first quarter, we reported revenue of $320.9 million that declined 1.5%, but grew 0.2% on a constant currency basis within our prior guidance range. This growth was driven by growth in paid content and advertising, offset by a decline in IP adaptations. We expanded gross margin by 390 basis points to 25.9% in the first quarter. We believe we can expand gross margin over time as we execute on our cross-border content distribution strategies and grow higher margin businesses such as advertising. We narrowed our net loss to $8.8 million in the quarter, compared it to a loss of $22.0 million in the year prior, driven primarily by improved gross profit. We reported adjusted EBITDA of 9.5 million, well above the high end of guidance, as we exercise cost discipline, leveraging our G&A and marketing expenses to deliver adjusted EBITDA growth of 132% in the quarter. This compares to an adjusted EBITDA of 4.1 million in the same quarter of 2025. As a result, our adjusted EPS for the quarter was 7 cents compared to an adjusted EPS of 3 cents in the prior year. Turning to operational health. Global MAU declined 5.9% in the quarter. In March 2026, we saw a spike in automated web traffic in certain non-core markets. We strive to detect and minimize unauthorized access to our platform, fake user accounts, and fraudulent accounts created by bots that inflate user activity. And starting from the quarter ended March 31, 2026, we decided to exclude such users from our MAU calculation to ensure accuracy and consistency of our MAU reporting. We continue to focus on driving users to our app as well as converting them to paying users. While AppMAU and Webcomic AppMAU declined 6.7% and 3.0% respectively year-over-year, we're pleased to have driven MPU growth of 2.2% as our initiatives focused on recommending more relevant content to our users have been performing well. Importantly, our English platform Webcomic AppMAU increased by 3.1% year-over-year. I'd like to highlight a couple of successful new title launches in the first quarter that contributed to this growth. Ties That Bind Us, a hit Wattpad web novel, was adapted into a web comic in March 2026 and has already garnered over 5 million views. Another strong performer, Shifting Tails, launched in February and has consistently ranked in the top 20 amongst English platform titles. Now, I'd like to provide an update on our revenue streams at a consolidated level, starting with paid content. In the quarter, we posted 2.3% revenue growth on a constant currency basis. We are pleased to report another quarter of solid MPU growth of 2.2% in Q1. We believe we can continue to drive MPU growth as we refine our AI-driven personalized recommendation model. ARPU also increased 0.1% in the quarter on a constant currency basis. Advertising grew 0.8% in the first quarter on a constant currency basis year over year. In Korea, we experienced a decline in ad revenue from Naver, offset by an increase from other partners. Finally, our IT adaptations business saw revenue decline 22.2% year over year on a constant currency basis in Q1. As we've noted previously, revenue recognition for IP adaptations can vary quarterly based on the achievement of certain milestones. Now I'd like to look at our results in the context of core geographies. In Korea, during the first quarter, our revenue grew 3.2% year-over-year on a constant currency basis, driven by double-digit growth in paid content, offset by double-digit decline in IP adaptations, and single-digit decline in advertising. During the first quarter, while MAU of 23.1 million decreased 4.3%, we were pleased to see MPU of 3.7 million grow 8.5%, and a paying ratio of 16.1%, increasing 189 basis points compared to the first quarter of 2025. Korea ARPU on a constant currency basis was up 5.1% compared to the first quarter of 2025. Moving to Japan. For the quarter, Japan revenue declined 3.4% on a constant currency basis. Japan saw a single-digit decline in pay content offset by a single-digit growth in advertising and triple-digit growth in IP adaptations, all on a constant currency basis. Japan's MAU of 21.1 million declined 3.6%, MTU of 2.1 million declined 8.3%, and paying ratio of 9.8% was down 50 basis points year-over-year. First quarter, Japan ARPU of $23.20 grew 3.7% year-over-year on a constant currency basis. We completed our infrastructure projects by the end of Q1, and we've redeployed resources to improve user experience on our platform. Yugi Champ, who was recently elevated to Chief Product Officer, successfully drove growth in MPU in Korea in his former role as Head of Korean Content Services, and we expect Yugi to spend a substantial amount of time focusing on our Japan business. In Rest of World, we saw revenue growth of 5.6% year over year on a constant currency basis in the quarter, driven by single-digit growth in paid content and advertising, offset by a single-digit decline in IP adaptations. First quarter, Rest of World MAU declined 6.7% year over year, while paying ratio of 1.7% increased 17 basis points compared to the first quarter of last year, we're pleased to see MPU growth of 3.3%. Rest of world ARPU of $6.80 also increased 4.4% year-over-year on a reported and constant currency basis. Turning to profitability. Gross profit for the quarter grew 16% year-over-year to $83 million. This resulted in a gross margin of 25.9%, which expanded 390 basis points compared to the prior year. Adjusted EBITDA for the quarter increased 132% to 9.5 million. This resulted in an adjusted EBITDA margin of 3.0%, which expanded 170 basis points compared to the prior year. On the cost side, Total G&A expenses for the quarter were $60.6 million compared to $66.7 million in the prior year quarter as we exercised cost discipline. Interest income in the first quarter was $4.4 million compared to $5.1 million in the prior year, and other loss was $2.0 million compared to other income of $2.7 million in the prior year period. We had an income tax expense of $2.7 million in the quarter compared to $2.5 million in the prior year. Depreciation and amortization was $8.0 million in the first quarter compared to $8.4 million in the prior year. Net loss was $8.8 million, driven primarily by higher gross profit. This compares to a net loss of $22 million in the prior year quarter. As a result, Q1 GAAP loss per share was $0.07 compared to a loss per share of $0.17 in the prior year period. Adjusted EPS was $0.07 in the quarter compared to an adjusted EPS of $0.03 in the prior year period. Our balance sheet remains strong with a cash balance of $595 million and another $11 million of short-term deposits included in other current assets. We have a capital-efficient business model, and we believe we have the financial strength and flexibility to invest for the long term. Before I wrap up, I'd like to spend a few moments discussing our second quarter outlook. For the second quarter of 2026, we expect to deliver revenue growth in the range of 1.7% to 4.6% on a constant currency basis. This represents revenue in the range of $332 to 342 million based on current FX rates. We anticipate second quarter adjusted EBITDA in the range of 0 to 5 million, representing an adjusted EBITDA margin in the range of 0.0% to 1.5%. The fundamentals of our business are strong, and we expect to see an improvement in Japan and advertising trends as we move through the course of the year. Additionally, we are continuing to make investments throughout the year in our creators, content, and users in order to drive our near and long-term success. We continue to expect these drivers will support a return to double-digit revenue growth by the end of the year. With that, I'd like to turn it back to the operator to begin the Q&A session.
Thank you. We will now begin the question and answer session. If you would like to ask a question, please press star 1 to raise your hand. To withdraw your question, press star 1 again. We ask that you pick up your handset when asking a question to allow for optimum sound quality. If you are muted locally, please remember to unmute your device. Please stand by while we compile Q&A roster. And also as a reminder, We'll ask everyone to stick to one question and one follow-up so we can take as many questions as possible. Our first question comes from the line of Mark Mahoney with Evercore ISI. Your line is open. Please go ahead.
Thank you. I'd like to ask two questions, please. Gross margins, you've got some nice trends working. Talk about where gross margins can go in kind of the medium term, not next quarter, but in the next year or two. And what are the key drivers? Is it primarily this mixed shift towards advertising? What else would be in there? And secondly, could you talk a little bit about your financial philosophy? As you hopefully re-accelerate revenue growth per year guidance by the end of the year, are there enough investment opportunities out there that you want to keep that kind of very low, single-digit, positive EBITDA? Is that how you're thinking about running the business, that zero to five, you know, single-digit millions in positive EBITDA generating each year and any revenue upside, just let it flow down to investments as opposed to just dropping to the bottom line? That's sort of the philosophical question. Thank you very much.
Thanks, Mark. It's David Lee, and then others will join after I go through your two questions. They're interrelated. Let me answer the sources before we talk about, so to speak, the uses on your philosophy question. Regarding gross profit margin, as we note in the quarter, the 390 BIP increase to 25.9% really had two major drivers. The one that I think persists is the benefit of mixed shift as we grow more of our paid content outside of our original market of Korea, which, as we've discussed in the past, has an improved gross profit margin, along with our future growth in our advertising business. That certainly wasn't a major factor in this quarter, but it is broadly still a factor. Crossover IP, I believe, still represents the lowest form of customer acquisition investment, but it does have a lower gross profit margin. So when we see these crossover IPs hit a quarter or two, it will swing things. Broadly speaking, within Q1, You'll note in 2024 and in 2025, we did have some cleanup in attribution between marketing to COR, particularly in Japan and Korea. Going forward, I think we're relatively clean. And I think the mixed benefit I just described is likely to persist. But within the quarter, in addition to mix, there was an isolated improvement in our Japan businesses gross profit margin associated with the Japan Smartphone Act. We do not intend to drop this benefit approximately 3 million to the bottom line. We continue to want to invest it in our guidance frame for additional growth, but that is a noteworthy improvement in the cost profile, not just for us, but many businesses in consumer tech in Japan. Let me start with the answer to your philosophy question and then turn to Yongsoo or JK if they would like to comment. We're very bullish on the persistent long-term growth of this business. That's why we talk about double-digit growth by Q4. But we are intentional about investing, which you see in our Q2 guidance, behind the growth that we're excited about. Investments in Canvas that you saw as a major improvement on. Investments in our core marketing in high growth areas. The transition you're seeing in rest of the world, we're seeing real MPU growth, 3% growth in what we call rest of world and even higher if I were to break out the English speaking portion of that. And so there are really strong reasons to invest for shareholder value. Long term, I don't think we're limited to, as you mentioned, single digit adjusted EBITDA dollars or margin range. I think this flywheel will continue to improve its growth prospects along with its profit margin. But I want to recognize we're still getting through our Q1 noise. We finished our infrastructure project in Japan and we're reinvesting back into growth in Japan. That will take a few quarters, which is why we recognize that it's the right thing to do in the short term. Long term, however, we're very bullish on both the top-line growth and the long-term potential for profit.
Our management team is focused on initiatives aimed at accelerating growth, including both organic and inorganic opportunities. This includes expanding video formats on the platform, strengthening digital character interaction, and community features. and building mega IP franchises that can both expand the IP business and further drive platform growth. We look forward to sharing progress updates on these initiatives in future course.
Great.
Why don't we go to our next question?
Will do. Our next question comes from Kunal Madhukar with Deutsche Bank. Your line is now open. Please go ahead.
Hi, thank you for taking the questions, too, if I could. One is, can you give us an update on the status of the Disney digital comics platform? And then I have a follow-up.
Sure, and welcome to the coverage, Kunal. I look forward to meeting you in person and talking with you in greater depth. With regard to Disney, as JK mentioned, we are very excited about this collaboration, and we are on track. And specifically... We reiterated targeting a 2026 launch for the new consumer app platform, but we're not sitting on our heels. Since our last Q call, this may be new news for you as you begin coverage, but having five titles launched on our platform since our last call, two Star Wars titles, Wings of Starlight, Daredevil, and actually an original around the Mickey and Formula One racing storyline continues to exhibit the progress that we intend to continue to make. We also mentioned an additional original series coming out later this year. So I would characterize our collaboration with Disney to be on track, very exciting, but much more to come down the road.
Got it. Thanks. And then a quick follow-up on the revenue side. So you mentioned getting back to double-digit growth by 4Q of 2016. Can you talk about what are the different elements that go into that growth acceleration, and then how much does Japan play into it? Thank you.
Yes, we're excited to drive to double-digit growth by the end of this year. Let me go through the components. As you get to know our business, paid content is our, quote, bread and butter, and our country of origin was Korea. So noting within the quarter, A 13.9% constant currency growth in paid content in Korea reflects the fact that we're very confident in the health of our flywheel, our oldest flywheel, one that benefited from continued investment in products, AI personalization engine, a very exciting new development in character chat that was launched in June of 2024, which, by the way, is following on in Japan. shortly later, actually it launched in Japan in February of 2026. And just to continue the thought, we're very excited about the work that we're partnering with Genies on that Yongsoo can talk about with regard to having AI-powered character avatars in the U.S. launching later this year. So continued investment in the product and the features that our readers, our consumers want, but then also continued investment in the supply chain of great stories. We talked about Canvas, our amateur platform in English, for example, having launched a new homepage, and then in just in May recently, a new app. This is showing up in things like Korea paid content increasing 13.9%. In Japan, the paid content were just completed in Q1, a pretty important infrastructure investment. This was us shoring up the infrastructure to drive growth in the latter part of this year by Q4. But we'll also note that our advertising business will lag a challenging quarter, a year ago period by Q4. We talked about one large e-commerce player hurting the growth year ago in Korea and how we are relatively early in rest of the world, which we hope to begin to drive to growth by the end of this year. And then finally, there's crossover IP. More and more of these great examples of consumers discovering our stories, not just on our platform, but on the big screen and the small screens, there is an ebb and flow. And a quarter or two can make a difference. We're very excited about the slate. That's why Jung mentioned and wrote in his shareholder letter about the strength of the examples. I think all three of these components are the areas we're investing in to drive to that double-digit growth number by the end of the year.
Across the Web2 platform, we are continuing to see decent growth in Korea, as well as in the U.S. and the broader ROW market. Once Japan returns to growth, we believe the platform can return to a more meaningful overall growth trajectory. Key drivers behind these efforts, turning around active users and paying user growth in Japan, remains our top priority. These are two key drivers behind these efforts. First, as David mentioned, we see significant opportunities through product innovation. At the same time, we are accelerating the development of local original content in Japan. We plan to further strengthen our investment in local content and creators, and more concrete plans are currently being developed.
Our next question comes from Eric Sheridan with Goldman Sachs. Your line is now open. Please go ahead.
Thanks so much for taking the question. Maybe two-parter building on some of the themes we've talked about so far. In terms of changing the way in which you compensate or monetize creators on the platform, Can you talk a little bit how that might change your competitive positioning for creators across some of your key markets, not just maybe the growth markets for creators as well? That'd be number one. And then understood on the easier comp as you get into the back part of the year with respect to advertising, but can you update us on some of the building blocks you're putting in place with respect to the advertising business that would sustain growth beyond 2026? And how should we be thinking about, um, those investments sort of turning into yield or output. Thank you.
Thanks, Eric. Good questions. Let's cover the first and then the second. With regard to our competitive position, as the dominant leader in this format, we feel we are extremely competitive with regard to the aligned revenue share model that we continue to support. I don't think you can find another platform where any creator, even an amateur creator, can sit side by side with the platform and see mutual benefit, and that is not going to change. We have not talked about or forecasted any need to invest more to be competitive. In fact, I think that we're increasingly providing great tools, tools like what you find in Canvas. So there is an example where we're creating value. So having a beta where an AI power translation tool can take an original English amateur story into the other seven languages, sharing our advertising revenue with amateurs is a low-cost but a very aligned way to demonstrate to even those who have not had success as a creator that if they have a hit, we will power their growth beyond. And very consistent with even what you see as a success in things like Lore Olympus and Amazon Prime, or one of the many Wattpad examples. This is a core strength of the business. We will increasingly provide more and more value to creators, and we will maintain that alignment with no change in my view from a CFO standpoint in needing to increase the rev share. It's rather we're increasing the value that we give to creators in our existing model. I'll also note that this model allows for us all to benefit because as a creator exports more stories beyond their country of origination, We see more opportunity in our company's gross profit margin as described in the previous answer to the question posed. With regard to Q4 ads, in the quarter we talked about Korea, our most mature market for advertising, having been impacted in this quarter by a lower level of advertising from our former parent neighbor, but an increased level of support in diversifying our customers in advertising in Korea. That will continue. And we will see the benefit of that in future periods. Japan, we did not break out the growth in Japan, but we're pleased with our advertising growth in Japan. But in the rest of the world, we're much more clear-eyed. Part of the leadership change with Yongsoo leading the business as our global president and having him ask me to lead Wattpad directly as its president is to put in place the fundamentals for the bigger game. That means that we're not driving to a short-term bump. in rest of world or North America-based advertising. We're much more focused on the bigger prize in 2027 and beyond. And those pieces, we will update you on as we can in terms of the building blocks.
Creators are at the very core of Webtoon. One of our most important priorities is making Webtoon the go-to platform for more creators around the world. And the key to that is helping them share their stories and reach more users globally. The evolution of Canvas, our amateur creator platform, will further support this vision. With the launch of Global Canvas, creators from any region around the world will be able to upload their work and, with their content, have it automatically translated through our AI-powered translation engine. In other words, creators will be able to reach a much broader global audience, while users will gain access to a wider variety of content. We believe this creates meaningful benefits for both creators and users, further strengthening the flywheel of the platform.
Our next question comes from Dae Lee with J.B. Morgan. Your line is now open. Please go ahead.
Right, thanks for taking my questions. I have two. So the first one, when you guys talk about leadership changes that you guys have made recently, the piece about shifting from regional structures to integrated global leadership kind of stood out, and your unification of the Canvas program also stood out as a way to bring down geographical walls. So when you guys talk about globalization of your platform, is this more... of you guys doing better work in rest of our regions, or does that involve Korea and Japan as well, and thinking about the three distinct regions as a global platform overall? And I have a follow-up.
Thanks, Dave. It's a great question. Let me start by offering this point of view. Globalization is about a few things. Principally for us, it's about applying best-in-class business practices to the benefit of more than one region. It is not about just rest of world. Let me give you an example. We're very proud of the work we've done in Korea, our original market in the last year. Showing that 13.9% constant currency growth, showing the increase in experimentation and AI personalization, you see the ARPU growth. You see the ability to own titles, not just quote-unquote rent and lease them. The phenomenal work in product and on business model in Korea has great relevance across the world. And as an example, we talk about a leadership change such as Yuki Choi, who led that work in Korea, now leading globally as chief product officer and spending a lot of time in the investment in Japan with Yongsoo's help as just one example. But Canvas is another great example where having a unified tech platform Being able to provide seven languages, not just one, that doesn't eventually just benefit rest of the world. That benefits the entire global platform. From a finance standpoint, it's about allocation of capital and talent to the maximum impact. And I think it's a big lever for us, not just in rest of the world, but as a global public company across all regions.
One of the biggest changes under our globally integrated organization structure is on the product side. Today, Webtoon operates different platforms across Korea, Japan, and the rest of the world market. And we see a significant opportunity to raise the overall platform standard by more quickly and efficiently scaling successful features across the region. This includes areas such as content discovery engines, character interactive features, and video-related features. By accelerating the sharing and adoption of successful product innovations across markets, we believe we can improve the user experience globally and drive stronger platform growth over time. At the same time, leadership changes across both the tech side and AI organization will help accelerate AI transformation across the product and the company as a whole. We expect to move faster in integrating AI-driven innovation into both the user experience and internal operations going forward.
Got it. And as a follow-up, on the creator side, when you guys unify Canvas, is there a reason why, I guess, like Korea and Japan might be missing there? And then when you talk about investing $50 million in creator support, could you give us examples of, like, What kind of support, I guess, was lacking on your platform that necessitated this type of investment in 2026? Thank you.
Let me start with your second question first. Candidly, I don't think we were lacking any investment in our creators. It has been a 20-year passion for our founder, JK, and we've continuously invested in our creators. In fact, I think we just updated a number. I want to make sure IRL correct me if it's wrong. I think it's a $2.8 billion creator roughshod number from... 2.7, sorry, billion-dollar creator investment that we've made from the periods of a five-year period of, I think, 2011, sorry, 2021 to 2026. We'll update you if I'm off by a decimal or two. This is not going to change. And then on your first question, let's have Yongsoo, our president, answer it directly.
Korean and Japanese are at different stages within the Webtoon ecosystem. and each market also has somewhat different creator system and operating structure. As a result, Korea and Japan were not included in the initial rollout. However, we are actively considering a phased approach for applying this initiative to Korea-Japan over time.
Our next question comes from Matthew Kost with Morgan Stanley.
Your line is now open. Please go ahead.
Great, thanks for taking the question. I just want to follow up on the Canvas platform. Obviously, it's been talked a lot about a good bit on the call so far. And in the shareholder letter, you made a comment about increasing the number of crossovers from Canvas to originals. And I guess, is that hopefully going to be a function of just by exposing Canvas content to seven languages instead of one? that you'll have a better level of visibility into what content would succeed in the originals program. I guess help us understand what the new Canvas program will do kind of at a more granular level to help increase the conversion to the original side. Thank you.
Thanks, Matt. I'll start, and then I think Yongsoo will jump in. First, we have always seen great originals emerge from our amateur platform, even on the campus of yesterday. And we've given you these examples, but having folks emerge who never had a voice before, like Rachel Smyth and many, many others, even on the WAPAD side, is a core part of our business model. It is the lowest cost way for us to empower creators to write a story that we may not have suspected would be the global hit that they eventually become. That is unchanged. Canvas is critically important for us in that way and it is, while the purpose is unchanged, I think you'll find the specificity of the shareholder letter reflecting the fact that there's a massive upgrade in its capability. It starts with this new port which we launched on April 21st. The whole app was refreshed on May 6th. We've highlighted these seven languages where you have AI power translation, but there have always been and there continue to be even more compelling tools for the amateur creator on Canvas to have a chance to graduate to being a hit maker and eventually a professional creator. I would think of this as a wholesale improvement soup to nuts rather than a bet on any small part of it. But Yongsoo can jump in as well.
What we expect from a globally integrated Canvas platform is the ability to attract more creators, help them reach larger audiences, and ultimately generate bigger breakout titles. Naturally, this will strengthen our Webtoon original content, PGC platforms by creating more Big Hit series, while also expanding the pool of content that can evolve into IP adaptations. In other words, as Canvas becomes stronger as a starting point for discovering new content and creators, our overall original content development pipeline also becomes significantly stronger.
There are no further questions at this time, and this concludes today's call.
Thank you for attending. You may now disconnect.
