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Grindr Inc.
8/6/2026
Good day, everyone. My name is Megan, and I will be your conference operator today. At this time, I would like to welcome you to the Grinder second quarter 2026 earnings call. All lines have been placed on mute to prevent any background noise. After the speaker's remarks, there will be a question and answer session. If you would like to ask a question during this time and you have joined via the webinar, please use the raise hand icon, which can be found at the bottom of your webinar application. At this time, I would like to turn the call over to Tolu Adeofe, Head of Investor Relations.
Hello and welcome to the Grinder earnings call for the second quarter, 2026. Today's call will be led by Grinder CEO, George Arison, and CFO, John North. They will make a few brief remarks and then we'll open it up for questions. Please note, Grindr released its shareholder letter this afternoon, and this is available on the SEC's website and Grindr's investor page at investors.grindr.com. Before we begin, I will remind everyone that during this call we may discuss our outlook, future performance, and future prospects. You should not rely on forward-looking statements as predictions of future events. These forward-looking statements are subject to risks and uncertainties, and our actual results could differ materially from the views expressed today. Some of the risks that could cause our actual results to differ from views expressed in our forward-looking statements have been set forth in our earnings release and our periodic reports filed with the SEC, including our annual report on Form 10-K for the year ended December 31, 2025, or any subsequently filed quarterly reports. During today's call, we will also present both gap and non-gap financial measures. Additional disclosures regarding non-gap measures, including a reconciliation of these non-gap financial measures to their most closely comparable gap financial measure, are included in the earnings release we issued today, which has been posted on the Investor Relations page of Grindr's website and in Grindr's filings with the SEC. With that, I'll turn it over to George.
Thanks, Tolu, and hello. Thank you everyone for joining us today. Grindr delivered an ever outstanding quarter and continued to build on the momentum we have established over the last three years. Our users are responding even better than we expected to the significant product work underway across the app, driving strong organic momentum and exceptional second quarter results. Today, we are raising our full year guidance to approximately $540 million in revenue and approximately $232 million in adjusted EBITDA. What excites me most is that we are able to invest more aggressively in the future of Grindr than ever before, while creating stronger operating leverage. With AI, we are delivering on our product roadmap and expansion efforts with less headcount growth than we expected, particularly in engineering. As always, I encourage you to read our sharehold letter for greater detail, but in, I believe, three areas best explain the quarter. First, AI. Over the last several quarters, we have been terraforming Grindr into an AI-native company, which is changing how we build software. Engineers are increasingly architecting, directing, and reviewing AI synthetics rather than writing code themselves. As a result, our conservative estimate is that engineering output increased approximately 2.5x from July 2025 to April 2026, with roughly the same size team. Before GenAI, we estimate that producing that much output would have required roughly 200 additional engineers and about $60 million in annual cost. This is also assuming we could have found that quantity of exceptional engineering talent, which has historically been the true limiting factor. With this technological evolution, our exceptional engineers can now focus more of their time on creativity, judgment and architecture, while AI increasingly handles implementation. That is why I call this AI terraforming. It's a bit like creating oxygen on Mars. Second, product. Many of the product initiatives we have been investing in are beginning to reinforce each other. The free experience continues to improve. AI and better data are making the product more useful. Users are increasingly feeling the benefits of the work we have done over the last several years to simplify and re-architect our code base. We also continue to make strong progress in both RightNow, which remains one of the most important opportunities to strengthen Grindr's core use case, and Edge, our AI-enabled tier that will be a key driver of our revenue growth in 2027. Even a couple years ago, no one would have expected one of the world's biggest cultural icons to launch a major album through Grindr. Today, that feels natural. That incredible moment in Times Square, where an estimated 50,000 people showed up after hearing about Madonna's performance just 30 minutes earlier through Grindr, demonstrated our unique ability to bring together product, culture, commerce, and real-world experiences in a way that no other social connections platform can. We are showing that as the global gayborhood, Grindr can play a much larger role in gay life without moving away from our core. In fact, the strength of our core is what gives us the opportunity to do more. Overall, thanks to our team and our users, our business is firing on all cylinders. I continue to believe the opportunity ahead for Grindr is much larger than the market has historically given us credit for. Thank you to our shareholders for your continued support. With that, I will turn it over to John for detailed financial results.
Thanks, George, and hello, everyone. The second quarter was an outstanding quarter across the board, as George highlighted. Revenue grew 33% year-over-year to $138 million. Adjusted EBITDA was $58 million, representing a margin of 42%. The performance was driven by continued momentum and core app revenue, reflecting strong conversion, ARPU, and user retention, as well as robust ads performance. App-based revenue grew 30% year-over-year to $113 million, supported by solid demand across our extra and unlimited tiers, and strong consumables performance. Advertising revenue grew 44% to $25 million, driven by strengthened programmatic advertising performance and the continuation of our large, year-long direct brand campaign. We continue to expect advertising revenue to run in the mid to high teens as a percentage of total revenue for full year 2026. This comes even as we are balancing a disciplined approach to third-party ad loads in connection with our priorities around user experience and ecosystem health. As previously discussed, we expect ads and a percentage of total revenue to normalize back near the historical 15% range in 2027 and beyond. Adjusted EBITDA grew 27% year over year to $58 million, or a 42% margin. This strong result reflects top-line outperformance combined with the operational leverage unlocked by our AI terraforming efforts. Operating expenses excluding cost of revenue were $71 million, up from $53 million in the second quarter of last year, with a portion of the uptick driven by one-time marketing expenses for our Madonna partnership. Our strong revenue growth more than offset this investment. We have approximately $300 million remaining under our $900 million share repurchase authorization, and we'll maintain flexibility to buy back shares opportunistically. Given our strong growth through the first half of the year, positive user response to core-up improvements, and higher than anticipated AI-driven operational leverage, we are raising our full-year 2026 outlook today. We now expect full-year revenue to be approximately $540 million, up from $535 million, and adjusted EBITDA to be approximately $232 million, up from $227 million. We'll see you next time. Overall, we are pleased with how the business is performing. The structural leverage we're seeing allows us to reinvest in high ROI growth initiatives like Edge, while both returning capital to shareholders and expanding our bottom line. We intend to carry this momentum through the rest of the year. With that, operator, please open the call to questions.
We will now move to our question and answer session. If you're viewing the webcast, you can submit a question via the ask a question tab on the top right hand side of your screen. If you have joined via the webinar, please use the raise hand icon, which can be found at the bottom of your webinar application. When you're called on, please unmute your line and ask your question. We'll now pause a moment for the queue to assemble. Our first question will come from Nathan Feather with Morgan Stanley. Your line is open. Please go ahead.
Hey, everyone. Thanks for taking the question, and congrats on the strong performance here. If I may, first, talk about broadening right now. If you can drill a little bit more into the changes in the product experience you're making there, then help us think through how right now adoption and utilization has evolved over the past few years that products matured.
Hi, Nathan. Good to talk to you. Right now was the first product that we started working on after the current management team came into place with the idea that people who joined Grindr joined for many different intentions and users that wanted a more immediate or soon to We're feeling like they couldn't have as easy of a time finding other people who wanted that, given that some people didn't want that. And so right now is a way for people to express that need directly and connect with other people who have that interest. We have very good usage on right now. We're really happy with how much traction that product has gained over the last year and a half or so. At the same time, we've gotten feedback on things that users want to be different. As one example, you know, people say right now, even the name implies that I need to connect this moment. You're in the right now kind of period for an hour also implies that you have to connect this moment, whereas some people are saying, well, I want to be able to connect soon, like it could be tomorrow or the day after, but not in this very moment. And so we are taking that feedback from users and are going to make some changes to the product to be responsive to that. I think that's a normal kind of process that you normally go through with a product. You launch one version, you get feedback, and then improve on it, which is how we tend to build products in general. And I think all these things are going to make the product even better and lead to more people using it. Some of the other things we've done recently is we now allow people to post in RightNow without tying that post directly to their Grindr profile because there are people who want to be able to say, hey, I am in RightNow mode. I'm willing to engage people in that, but I don't want people to know on my regular profile that I'm in right now, which I think was really well received as well. And so overall, pretty happy with the product and really happy with the roadmap that we have for what we wanted to make it better.
Great, that's helpful. And then the 2.5x increase in engineering output is really interesting. And I haven't seen too many companies really try to frame the actual uplift they've seen through a lot of this AI tool utilization. Can you help us frame out, one, how you're calculating that and the kind of methodology there? And then, two, how should we think about token costs and how you're balancing between open and frontier models to balance that with profitability?
So we looked at how much was shipped in a period of time when we had our team working on things before we started to really push adoption of AI coding. I don't want to say it was like none at all because we did have some AI coding at the time, but very minimal. This is in July of last year. And then we compared that to how much Stubb are we producing as engineers across various metrics in the month of April? And when you compare those two things, the numbers actually came out to a three point five X more. But then we reduced that number to two point five X because we just thought it was unreasonable, unreasonable to expect things that have changed that much. And then also just looking at like the number of projects that people are working on at the same time. Now versus the number of projects that people are working on before, you can't really compare them. I think it's reasonable to say that you would be doing more things than you were doing, but what we're now doing is a totally different way of thinking. I remember when I took this job, I met with a very prominent CEO kind of as a mentorship meeting. And I told him, hey, these are the things I want to do at Grindr over the next few years. And my guess is in three to four years, I'm going to need a team of about 250 to 300 engineers. And he's like, no, you won't. And let me tell you why. And really pushed on the idea that AI coding would take over. And he was right and I was right. For all the things that we're doing, you actually would have needed about a 250, 300 person team in the old world. But with AI coding, you actually don't anymore. So it's a really incredible kind of outcome for us. We are of the view that people should use all the tools that are out there and not really worry about the cost of them as long as the ROI that we want to see is there. And ultimately, that has to do with management. If you manage the business really tightly, which we do, I don't think there's a risk that people are going to go and waste time and work on things that are not worth it and or just kind of have agents running in the background for no reason, as has happened in other places. And so we encourage all tools possible. Historically, we've used a lot of cursor and a lot of cloud code. In the last few weeks, we've actually seen a ton of adoption for Devon, which I think is quite exciting, for what it's worth. And most of what we do are from frontier companies. We have deployed open source models in and our system for other things, but not for coding in an aggressive way yet.
Okay, great. That's helpful. And then one more if I may. Back half has a relatively large implied step down. It's been the case through the year, but just help us think through the puts and takes here. And as we head into 27, can you help us stack rank maybe qualitatively, what are the major drivers of revenue growth that could hopefully lead to an acceleration versus at least back half levels?
Thanks for the question, Nathan. Our guidance really, our philosophy certainly hasn't changed. And I would say our expectations for the back half of the year are pretty consistent with how we started things all the way back in February. To your point, you communicated it well. I mean, we've anticipated the second half of the year is going to see some deceleration, which is really just an artifact of a couple of things. One is pricing increases that were put in place on subscriptions at the end of last year, beginning of this year. which is sort of a one-time pickup for the year, but there was not anticipated further increases in pricing in the back half of the year. So that was one factor. The other was just anniversarying a pretty strong finish to 2025. And in particular, we saw acceleration in revenue growth each quarter last year. And so the comparisons are a little more tricky. And that was all kind of what we thought about and our philosophy around guiding to what we had line of sight to with a high degree of confidence hasn't changed. The increase in the guidance we talked about today really is a function of outperformance in the first half of the year, and in particular, the second quarter, despite the investment we made in the Madonna event, which was certainly significant, both in terms of of just being something we hadn't done before, but also in terms of the quantum of investment and work that went into that event as an organization. It was a huge undertaking and it did have an impact on our marketing spend. But despite all that, we were able to increase guidance primarily because our Smith, and many more. And so, the experience kind of churn and paying user conversion was better than we anticipated with the pricing increases. So, we run A-B tests on all these things. We have an informed hypothesis of what the response is going to be to pricing changes well before we roll them out more holistically and made those assumptions, and that was underpinning our guidance that we communicated earlier in the year. The results were better than that. People didn't churn as much as we expected. I guess inelasticity to price increases and so we didn't see the degradation in some of those metrics that we had forecasted and that led to outperformance which was the majority, vast majority of what the increase in the revenue in EBITDA was this year. Effectively just outperformance relative to plan the first half of the year and not a big change in the second half. As we think about 27 I think we're in an exciting spot in that I think George and I still see great opportunity for growth next year. Certainly, and I think you've talked about this, Nathan, in your notes, but Edge, which is our AI-enabled sort of next-tier premium product, is a big part of the 27 story. We've talked about direct advertising potentially modulating a little bit. We had some very good outcomes this year that we're not underwriting for next year that we've talked about a little bit, and that revenue in the advertising business may trend closer to like 15%. And that's probably as much sort of qualitative conversation as we can offer on next year. At this time, obviously, we'll have better views as we get to November and then certainly into the first part of next year, we introduce guidance more formally, but stay tuned as we get through the year, obviously we've got better line of sight and more precision to where things sit. So we should have more to share in November.
Awesome, very helpful. Thanks guys.
Your next question will come from Andrew Merrick with Citizens. Your line is open, please go ahead.
Hey, thanks for taking the questions. This is Tim on for Andrew.
I believe we lost your audio. Are you there, Tim?
Hi, can you hear me now? Yes, we can hear you now. Hi, sorry about that. This is Tim on for Andrew. You've talked about how you are moderating third party ad load to better support the free user ecosystem. I'm curious how you distinguish sustainable ARPU growth from monetization borrowing from future engagement. What are the internal metrics or guardrails that inform how monetization intensity takes a toll on the free experience? And what did those metrics tell you in the first half?
So broadly speaking, Grindr is testing all the time. We run a lot of experiments across the board on many things, what free users are doing and what they're experiencing and product improvements with them, what paid users are doing, what leads people from being free user to being a paid user, and what impact one might have from a given We had put in certain ad triggers in the past and got feedback on some of them from users, which led us to change some of those triggers earlier this year. Not universally everywhere, but in many locations around the U.S. and so we track kind of what impact that has on revenue and what impact it has on the user experience from what we hear from users, surveys that we do with them and their engagement. Overall, our objective is to maintain an extremely robust free offering and we have done that over the last four years. We've added a lot to the offering by introducing a lot of new features like right now that are available to everybody. And I would expect that we would continue to add more features to the free offering while aiming to maintain as robust of an offering as possible because free users are the lifeblood of Grindr and Unlike other products in a similar category, we don't aspire to a world where as many people as possible are paying. We want some portion of our users obviously to be payers, and then we want to be able to offer a set of our users even more premium offerings that we believe they are looking for. But we expect most of our users to not be payers and to be having as good of an experience as possible in that free cohort.
Thank you. And a second, if I may. The guide now implies 43% margin for the year in a year that was a deliberate investment year. Is the 39% to 42% margin band being re-underwritten because of the lower user turn, or is their investment sort of sliding into 2027? Thank you.
I think longer term, that 39% to 42% Guidepost is the right one to keep in your models. We certainly could improve operating an EBITDA margin significantly if that were the primary objective. We've talked a lot about specifically investing in very early stage or no revenue businesses today and incurring cost in both product development and SG&A. We've talked also about this year being an intentional year for investment where we were consciously making the decision to underwrite certain things that don't have associated large revenue contribution in order to position us for the future. None of that's changed. I think what is specific to this guidance was an outperformance in the second quarter, which gave us better operating leverage for the full year. And then, as George talked about, we did see a fairly significant improvement in productivity, particularly in our engineering discipline within the organization. And so that's allowing us to probably temper our headcount additions more than we had anticipated in the first part of this year. We're still hiring. We're still going to grow. We're not looking to cut headcount. We're just excited about the ability to produce more shippable code and better product given the capacity unlock of greater productivity with the team we have in place, and that's going to continue.
The only thing I'll add to that on the team is that we, historically speaking, and I've been building software now for about 20 years, In a software company, engineering was always the primary driver of why you couldn't get everything you wanted done done. The constraint on the business was how many engineers did you have. Most of the time, not because you couldn't afford engineers, but because you couldn't hire the engineers that you wanted. And what we've seen at Grindr, and I know some of the other kind of most In the forefront of adoption of AI coding, companies are seeing is that engineering as a constraint is, if not going away, significantly decreasing. And other constraints are now coming into play, such as product management. Like we actually today at Grindr don't have enough product managers to do all the projects that we want to do at the speed that we want to be doing them. So the constraints have shifted. With that, where you're going to get headcount is going to shift as well. The kinds of product managers you need on a go-for basis will not necessarily be the same kinds of product managers you needed in the past because they're going to be doing a lot more of coding-like work as well. The roles between engineer and designer and product manager are over time going to collapse. And so we will continue to hire, but we're being quite thoughtful in Thanks so much. Thanks, Tim.
Your next question will come from Andrew Merrick with Raymond James. Your line is open. Please go ahead.
Sorry about that. I was unmuted on the last question as well. You said in your shareholder letter that packaging and marketing a premium experience like Edge is a new muscle for Grindr. So what are some of the key learnings that you made along the way so far? And what are some of the key markers that you feel yet to have addressed?
So historically, the way Grindr has pitched its paid tiers is people being able to see more users in the app. wherever they were located. So we limit how many people you can see to a free user to a certain number. And then for an extra user, they see more. And then unlimited user sees an unlimited number of people. There are some other things that people get, for example, Explore, et cetera. But the primary kind of offering has been more people. So you really didn't have to pitch that in a very advanced way. It's pretty obvious. What does extra give you? What does unlimited give you? With Edge, the offering is More complicated to explain. There's a lot of extra stuff that is being offered to you that is very helpful if you are a grinder user for managing the product and navigating through the product. And frankly, if you are an edge user like I've been for many quarters now, it's very hard to imagine going to a product without that because it's so awesome. People need to kind of be able to understand what they're getting into before they are in it, right, in order to be able to convert it at price. And so a lot of the work that we're doing is around how do we tell the story to them well in order to get them to buy. And I don't think there is any key learning to that. I mean, there's just a lot of testing of language and packaging and presentation, aesthetics around it, what kind of and so on. What photography do we use that will result in people going to a product and saying, yes, I want to buy that. That is not something that historically we've had to do. It's a totally new thing. It's at a very different price point than anything we've offered before. And so I don't kind of expect that learning process to ever be done. We will obviously go live with a set of things that we have perfected over the last few months going into the fall. and then we'll continue to iterate and become better at that. But it is something that we've not done before and we need to learn how to do it. The product itself is tested really, really well. User engagement with the features in the product is extremely high. Retention for people who sign up for Edge is higher than we would have expected, frankly. I've said this elsewhere, but we are getting people converting to Edge who are not payers at all. Our initial expectation had been that only unlimited users would convert to Edge, but actually and a portion of people who had never been pairs at all are converting, which I think is interesting as well. So overall, we're really happy with it, but we will continue to perfect how we package and how do we present the story behind the product to the user so that they have a desire to go into it. While we are on Agile, I'll just add one other thing, which is there is kind of this information out there in the ether that we tested a $500 price point for it. We actually haven't. We tested a $500 Canadian for it, which is not the same. We never tested a $500 price in the U.S.
Got it. Thank you. And thanks for the clarification. Maybe one more on the platform health initiatives that you spoke to in the shareholder letter. I think we've heard similar moves from other players in the industry and they've maybe been a bit more lingering than they'd hoped. So how are you approaching the issue and what are your expectations for ongoing efforts to address new forms of bad actors?
Yeah, I don't think anyone should assume that management of the ecosystem is something you can do once and then it changes all the time. is something that continuously has to happen. I certainly know that at Grindr, for the entire period that this company has not been owned by the Chinese, so basically since 2020, managing the ecosystem has been an important factor. And the way we think about it is like illegal activity should not take place in the app. And if we find illegal activity, then we're going to remove those accounts and remove those devices and prohibit those devices from being able to create Grindr accounts ever in the future. If you go back to say 2020, 2021, 22, maybe probably through 24 or early 25, most of the management of the ecosystem was done manually, meaning we had a team of people who were navigating this process, reviewing flags that had been put in place by our users of accounts. and or reviewing accounts that were being reported or identifying accounts themselves. There was some technology, but it was fairly basic. Over the last few years with GenAI, we've been able to build far more powerful technology to identify bad actors proactively and get them removed. both in-house technology and third-party technology that we deploy. And obviously as modeling improves, meaning as foundation modeling improves, then you can create even better technology. And so it's going to be a constant effort to try to be as good as you possibly can be in removing bad actors. There is some level of impact on Mao from that because bad actors will appear in your Mao one month and then you remove them and they don't appear in your Mao next month. But I think that's very much a cost worth paying for having a better and a cleaner ecosystem in a product. And lastly, while the technology capabilities to do better in fighting bad actors is improving and we're utilizing it. That same technology can also be used by bad actors to create accounts in your app. And that's true for all social networks. I'm not just talking about Grindr. And so you're constantly having to become better at that and you're kind of playing whack-a-mole with them. So I don't expect this to go away at any point. We're just lucky that with modern technology, meaning like last three, four years, you're able to do this a lot better than you ever were before.
Got it. Thank you. Our next question comes from Logan Wally with TD Coden. Please unmute and ask your question.
Hey guys, thank you for the question. You called out that the free, the core free experience on the app continues to get better. Could you talk about just changes you're making to the core app and whether you're seeing positive impacts to engagement or app opens thanks to any updates? And then kind of as part of that, I'm curious, as to whether the Madonna campaign acted as like a top of funnel demand driver, drove new users to the platform at all. Just have one follow up question as well.
So from the free experience perspective, first, we certainly have done a lot to make the free experience a lot better. I think the thing that's most kind of easy to talk about, but is not as obvious because it's not a feature, is the fact that the product is just so much healthier now. The code base of the product is so much healthier as a result. We don't have as many crashes. We don't have as many bugs in the app. Grindr's bugginess was like a meme in gay social discussions all the time and also in in-person discussions because the app was very buggy. You can't say that about Grindr anymore. We've done an incredible amount of work to make the app not be buggy, to not crash, and for users to have a better experience when they're in it. It's also a lot faster now than it used to be, which I think makes a really big difference. And so that has been a massive investment of effort, time. And I'm super grateful to engineers for the work that they did on that because we had to basically rewrite almost the entirety of the grander code base. We're not done with that yet. There's probably Three quarters done and one quarter more work to do, but that process has been really incredible, which, by the way, made it even more possible for us to then deploy AI coding, because before we had done that work, if you deployed AI coding, the agents actually created buggy code, and we needed to kind of avoid that from happening. We right now was obviously another really big addition to the free experience that we are constantly improving. And then, you know, in maps is another big area that we have started to invest in, which is going to be a totally new surface area for people to use, which I think will make a pretty significant difference. Grinder's overall engagement metrics are so good that it's kind of hard to say, hey, X, Y, Z move made the engagement metrics better. I think we're perfectly happy with just ensuring that our engagement metrics stay as strong as they are. And this app continues to be a place that people, when they turn 18, if they're either They know they're gay or they're trying to figure out are they gay or not. They come to Grindr and use it as a place to build a community, build relationships, and make it be the core kind of segment of their gay life. That's kind of our goal and continuing to make the free experience be as good as possible in that regard is really important. On the Madonna partnership, you know, it was a really incredible thing, quite honestly, to have 50,000 people turn up in Times Square on 30 minute notice because we were not allowed to tell anybody that this was happening until 30 minutes before. Actually, we were living in fear that this would leak and the event would be canceled because New York City has such strict rules about managing traffic and the risk of this kind of coming out. It was awesome. I think it was a really fantastic demonstration of what the global gayborhood means in practice, the fact that Grindr as an app can do that and can drive engagement in that way. We really weren't thinking about it as a kind of top of funnel driver. That was not the goal. The goal was to own this big cultural moment and to continue to build really positive associations with our brand. Grindr is a very known brand, but we're not yet a loved brand. And a lot of what we're doing in marketing is to go from being known to being loved. And that's going to be obviously a multi-year effort that will take a long time to achieve. But we believe that we can get there eventually. And through that, you know, we can make the app be more valuable to people because if they love something, they're even more likely to use it than just, hey, I need it. And Madonna was obviously the biggest one we've ever done, but we've done activations like this in the past. with artists, with festivals, you know, people know about the Grindr bus, which whenever it goes ends up being a big deal as it was in Cairns in the month of June. And I think we'll continue doing things like that in the future as well, again, with the goal of building love for the brand. Lastly, you know, We still face significant challenges in getting advertisers to work directly with Grindr versus third party ads to advertise in the product. There's a lot of reasons for that, some of which are not the most encouraging things that I deal with on a daily basis in terms of why somebody might not want to work with us as an advertiser. But I think having this case study of Madonna launching her album on the app and many more. Thank you.
One question on the cost lines. Obviously, you called out that the marketing expense, the SG&A expense, stepped up in 2Q along with the Madonna campaign. Looking at SG&A and product development expense, it stepped up as a percentage of revenue. Should we expect those cost lines to step down in 3Q and 4Q at levels in line with 1Q, or what is the best way to think about costs there? Thank you.
I mean, I think in general, our operating margins stayed pretty consistent in the quarter, despite revenue growing significantly year over year, which is in line with our stated longer term objective of thirty nine to forty two percent. We've also given you the approximation relative to revenue. So I don't think there's enough nuance there to tease out anything more specific than we should be relatively similar in terms of trajectory. We held operating margin consistent year to year despite a big increase in revenue and We did see some elevated costs in the marketing line associated with the Madonna event in the second quarter. A little moderate a bit, but I don't think it's going to make a material difference to your forecast going forward. And if you need more help, we can pick this up offline. Thanks for the question.
Okay, great. Thanks, John.
Our final question comes from the Wall Street Bets community. How are you engaging with Gen Z, given the perception that they are less interested in traditional dating and may prefer to avoid getting entangled in relationships? Are you seeing increasing interest and engagement from this age group? And how does that compare with millennials, Gen X, and other cohorts? Looking further ahead, how do you plan to attract the generation after Gen Z, which may be even less interested in interacting with people in traditional ways?
It's a great question. Thank you. I know that I'm going to be doing something with Wall Street Bets later this quarter, so excited about that. We released data in November of last year in our shareholder letter that looked at Grindr demographics in the various different cohorts. And if you look at that, it told you that 46% of Grindr users in the US are ages 18 and 30, and that number is actually over 50% on a global basis. And so Grindr is the central place where gay Gen Z people come and connect. There's kind of no other way to square that. Those numbers way over index versus that cohort's share of the population. If anything, where we probably have more opportunities getting older gay men to stay in the app, you know, when they're, say, in the 50s and 60s versus, you know, any concerns with Gen Z, I think They're very engaged and that's obviously awesome. My general sense about the dating apps and Gen Z is that Gen Z doesn't want to use apps that are stale and that haven't innovated and that are so heavily monetized that you can't use them if you're not paying. If apps respond to what you need and if they're usable as a paid as a free user, the people are very inclined to use them. I mean, look at, you know, TikTok and Gen Z like no one can say that they're not online all the time. I think in that sense, maintaining a really robust free experience is really important and obviously will continue to do that with regard to kind of what might happen in the future. I think that the hard to predict. Right. Obviously. But Our goal always is to ensure that as people become 18 and whether it's at 18 or at 22 when they finish college or soon thereafter, whether if they're Out before they're 18 and kind of at 18 they can come to us because Grindr is an 18 plus only product or are going through a coming out process later. They think of Grindr as a place where they need to come to and kind of use it as a way to understand what it means to be gay and build a community. And if we do that for them on a continuous basis, we'll be in a really strong place with future generations. But again, as an 18 plus product only. The last thing I'll say on our cohorts is that we are able to maintain such a robust free product because as people mature and reach older ages, so get to 30 and then to 35, their inclination to become pairs increases significantly. So we have a very robust free users when they are 18 to 30, maybe a little bit to 30 to 35. and then they're much more likely to become payers, which works very well in a business. And so they kind of compliment each other. And I think that's another big distinction between us and other products like us.
This completes the allotted time for questions. I will now turn the call back over to George Arison for any closing remarks.
Well, thank you everybody for being here and we'll speak to you in November.