5/25/2022

speaker
Ludvig Andersson
Moderator

Hello, welcome to this Q1 presentation with B&O Global 7. My name is Ludvig Andersson and I will be your moderator during this call. Together with me to present, we have our acting CEO, Giham, and our deputy CEO and CFO, Fredrik Rydhian. After the presentation, we will have a quick Q&A session. We'll try to answer as many questions as we can. If you have questions, you can email them to our investigations email. But now we're out. Over to you, Giham.

speaker
Giham
Acting CEO

Great. Thanks, Ludvig. Welcome. Let's go to the first slide. A quick recap introduction of the company. UG7 is an emerging gaming group with a broad set of expertise across a number of vectors in gaming. Games as a service with Daybreak and Big Blue Bubble with our portfolio of live service games. Game development, so we have investments across first party titles that we're making in both live service as premium products. Publishing pipeline that we're building out with Fireshine, formerly known as Sold Out, in both physical and growing digital pipeline with indie titles. And leader in AAA game marketing and asset development with Petrel, who has been representing Activision in Call of Duty marketing for the last over a decade. Additionally, it's very solid foundation of recurring revenue and profit-based. 53% of our net revenues and 78% of our adjusted EBITDA come from our live service game portfolio in Q1. We currently have 10 titles in the live service portfolio And that excludes 12 titles from Innova, which we'll talk about more as we're divesting that business as we announced in April. And our live service portfolio has sustainability, predictability, and a long life cycle as evidenced by a game like EverQuest, which has been running successfully now over 23 years. Our portfolio of assets are highly diversified and it provides a nice, attractive risk-reward balance. We have this steady and reliable performance from live games and service segments with diversified third-party clients that continue to be repeat clients with their service segments. And a great upside with manageable risk from our balanced portfolio of investments that we're making in new titles. first-party, third-party indie game publishing from Fireshine, and big existing live game upgrades that we're investing in with Lord of the Rings Online, as well as DC Universe Online. And we continue to focus on driving growth, and we're doing that through both M&A, which has been core to how we've grown to date, and also continuing to demonstrate our ability to drive organic growth, as we have done so for this quarter and the quarter before that. Next slide. Here's the financial highlights from the quarter. We're very excited to report very strong results for the quarter above expectations. Our net revenues came in at 452 million sec. That represents 49% year over year growth and organic growth wise, 25%. And that's excluding Innova and Magic contribution. Adjusted EBITDA of 112 million SEC, representing 25% margin, consistent with our performance last year. And third consecutive quarter of meeting or beating expectations. We have been delivering on the promises that we're making, meeting expectation in Q3 last year, and Q4 and Q1 now delivering beyond that. Outperformance was led by service segment this quarter, Fire, Shine, and Petrol, exceptional performance by those two business units and M&A in the first quarter in January that we closed Magic Online Transaction. Next slide, please. Operational highlights from this quarter, we're continuing to grow our live games portfolio. which is the foundation of our recurring revenues and profitability. Magic Online transaction closed in January. Along with that, now we're up to 10 live games. And that's, once again, excluding Innova's 12 games on their platform as we will be carving that out And we're increasing our new game pipeline. FireShine, they've been transitioning from just physical to digital as well. And they're building out a great third-party indie game publishing pipeline. Had a very successful release with Core Keeper and Q1. Half a million units sold within the first couple weeks of releasing. Currently at 90% positive reviews on Steam, which is phenomenal. And then the pipeline continues to grow currently with six more third-party indie digital titles. for 2020-2023. And this represents a great additional growth opportunity for Fireshine, as well as the overall group. And we have Innova situation related to Russia risks. We are fully execution mode currently in terms of divesting Innova, and this is meant to fully eliminate Russia-related risk or perceived risk related to that that has impacted our stock over the last three months. Decisive action by the board to be able to carve this out and eliminate the risk. There's no material impact to the rest of our group as all the other business have the minimus sort of exposure to Russia. And upon Innova divestiture, we will no longer have Russia related risk within the group. Next slide, please. Now we want to spend a little bit of time on Russia-related risks and impact and mitigation plan that we already have in motion. We announced on April 19th that we will be divesting Innova. We'll be walking through now the business impact, Innova as well as EG7 overall, and sort of what the outcome will be based on our mitigation plan. Next slide, please. Business impact from Russia-related risks. So we looked at it both ways. What's the impact on Innova, which primarily operates in Russia and the surrounding regions? As its primary revenue sources in Russia, Innova has been facing pretty meaningful challenges since the conflict started late February. They have significant loss of active player base, the currency volatility also not helpful, and also cancellation of multiple products. that they had lined up for Q1 and beyond for the rest of this year. And there's this uncertainty around the length and the overall severity of the business impact going forward. On the group level, when you look at EG7 as a whole, the impact is almost entirely contained and isolated to Innova. Innova contribution to the group was limited at 14% of net revenue and 18% of adjusted EBITDA for the last 12 months ending March 31st. It has the minimus impact on the rest of our group companies who have limited to little to no exposure in Russia at all. and rest of the group is performing according to plan and performing ahead of plan as demonstrated by the strong Q1 results. So once again, the impact, business impact from perception of Russia related risk is quite limited, isolated to Innova and not material to the group, our operations performance and its future. Next slide, please. Equity capital markets impact on EG7. So this provides a illustration of the impact on our equity and valuation over the last three months since the unfortunate events in Ukraine and the conflict started from February 24th to yesterday. So Ukraine invasion started February 24th. At that time, day after is when we actually came out with our Q4 earnings announcement. Significant beat, great performance. We saw a little bit of an uptick after that with our stock price. Since then, it's been on this downward trend, which we believe is largely related to Russia-related headlines, as we have not had any other meaningful news out there. So over this period, our stock has declined by 55%. And based on that decline, We're currently trading at 3.5 times pro forma adjusted EBITDA as of May 24th, yesterday. And that pro forma adjusted EBITDA is LTM for March 31. And that's fully excluding any Innova contribution, even so the trading multiple is at 3.5 times. When you look at the chart on the right, relative impact comparison, so decline in our market cap, 55%. Second column shows the dilution from Innova deal when they originally closed on the transaction last April in 2021. it was financed 100% with stock and the company issued 11% of its stock to finance that. And the third column, Innova LTM net revenue contribution, 14% of the group, and then adjusted EBITDA contribution, 18% of the group. When you compare those percentages compared to the loss of value for the overall group over the last three months, there's this outsized impact compared to the actual business and financial impact the company has actually been dealing with. Next slide, please. Innova divestiture summary here, transaction summary. As we announced on April 19th, this transaction is related to us selling Innova to the existing management team at Innova. Transaction value is agreed at 32 million euros. It's going to be fully financed with vendor loan from the group. We're targeting closing as soon as possible, and we're anticipating that should be sometime in the summer of this year. And it's subject to approvals, including shareholders, as well as regulatory approvals within the jurisdiction. Financial impact from this write down of 1.1 billion SEC of assets. The entire amount of the asset was financed with stock at the time of the initial transaction, non-cash. non-cash impact, once again with 11% dilution to our equity at the time. And there's 330 million SEC of asset for the vendor loan that we will be booking. However, due to the uncertainties that continues to be there in Russia, and we have no idea how long that's going to last, as a result, we expect or we believe that this loan could be subject to potential revaluation going forward. On the right side, pro forma P&L, this illustrates the group's performance excluding Innova, maybe starting at the far right with LTM Q1 2022. Total group net revenue adjusted EBITDA, 1.8 billion SEC and 429 million SEC respectively. Innova contribution to that was 255 million SEC of net revenues and 78 million of adjusted EBITDA. Excluding that, we end up at $1.6 billion SEC of net revenue and $351 million of adjusted EBITDA, which, by the way, is the number that we're utilizing, that 3.5 times multiple on the prior slide. When you look at Q1, though, the contribution has declined given the difficulties that they're facing. Group total net revenue of $452 million SEC. and 113 million sec of adjusted EBITDA in Q1. Innova contribution, 11.6% of that at 52.6 million and 5.4% of adjusted EBITDA with 6.1 million contribution. And pro forma excluding that, you know, the group is generating 400 million sec of net revenue and adjusted EBITDA of 107 for the quarter. Next slide, please. So upon closing and then completion of this transaction, the outcome that the company will have is this, relatively small setback. Innova will be carved out. Innova has not been a core element of our business plan since the management transition last fall. In Q1, contributed only 11.6% of net revenue and only 5.4% of adjusted EBITDA. Along with this, no more Russia-related risk and baggage, no negative impact to the rest of the group, and we'll be back to focusing on execution and growth without distractions of Innova and Russia-related risk going forward. Next slide, please.

speaker
Fredrik Rydhian
Deputy CEO and CFO

Roger? Thank you, Yim. So in the first quarter, EG7 delivered 452 million in net revenue, corresponding to a quarterly growth of 49% and an organic growth excluding Innova and Magic online of 25% in local currencies, 13% organic growth. The net revenue in the last 12 months show constant increase from one consecutive quarter to the other. By end of Q1, the MTM net revenue amounted to 1,819,000,000 Swedish kronor, corresponding to 153% growth against comparable figure last year. And this is mainly driven by M&A activities, but also with organic growth. This strong growth is delivered with profitability, and the adjusted EBITDA margin amounted to 25%. Excluding Innova, the margin was 27%. The higher than expected margin comes from historical high margins in the service segment. This picture further highlights the strength in our company. with one stable part of predictable revenues and one with greater volatility. Meanwhile, both segments show stable LTM growth. The last 12 months net revenue in the game segment amounted to 953 million, corresponding to 284% growth, explained mainly by M&A, but also organic growth. The foundation for our predictable and sustainable net revenue and cash flow is our diversified and well-balanced live games portfolio. This is a key differentiator for the group, and net revenue from these assets, excluding Innova, amounted in the first quarter to 241 million Swedish kronor, corresponding to 53% of net revenue. That figure was 47% in Q4, and the increase is mainly attributable to the contribution from Magic Online. And that also highlights that we are becoming even more predictable in Q1 compared to Q4. The last 12 months net revenue in the service segment amounted to 866 million. corresponding to 84% growth explained by M&A and also organic growth. This part of the business shows greater volatility and is attached with generally lower margins. But in this particular quarter, both Petrol and Faishan continue with strong momentum in a better controlled pandemic situation. One of the key drivers for Petrol's strong performance was the creative marketing arts around Elden Ring. The key driver for our publisher Fireshine was the early access release of the indie game Core Keeper, which is also a proof of concept of the digitalization of the business in Fireshine. Daybreak is the most important contributor in the game segment, generating $212 million in net revenue and $75 million in EBITDA, corresponding to a 35% EBITDA margin. Big Blue Bubble contributed with $26 million in net revenue and $12 million in EBITDA, corresponding to a very strong margin of 46%. In this segment, we also include Tirana, Toad Studios and Antimatter Game. Going to the service segment, as mentioned, Fireshine had an extraordinary strong quarter, specifically with the core keeper title in the first quarter, and generated 90 million in net revenue and 80 million in adjusted EBITDA. And that gave an historical high margin of 20%. That margin was 15% in Q4 last year. CoreKeeper is also a key factor for the accelerated digital transformation in Fireshark, something that we expect also to see with a new six indie games to be released 22 to 23. Petrol also had a strong momentum in Q1, generating 54 million in revenue and 30 million in EBITDA. This is also a very strong margin of 24%. And they benefited from specifically two marketing campaigns rolled out in Q1. Innova, we have talked about that. They generated 6 million in EBITDA and 53 million in revenue. So I would like to manage expectations going forward. The first quarter was strong, driven by good balance between the solid and stable revenue base from the live service portfolio and the more volatile part from the indie game publishing side and the successful marketing campaigns in petrol. This gave the best first quarter in our history with 452 million in net revenue. a really strong 25 margin representing the growth as mentioned a few times of 49 organic growth of 25 and in local currencies that organic growth is 13 looking um at the longer perspective the last 12 months and excluding innova we had have had a growth of approximately seven percent in the right chart we can see that the growth started to come in q4 and accelerated up in q1 fueled by the magic acquisition and strong performance in the service segment and taking the divestment of innova in consideration and also where we are trading at the moment We have a target to reach 1.6 to 1.7 billion Swedish kronor in net revenue in 2022 with sustained margins. And that sustained margin statement is backed by the fact that we already delivered 25% margin in Q1 and excluding Innova, that would have been 27%. and that we will reach a strong season by end of this year. And net revenue in April amounted to 147 million, and that reflects the normal seasonality in our business. A few words about net debt to EBITDA and cash. The cash has, despite strong operational cash flow of 50 million, decreased somewhat in Q1, from 484 to 449 million Swedish kronor. This is explained by 38 million in investment and that we have a negative FX revaluation effect in financing activities of 47 million. Cash debt is slightly increasing That is also due to FX revaluation of the cash part of remaining purchase considerations. So adjusting for FX, we would have come out at the same level as Q4, but now we end up at 0.3. Still a low net debt to EBITDA ratio, which gave us some flexibility to manage the balance sheet going forward. And with that, I'm handing back to Yi.

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