5/7/2026

speaker
Fredrik Rutén
Deputy CEO and CFO

Five, four, three, two, one. Good morning. Welcome, everyone, to ED7's first quarter earnings release. My name is Fredrik Rutén, Deputy CEO and CFO. And with me, I have my colleague and the company CEO, Ji Ham. We will start with a presentation and then end with a Q&A session. And if you have any questions, please email our investor relation email address. By that, I hand it over to Yuji.

speaker
Ji Ham
CEO

Thanks, Frederick. Good morning, everyone. Thank you for joining us this morning. Let's go to the first slide. We'll start off with our first quarter key performance figures here. For the first quarter, we came in with 345 million SEC of net revenues. That's down 24% in SEC year over year, 13% organic in local currencies. Adjusted EBITDA came in at 51 million SEC, down 31% compared to last year. And EBITDA margin came in at 14.8%. That's 140 basis points lower than last year's numbers. Net profit-wise, we're returning to profitability with 21 million SEC of net profit compared to loss of 18.5 million SEC last year. And operating cash flow strong with five times the multiple compared to last year, coming in at close to 90 million SEC. and EPS on a diluted basis of 0.24 sec. Next slide, please. So here we showcase the net revenue bridge from last year to this year. So we wanted to demonstrate some of the key components that contributed to that decline. Underlying business is stable, but there's two major components that reduced our revenue for year over year. The first part of it being a significant FX impact. We had 50 million SEC of impact, about 11% of our net revenue contributing to our decline. And also Fireshine. So Fireshine, one of our publishing businesses last year in Q1 2025 had three physical titles that it released, which contributed 96 million SEC. That revenue is not present for this quarter as their revenue pipeline is more backloaded this quarter as well as this year. As a result, this missing revenue is also contributing to a revenue decline for this year, but that's timing related, not structural related. Otherwise, the organic growth for the other business units, including Daybreak, Big Blue Bubble, as well as Piranha, all show positive growth. resulting in about 40 million stack of growth year over year. When you account for all that, we end up at 345 million stack of net revenue for Q1. But once again, two major components, one's FX, the other one is the back-loaded revenue for Fireshine with timing that contributed to this decline versus any kind of structural issues with their business. Next slide, please. Some of the key strategic actions that we took this quarter, The first one is cost discipline. We continue to look at our business that may be underperforming and we're actively looking to optimize in order to sustain our profitability in the long term. So we had restructuring with petrol where we reduced about 13 million yen sack of annual costs. Piranha the same, we reduced about 15 million sec of additional costs given their revenue level in order to get the sustainable profitability. Also contributing to a lower cost going forward would be reducing board remuneration by about 4 million sec. In total, about 32 million of annualized run rate savings going forward. Additionally, we had a reduction in a liability to daybreak burnout. About 11 million US dollars that was paid in first quarter. We had this tax receivables obligation that daybreak earn out to the sellers that's been on the balance sheet for some time. We wanted to clean up our balance sheet. This should be resulting in about one to three million of annual cashflow retention going forward for the next 12 years or so. And this generated about $16 million of profit, one-time gain for RP&L as what was booked on the balance sheet versus the purchase price resulted in this positive gain. And thirdly, we have the proposed cold iron acquisition M&A. This is restructuring of the existing deal largely. We have a publishing deal in place where Daybreak is investing and publishing the new title that we disclosed Earlier today, Aliens fired Team Elite, set to release third quarter of this year. So we have this structuring change, namely where we're shifting the publishing deal into an acquisition to really clean up this related party issue. So with that said, the structure remains largely the same where Daybreak would be fully recouping all the investment that it made, including any expenses that are going in for publishing prior to any kind of profit shift that happens. There is a upfront payment that's going to be made along with this transaction, and that is tied primarily to the back catalog revenue that Coldiron receives for the first title, Aliens 510 Elite, and we expect that investment, upfront purchase price to generate a positive yield with the remaining term for that particular title and continuing performance from that back catalog revenue going forward. Next slide, please. On the live service side, we have continuing momentum here. We have 91% of our group net revenues coming from what we consider to be more predictable service revenues. So you have live service revenue as well as back catalog revenue that contribute about $314 million stack of net revenue for first quarter. And this decline only about 1.5%. So we have continuing very good sustainability of this revenue base and contributing to that with Daybreak, where we actually saw very strong growth year over year, 16.8% local currency growth from last year. And Daybreak represents 55% of net revenues, which is significant. And this particular growth was driven largely by EverQuest, DC Universe Online, as well as Paylia from Daybreak's portfolio. Paylia, once again, doing well in terms of revenue growth. We saw 160% growth year over year, local currency. And then just celebrated 10 million lifetime players just last month. And we have a significant update coming up. And next week, Royal Highlands expansion that's happening. on May 12th, which we expect to see another step up in terms of user engagement growth going forward. BigBlueBubble returned to growth again. So it's been about seven quarters since we saw year-over-year growth with BigBlueBubble, with My Singing Monster's strong performance in Q4 with the viral uptick again, with their new influencer strategy, Clubbox, which has been doing really well. And they're continuing to see that sustained momentum around their business and the game. And then we saw 3.6% increase in their net revenue year over year for BigBlueBubble. Piranha also had a nice quarter, about 26% of local currency based net revenue growth year over year. MacWarrior 5, Mercenaries, DLC8 is also coming up later this month. And EBITDA margin at 39% for Q1, which was a nice profitability for them. Next slide, please. So 2026 is shaping up to be one of our most robust pipeline in terms of our product slate in our history. You know, we have Far, Far West from Fireshine that just released last week on April 28th as early access. 96% overwhelmingly positive rating on Steam as an early access title, which is amazing. Together with that, they've shipped 700,000 units in the first week. We're seeing a nice momentum with this title. It's early access. It's only on PC, but we expect this game to continue to grow and sustain not only the sales, but being able to eventually bring this product out to multiple platforms, including consoles. We're very excited for that prospect going forward. So in Q2, we additionally have Palia Royal Highlands, as we talked about from Daybreak, that's coming out next week. And we have MechWarrior 5 Mercenaries DLC 8 coming out later in May. And additionally, going forward, we have Fireshine, another title, Densha Attacked, you know, mid-June timeframe, which has a nice following on the wishlist as well on Steam. We're excited for that title also. Q3, the biggest release will be Aliens 5 Premier League 2, which we disclosed earlier today, and then we have an announcement with the reveal of the trailer that's going to be happening in about eight hours tomorrow morning or tomorrow morning, California time. So we're very excited to finally bring this game, reveal gameplay and the trailer, et cetera. We're partnering with IGN who have an exclusive announcement relating to this title for the first 24 hours before we take it global. And in July, we have EverQuest Legends. That's coming out from Daybreak as a more casual, more approachable type of gameplay that EverQuest, the team, is being able to bring, which we're very excited about. And we're targeting that release for July. And we have My Singing Monsters Anniversary. more collaborations with influencers, Clubbox strategy that we're going to be leveraging there as well to continue to drive engagement, user growth as well. And Fireshine has a couple additional products that are coming out in Q3. And for the remainder of 2026, we have Fireshine with unannounced titles, six of them. And we have live service updates, expansion packs, and et cetera that we're very excited about that we continue to do year after year. So when you look at this overall slate for 2026, it is our biggest slate in EG7's history. We're very excited to be executing against this for the remainder of the year. Next slide, please.

speaker
Fredrik Rutén
Deputy CEO and CFO

Frederick, over to you. Thank you, Yi. In the first quarter, NetRev... Sorry, next slide, please. In the first quarter, net revenue was 345 million, down from 455 million, representing 13% FX neutral decline. As Yi already mentioned, Daybreak, BigBlueBubble, Piranha delivered growth in local currencies, but the unfavorable comparison is attributable to product release timing differences in Fireshine. The headwind currency effect in the quarter was 50 million Swedish kronor. LTM net revenue was 1.5 billion and adjusted EBITDA margin was 15%. Both these KPIs are lower than historic average. Given our exciting release pipeline and cost optimization measures, the company is well positioned for solid potential growth in both top and bottom lines for the remainder of the year. Next slide, please. More predictable revenue comes from the live service and back catalog titles. Revenue from this portfolio was 314 million. Over the last 12 months, net revenue amounted to 1.5 billion, of which 1.3 billion derives from the more predictable revenue base. This portfolio has delivered a stable, highly predictable cash generation for many years. In 2025, 69% of this portfolio was Big Blue Bubble and Daybreak, excluding Pelia, the two most cash-generative businesses who generated 22% EBITDA margin in the full year 2025. And you can assume that to have grown a little bit in local currencies, given the organic growth that we have in those businesses. Next slide, please. Daybreak is the largest contributor to the net revenue, generating 190 million. This is flat in Swedish kronor compared with last year, but the strong 17% organic growth in local currencies. The underlying operational growth in Q1 comes from 122% growth in Palia. And as Yi mentioned, the growth in local currencies was 160%, which is an increase from the 70% that we had second half of 2025 compared to 2024, which was the first period after we consolidated Singularity VI, where Palia is included. And it was also a strong performance from both DC Universe and EverQuest. The adjusted EBITDA came in at 30 million, corresponding to 16% EBITDA margin. BigBlueBubble delivered net revenue of 61, corresponding to 4% organic growth in local currency. After implementing a new influencer strategy, we had an activity peak in December and a more stable performance throughout Q1. This gave an adjusted EBITDA at 30 million, which means first time in the past 12 months back at Daybreak's level of contribution. Next slide, please. As already mentioned, Faishan had a soft quarter and challenging comparable figures, which is explained by release timing effects. Net revenue was 45 million. and the comparable figure last year was 145 million, of which 96 million came from three specific physical releases, Sniper Elite, the first Berserker and Atom Fall. Given the low level of revenue, Fireshine did not reach profitability this quarter, but the start of Q2 is promising following the successful digital release of Far Far West. which over the first weekend reached over 500,000 units and now is up at 700,000. Petrol generated 28 million in net revenue with yet another negative EBITDA. Based on this, we have executed a cost optimization restructuring in that business unit with the aim to deliver profitability from Q2 and on. Next slide, please. Pirana delivered a net revenue of 21 million, corresponding to 12% growth, or 12.5%. Adjusted EBITDA was 8 million, corresponding to a 39% margin, up from 17% Q1 last year. And to strengthen Pirana's long term profitability further, cost saving measures were executed in the beginning of the year, aiming to save approximately 50 million on an annual basis with start Q2 2026. Next slide, please. Our financial situation remains solid. Operational cash flow increased to 89 million from 18 million last year. And the main difference is attributable to the increase. It's attributable to timing effects of collecting sales money from quarters with high sales. And Faishan had good sales in Q1 2025, as mentioned, but the cash did not flow through until Q2. We see an adverse similar effect but smaller this year following the release of Jurassic in December 2025. We invested 174 million, where 101 million is the accelerated settlement of the urn to the seller of debris, and 48 million represent investments in paleo and cold iron. The level of investment in the more predictable revenue base remained low. By accelerating the settlement of the earner to the sellers of Daybreak to improve the next 12 years cash generation by 1 to 3 million USD per year, we also drained the cash to the level where we reached a net debt of 55 million. The cash box was 293 million, and together with the unutilized rolling credit facility of 100 million Swedish kronor and the bond frame of 1 billion, ED7 has plenty of financial strength going forward. And that's all from the financial discussions.

speaker
Ji Ham
CEO

Over to you, G. All right, let's go to the next slide, the last slide, key takeaways. All right, to summarize, so I think the first thing is that our underlying business continues to be very resilient. 91% of our net revenues is what we consider to be very predictable with live service games and also back catalog sales and the decline of that year over year slight at 1.5%. And some of the decline in terms of our net revenues where we had 24% decline in SEC is clearly explained by really two components here. which is the FX-related, as well as FireShine's release late being more back-loaded this year compared to last year. So we feel very good about our underlying business with nice foundation of our live service games. Momentum is strong, secondly, with our live service games where Daybreak showed very nice growth for the quarter, close to 17%. One of the newer games that is continuing to build momentum around new players with 160% growth year over year. And big blue bubbles back to growth. And we're seeing those trends that could be sustainable on the local currency organically growing. which we feel very good about for 2026 and beyond. And we continue to evaluate our business in a very disciplined way, operationally, continuing to make sure that a lot of the business units that we have are operating well and maintaining sustained profitability and cleaning up balance sheet and simplifying things where it makes sense. earn out for daybreak being settled, which should be increasing our cash flow generation for the next 12 years by $1 to $3 million a year. And Q2 is off to a great start far, far west, really kicking it off with their release last week, 700,000 units one week is an amazing start. So we're very excited for this title and what it could achieve going forward. And Peleus up next, next week with its big annual expansion coming out. And following that, we have multiple additional titles that are releasing throughout the year, including Aliens Fireteam Elite 2, which we're very glad to finally reveal coming in late Q3, alongside a number of the other titles like EverQuest Legends. that they were very excited for. So 2026 is going to be one of our most, the strongest pipeline in our history. And combining that with the additional, I will say, simplification of the overall structure with cold iron, which used to be owned by Daybreak, now we get to bring it back. And I think the deal structure that we're proposing is quite disciplined. And clean in terms of maintaining the economics where EG7 Daybreak does have that first recoup priority over the investment that it's making. So that's not changing. And any funding upfront that we're making for the transaction, relatively small, that is meant to really purchase the back catalog revenue from the first title. which we think would also generate a positive return for that investment here. So overall, net revenue top line number was down, but quarterly, we feel pretty good about the Q1 performance and looking forward to Q2 and beyond for the rest of the year. So that's the end of the presentation, and then we'll switch over to Q&A.

speaker
Fredrik Rutén
Deputy CEO and CFO

Yes, thank you. So here is a question from Ilya Ivanov. When will the Steam page for Aliens Fireteam Elite 2 go live to enable wishlist tracking?

speaker
Ji Ham
CEO

It should be happening along with the game's trailer release, which is happening at 8.30 a.m. Pacific time. Or I guess, yeah, tomorrow morning, Pacific time. So it's happening in less than eight hours.

speaker
Fredrik Rutén
Deputy CEO and CFO

Yeah. And also a question from Ilya about marketing. When will the active marketing campaign begin for Aliens 5 Team Elite 2? Not just press announcements on outlets like IGN, but paid user acquisitions, trailers, influencer activations and platform features.

speaker
Ji Ham
CEO

Yeah, so I mean that there's a full go-to-market plan relating to the game's release. So tomorrow morning, once again, Pacific Time, we're revealing the trailer exclusive with IGN for 24 hours. And after that, it's going to be going broad with some media spend behind it in order to push and broaden the awareness relating to the title's announcement. And over the next number of months, we will continue to invest in awareness and marketing that builds up to the eventual release in Q3. So more to come on that front, but yeah, we have a robust marketing plan going forward to support its release.

speaker
Fredrik Rutén
Deputy CEO and CFO

Also, one question from Elia about the Cold Iron acquisition rationale. Since EG7 holds economic rights to aliens, so what is being purchased with additional consideration?

speaker
Ji Ham
CEO

Yeah, so once again, in terms of the economics of the deal, there's really two components to it. One is the upfront $3 million payment. As I mentioned before, that's largely tied to the acquisition of the back catalog revenue from the first title that Coldmine continues to monetize. So that's the first component. Second component is related to really this title and the studio itself. The economics that we have for the transaction itself is very much the same as what the publishing deal is, but we get to bring it in. This related party situation with this particular studio and the game has been, I think, a confusion for the market, investor base, etc. But without changing the economics, being able to bring this in where Daybreak EG7 would be owning the studio, being able to have full control over this project, on top of that, bringing in the talent to be able to utilize A lot of the technology, a lot of the investment that went into building Aliens 5 Team Elite, the first game as well as the second game, that expertise around third-person action shooter, being able to bring that in-house for other types of games in this big genre that we could be investing and making going forward is also very attractive. So I think from a overall structure and overall economics perspective, not a lot of change other than really bringing this under the same umbrella as it used to be, where cold iron used to be owned by Daybreak, and being able to also price out the transaction in a way that upfront consideration is meant to generate a positive return against the back catalog revenues that Aliens by Team Elite continues to generate. We think it's structured quite nicely for the benefit of all the shareholders and ultimately with potential upside from what we could do with Codeion going forward beyond just the Aliens by Team Elite 2.

speaker
Fredrik Rutén
Deputy CEO and CFO

Thank you. I can take this one. What explains the high other revenue in Q1? So normally we have items that is not related specifically to selling games that are accounted for in other revenue. And in this quarter specifically, the amount is close to 20 million or around 20 million, which is higher than it normally is. And the explanation for that increase in Q1 is the accelerated earn out to the sellers of Daybreak. Because we had a book value of that liability which was approximately 16 million higher than what we paid. So we have a profit of 16 million and that is what is included in other revenue. Here is one question from Caro Karadike. Could you elaborate a little on Fireshine's six unannounced games? Is it digital only?

speaker
Ji Ham
CEO

So the games that are unannounced are smaller digital games that they will be disclosing over the number of months going forward, yes. but we can't provide much more information on those at this time.

speaker
Fredrik Rutén
Deputy CEO and CFO

So here is some questions from Yalmar at Redeye. What potential do you see for Fafa West from here? Is the strong sales trend continuing? Do you expect it to be again with a long tail revenue and how large is the potential audience?

speaker
Ji Ham
CEO

Yeah, I mean, it's difficult to say ultimately what the ceiling is for the particular title, but I think certain data points that we already have in the first week are very, very encouraging. So prior to the game's release, you had over 700,000 wish lists. On top of that, in the first week, we sold 700,000 units, and it's a 96% overwhelmingly positive rating on Steam, which is highly unusual for an early access title. So I think the combination of how well it's received by the community, which speaks to the quality and the type of game that it is, it's a co-op shooter. which also has elements of what made Deep Rock Galactics of the world really popular. So the overall combination that makes this game not only high quality, but unique in terms of its gameplay, as well as having certain tried and true gameplay elements that a lot of the community already very much enjoy from other popular games, that overall combination has resulted in this great success. And we're really excited for it. It's only on PC so far on Steam. It's only been a week. We think there's a nice runway for this popular, this title to continue to generate popularity and continue to attract users as a co-op game that there should be also word of mouth as people talk to their friends about picking up and playing this game. So a lot more to come. I think very exciting once again, just the first week, but we do have to see how the trend unfolds from here on out. But a lot of the data points point to a sustained success going forward, not only on PC, but being able to go multi-platform.

speaker
Fredrik Rutén
Deputy CEO and CFO

All right. And another question for Hjalmar is what we can expect financially from Far Far West. Should we expect profitability in line with the historical digital publishing levels? And the answer to that is yes. And obviously, digital releases, they are also scalable. So depending on the success and the number of units, it could be higher margins. But it's you can assume same as the historical profitability, more or less. Here is a question also from Yama. What should we expect for EverQuest Legends and the notable impact on financials in Q3?

speaker
Ji Ham
CEO

Yeah, I mean, we don't know. We expect that, you know, it's something obviously brand new that we haven't tried. It is a more casual version of EverQuest. Also very much solo bone, meaning you don't have to play and you don't have to have a lot of other people playing with you, which is very different from EverQuest. So we do think that it sits next to EverQuest Live currently, where that's the traditional tried and true. We know exactly how that game plays and so many people love and continue to play the game. But we also wanted to make this EverQuest Legends available to more casual players, players that do not have the time commitment required to play the EverQuest Live as it is today. So we're really extending the audience where we get to hopefully recapture some of the lapsed players that may have left because they just don't have the time and they can't get, you know, a lot of their friends to pick up the game and play together. So now you can play it on your own. So we're very excited for that. And there's nice momentum around the beta, lots of people, a lot of community activity and support on Discord. So we're seeing a nice momentum around it. So we're looking forward to bringing this out to the community in the next couple of months. But as to ultimately how we could do, we're optimistic. We're not investing heavily into it. It's a relatively small investment. So we expect that this is gonna be a positive outcome. But as to how big and how long the runway is, I think that's something that we need to see before we could provide any further, I would say, guidance around it.

speaker
Fredrik Rutén
Deputy CEO and CFO

All right. Another question from Hjalmar. Do you see potential growth in the My Singing Monster revenue from now based on the new initiatives, or is it more likely to remain stable?

speaker
Ji Ham
CEO

You know, we're excited for its return to growth, right? So Q1, we're seeing positive year-over-year growth for the first time in seven quarters. So it's been some time. We saw that huge uptick back in 2020 to 2023. And now being able to get back to growth again from last year with the successful rollout of this Clubbox strategy that really took a hold of sort of their future going forward in terms of what they want to do. Starting in Q4 last year, we had T-Pain also collaborating. That just happened last week and we're seeing nice response from that. And, you know, Big Blue Bubble has been quite successful being able to attract influencers that really like the game and being able to work with them to bring out fresh and attractive content for a lot of the audience where we get to collaborate with influencers, a broader audience as well. So there's more collaborations to come. And I think Big Blue Bubble feels very good about the momentum they have. And the expectation is that there's a shot being able to show additional growth going forward.

speaker
Fredrik Rutén
Deputy CEO and CFO

Here's a question, how we should market Fight Team Sleep, but it's an angle more to do we get any support from the IP owner with regards to marketing?

speaker
Ji Ham
CEO

Yeah, I mean, look, I think in terms of how a lot of these work would be, you're working in partnership with the franchise owner. And the benefit of working on titles with well-known IP like an Aliens IP is that Disney and 20th Century, they continue to invest, right? So whether it's a TV show or movies or et cetera, even other video game titles, we do think that all boats rise as Disney and 20th Century is continuing to invest, which they have been for the last couple of years. So we're looking forward to that type of support. And of course, you know, from Disney's perspective, they want this to be successful and they're going to be pushing on their side as well to get the awareness up and for us to be able to collaborate, partner, really pushing the game and then, you know, get the awareness out and getting this in players' hands for them to really enjoy.

speaker
Fredrik Rutén
Deputy CEO and CFO

How firm is the release window in late Q3? Could it also be Q4?

speaker
Ji Ham
CEO

We have a very high degree of confidence at this point. Not to say that it couldn't slip because this is game development. It could always happen, but at the same time, based on our current trajectory, we're feeling quite confident.

speaker
Fredrik Rutén
Deputy CEO and CFO

What are your expectations for investments after the release of Aliens Fighting Elite 2?

speaker
Ji Ham
CEO

Yeah, I think combination, right? So we continue to look at various opportunities, both on the M&A side as organic investment in our projects. So we do think that market has interesting opportunities. We haven't announced anything. There's nothing, you know, I would say that's very actionable at the moment, but we're looking at a lot of transactions. So it's going to be the same strategy combination of looking for good value with significant upside that those types of deal we like to do in the marketplace. Together with that, looking for opportunities to invest in our own projects. EverQuest Legends, smaller investment, but that's our own project where it's our own IP that we get to grow. We see an upside from a number of Daybreak existing portfolio titles that are older, but nonetheless, we're demonstrating that there's still growth left to do because our view is that ultimately no one else will make another DC Universe Online. one else will ever make another uh lord of the rings online meaning these are one of a kind unique properties that they rate g7 currently control and continue to service and and we we want to be able to continue to expand so those types of investments are what we continue to consider uh paleo so we're very happy about where it's trending and and uh uh More to come in terms of where else we're going to be specifically investing in. But our strategy will largely remain very similar. Fireshine continuing to invest in and cool products like Far Far West. So we like the opportunities that are out there. And I think a number of our business units are doing a great job investing smartly and yielding positive returns with those investments being made.

speaker
Fredrik Rutén
Deputy CEO and CFO

I think we have a couple of more questions. How big is the Palian Royal Highland expansion? Do you expect to increase the player count? And what is the potential for incremental monetization following the update?

speaker
Ji Ham
CEO

Yeah, I mean, I think the expectation is that with this particular update, just as we experienced last year with the big expansion update, we'll see a nice influx of new players and then also bringing back, reactivating a lot of the lapsed players. So we expect to see a nice uptick in our user base and engagement. And there are new content and new features that are rolling out with this update next week that is meant to really provide additional ways for players to be able to engage and enjoy the game. But alongside that, there will be additional options for people to also spend So there's mounts coming and there's a number of other very cool gameplay related enhancements that I think players will really enjoy. And combination of all that is what we're looking for, not only an increasing overall active user base, but also monetization that goes alongside that.

speaker
Fredrik Rutén
Deputy CEO and CFO

What should we expect from petrol going forward? Will it be profitable following the latest cost optimization?

speaker
Ji Ham
CEO

That's the expectation. You know, I think, you know, unfortunately, we've been saying this for the last few years, but at the same time, gaming market on the sort of lower to middle sort of tier has been more challenged versus the big guys, right? So on the marketing side, it tends to be where a lot of the gaming spend first gets pulled back. But nonetheless, we're seeing positive signs. They're continuing to lock up additional contracts with some of the big publishers. They tend to focus heavily on AAA guys, whether it's Activision or Take-Two's of the world. They're seeing good results there. So in terms of revenue uptake, additional opportunities on contracts, et cetera, those are becoming more firm and growing. And along with that cost cut that we just recently implemented, we expect them to be at a profitable level and then be able to sustain that going forward.

speaker
Fredrik Rutén
Deputy CEO and CFO

Thank you, Ji. I think by that we close the Q&A session. And if you have any further questions, you can continue to email the investor relation email address and then we will answer you in due time and with that I think this presentation is over so we thank you all for listening in

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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