2/9/2022

speaker
Operator
Teleconference Operator

with teleconference q4 2021 today i am pleased to present ceo martin carlison and cfo jacob kaplan for the first part of this call all participants will be in listen only mode and afterwards there'll be a question and answer session speakers over to you good morning welcome everyone to the presentation on of evolutions year and report 2021

speaker
Martin Karlsson
CEO

My name is Martin Karlsson, and I'm the CEO of Evolution. With me, as always, I have our CFO, Jacob Kaplan. I will start with some comments on our performance in the quarter, whereafter I will hand over to Jacob for a closer look at our financials. After that, I will round off the presentation with an outlook for the rest of the year, and then we are happy to take your questions. However, before going to the next slide, I want to comment the picture you now see. It's a real photo of one of our latest astonishing studios. It's a studio coming from a gold bar roulette, and this is just awesome. The game and the play experience and the new logic in this game is something really extra. I just want to point that out. Thank you. Now, next slide, please. I'm very satisfied to be able to present yet another strong quarter for Evolution, driven by the entertainment of end users and the increasing preference of those. The products we launched during the year, in combination with the continuous strong market development and global demand, have contributed to a very high growth rate. Furthermore, we also experienced strong results from the investment in increased duty capacity. In the end of the quarter, we had over 1,000 tables live, resulting from an increase of 300 tables during the year. These factors, in combination with a constant pursuit of cost efficiency, have a positive effect on our margins. While we had operational challenges due to the pandemic, the truth is we also learned a lot. It proved that our business model is resilient and that our customer base gets stronger every day. We also had to learn how to adapt to new situations as a result of the pandemic, and we proved that we are in the forefront of innovation and creativity. Our aspects of the Other aspects of the pandemic are also that it made people more comfortable with video streaming and that most people improved their connectivity from remote locations such as your home or even when you're on vacation. The pandemic has simply increased the worldwide connectivity and pushed bandwidth and latency to new levels, which in turn creates a very good fundament for the future of our games. During this last period, we have also, with our cutting-edge technology and innovation, been able to appeal to entirely new player demographics and engage new player types. Regulation of online gaming continued to gain ground all over the world. On the first day of the quarter, the newly regulated Dutch market opened up, and we are already powering an absolute majority of the licensed operators. We expect that the Dutch market to expand further as the number of licenses increase during 2022. It's important to note that already in December, the regulated Dutch market passed the pre-regulated levels. Our growth in North America is a great opportunity. In October, we launched the R&G Games in Connecticut, while live games will be launched in the near future. Also in the quarter, we went live in the regulated province of Ontario with OLG, the Provincial Lottery and Gaming Agency. The market for commercial operators in Ontario is planned to open in April. In the quarter, we also announced that we were first to market with Live Casino in Argentina's newly regulated business at Buenos Aires province. With Colombia already regulated and live with evolution and more provinces and countries working on regulation, Latin America is a promising market. After the end of the period, we renewed our existing agreements with Fundual Group to become Fundual's selected provider of Live Casino across the entire U.S. We have invested significantly in the U.S. market and will continue to do so in the years to come. As I stated before, the demand of our products is truly global, and we are expanding our studio capacity in all locations. Coming out of Q4, I still see that we are undersupplying to the demand, even if we double the number of employees during the last 18 months. Again, I reiterate, we will continue to expand with high seed throughout 2022. Now, let's move to the coming slides and see the effect on numbers and products of all our efforts. Operator, next slide, please. I'm pleased to present our strong results for both the quarter as well as the full year 2021. Operationally, it's been a very hectic year for us, and in the fourth quarter, we continued the momentum from the previous quarters. Revenues increased by 69% to over 300 million euros. EBITDA increased by 150% to 207 million euros, corresponding to a margin of 68.9%. The margin for the full year ended on 68.7%, slightly above our guidance for the year. In a year with such strong expansion, I consider increasing margin 2021 as an achievement. In 2022, we continue to invest in our expansion, both in studios, in games, but even so, I expect that we will be able to strengthen the EBITDA margin for 2022, ending somewhere in the range between 69% and 71%. In this context, it's important to state that investments will continue to be high, margin might vary quarter on quarter, and if there is a trade-off between growth and margin, we will always prioritize growth. Live Casino delivered a very satisfactory growth of 49% compared to the Q4 last year. R&G revenue amounted to 62.9 million euro with a growth of 9.4% compared to the combined revenue of NetSense and BTG during Q4 2020. Moving forward into 2022, the path to growth within R&G will not be linear and I expect the growth rate to vary through the next couple of quarters. With a fantastic pipeline of slots in 2022, together with a new technical platform, I have high expectations for growth in the little bit longer time perspective. All in all, fantastic numbers, and I'm very pleased with our financial performance in the fourth quarter, and we are definitely well-placed to deliver a strong 2022. And as always, we will relentlessly further strengthen our market share and continue to widen the gap to competitors. Next slide, please. best spots is to be seen as an indicator of activity in our evolution live network the number of best spots from an end user amounted to 20.9 billion which is a phenomenal increase of 15 from q3 and compared to q4 last year growth of 37 the general play activity has continued to increase in the and the play activity in the beginning of q1 has actually accelerated further Crazy Time continued to conquer the world and is one of the biggest success stories in online gaming of all time. In Q4, the game saw exceptional play activity growth combined with a very high user preference with millions of unique players enjoying the game. It can also reveal that the game generated some huge wins for players during Q4, with multiple mega payouts. The top five wins alone paid out 50 million euro in a quarter, the biggest one being over 20 million euro, making it the largest non-progressive payout ever in the online gaming world, benefiting thousands of players. Next slide, please. Expanding our student capacity means that we need a high recruiting pace, and in the quarter we hired about 1,200 new employees. Increase in stock 2021 amounted to 3,900, corresponding to an increase of 41%, but if we extend the perspective to end of Q2 2020, an 18-month period, evolution doubled in size. Expansion at this rate is very costly, but even more important, to double a company of the size of Evolution in 18 months takes energy, ambition, and pure will. Most would even say it's impossible, but when you see this, don't forget that it's the way everyone in the Evolution team push forward, doing and create what others dream of. At the end of the purge, we were more than 13,000 evolutionaires, and we will continue to increase headcount. Recruitment is therefore one of our key processes, and the well-being and development of our employees is key for evolution. We are a company where everybody should feel welcome. We constantly and every day work to be better and see education and development of everyone as a core process. We are demanding and fair and want to create a unique work environment guided by true and really sound core values. I'm humble and very proud of all employees that make up this fantastic company. Operator, next slide, please. 2022, the year of product and innovation. We kickstarted it yesterday with an online event where we introduced 25 new fantastic games. Before the end of this year, we will launch 88 new games in total. It's a record number of releases from Evolution in one year, and it showcased the breadth of our exceptional portfolio. We need to innovate. We need to entertain. We need to deserve the end user's time. We need to develop games for the future. No one can believe that continuing doing the same thing for the coming five years will make the future and end users happy. Don't copy. Develop. Don't take for granted. Move with desire. The end users of tomorrow will be picky and have loads of options. Evolution's DNA is to continue to create the games of the future, entertaining these end users. One thing we should think of, as we all know it, the future will be different from the present and standing still will not make your success. Evolution has completed a series of acquisitions that have further strengthened and diversified our comprehensive content and technology portfolio. All fitting our strategy where all parts have a role to play. Together with one stop shop, the seamless and flawless single point integration, the new lobby will help our customers to thrill their users. With one integration through our fantastic new lobby, all evolution content will be delivered seamlessly to operators all over the world. When you see our products for 2022, don't forget that we have put desire, sweat, and tears into it. Thought of each part, making it worth something, pushing the boundaries. That's who we are, relentlessly pushing forward. Next slide, please, operator. First games launched this year are Peak, Baccarat, and Backboom. Peak Baccarat is a unique and revolutionary version of classic face-down Baccarat. because it's the only Baccarat in the world that lets the player take a peek and increase their bet after the normal betting time is over and some of the cards have been dealt. BackBow is sort of a simpler version of Baccarat but with a unique twist. It's played with dice, not cards. Same quick-fire dice, more excitement and payouts up to 88 to 1. In BackBow, the team and everyone involved has brought our are the best in Baccarat and SICPO and we are seeing one of the most successful launches in recent times. In our RNG vertical, with our world-class slots offering an IP, I'm confident that we will reach higher growth for RNG. However, the road to increased growth will not be a straight one and I expect growth rate to fluctuate in the year to come. some of the slots we launched in 2021 were successful and well well received by players however in 2022 we need to continue to deliver equally successful games as in 2021 but at a higher pace with 88 new games this year i have high expectation for the full year yesterday nick robinson ceo of btg said that 2022 is possibly the most exciting year in a 10-year history And with action-packed online slot games based on TV show Night Rider from NetSant and Narcos Mexico from Red Tiger, we will deliver the best and most innovative slots in the world this year. I'm very glad that DigiWheel has recently become part of Evolution family. DigiWheel is the world's first rotating HD digital gaming wheel and one of the most innovative products ever created in the casino world. The device is unique and all casino operators, offline and online, can enjoy the most successful wheel game ever created. The Evolution roadmap of 2022 is simply the best one ever. Next slide, please. this slide shows the breakdown of revenue by geographic region we continue to see an increased demand for online casino across the globe we expanded the number of tables with over 300 during the year however the demand is so strong we are still underserving in several markets in asia we saw continued growth with amounted to 128 percent for the full year We have been successful with tailored content for this region and its players. The new product launches of games variation of Bakara, as well as other games with an Asian flavor to them, have worked very well. North America is also growing fast with a year-on-year growth of about 205%. We see good potential in the North American markets, and expect continued high growth rate going forward. We don't focus on guessing on which state will regulate next. For us, it is still fantastic opportunities in the states that all are regulated, and we see growth rates on high levels going forward. European markets in general have a slower growth than the North American and Asian markets due to both regulatory changes as well as that they are more mature. However, we still see good opportunities in Europe. The rest of Europe had a year-on-year growth of 65%. The Nordics and UK are about the same size, with the year-on-year growth in the UK amounting to 85%, and in the Nordics amounting to 146%. The growth year-on-year can, on these two markets, to a large extent, be attributed to the acquisition of NetEnt, which has a strong position in the Nordics and the UK. Other, including South America, Africa, and the remaining part of the world, shows good growth of almost 73% year-on-year. Revenues from regulated markets increased to 41% in Q4, Now, I will pass on to Jacob for a closer look at our financials.

speaker
Jacob Kaplan
CFO

Next slide, please. Thank you, Martin, and good morning to all of you on the call. We'll now move on to a couple of slides with a closer look at financial development during the period. I'm on slide number nine. Revenue amounts to €300 million in the fourth quarter. That's made up of €237.4 million related to our live casino product and €62.9 million from our R&G games. We're happy with the development of both product lines in the fourth quarter. Compared to the same quarter 2020, live casino increases over 48%. This compares well to the pre-pandemic growth rates from 2019. And R&D revenues increased just over 9% compared to the performer figures for the fourth quarter 2020, meaning including big-time gaming and Netdent for the full quarter performer. uh total revenue compared to the reported revenue q4 that is the 177 million euro that's shown in the chart here that growth is 69 percent i would say rng development is in line with our expectations from earlier in the year our ambition as martin pointed out earlier is to increase growth and reach double digit growth during next year but i see that uh realistically i see us reaching that more towards the end of the year If you look at the numbers, 10% growth compared to Q1 2021 would mean a bit over 67 million euro RNG revenue in the first quarter of this year. And as you see also in the table here, RNG revenue has been relatively flat over the quarters this year, 61.2 in Q1, up to 62.9 in this quarter. So it will take a few quarters to get growth up and achieve sustainable double-digit growth, and I don't see us hitting 67 million euro in Q1. However, as Martin mentioned, we feel good about the roadmap and any increased growth will start there with great gains that players enjoy and come back to. So we'll take it step by step, but don't expect a linear increase of the growth percentage from Q4 into 2022. EBITDA for the quarter amounts to 206.9 million euro and an EBITDA margin of 68.9% in the quarter. This is in line with our latest margin guidance from Q3, a margin exceeding 68% for the year. Also mentioned last time we spoke, and Martin pointed it out earlier on the call, we are in a period of very heavy expansion. We end the year with over 1,000 tables in operations. We're investing in all studios, adding more staff and more capacity than we've ever done before. North America is one area where we'll continue to expand all functions of the company, We are moving towards 2,000 staff. We see fantastic long-term potential in the market, and we're really building for the future there. The expansion, however, does drive costs and will affect margin sum during 2022. For the full year 2021, we reached an EBITDA margin of 68.7%. Margins have been relatively stable this year, around 68%, 69% each quarter. Q3 was a notch higher at 69.9%. Margin full year 2021 is up significantly from 2020. For full year 2020, we had 62.7% EBTA margin, so almost six percentage points up. uh for full year 2022 we don't expect the same step up in margin and as pointed out earlier we see that we can reach a margin full year 2022 in the range of 69 to 71 so that's our guidance for 2022 and i'll repeat that as we've done so many times that we'll prioritize growth over margins if we're faced with that trade-off all right operator let's move to the next slide please This slide shows our P&L in a bit more detail. From the top, live revenue of 237 million euro in the period October to December 2021, and R&D just under 63 million. We covered the developments in this period compared to same period prior year on the previous slide, so I won't repeat that here. This slide, I should point out, also shows the reported figures for 2020, so no performer adjustments in the 2020 columns on this slide. Full year 2021, live revenue is 839 million euro, and that is an organic growth compared to 2020 of over 54% for the full year. Total revenue is 300 million euro. That's an increase of 69% compared to the reported revenue for 2020. And looking at the full year, revenue amounts to 1 billion 68 million euro, an increase of 90% year on year. And then that, of course, includes both organic and acquired growth. Moving down to expenses, since there's no pro forma here, the addition of our required businesses during 2021 is, of course, a part of the explanation of each of the lines, but then also our live casino operations have increased in expenses, so it's both effects here. Moving through the lines, you can support personnel expenses amount to 65.2 million euro. That's an increase of 16.6 million euro. compared to the same period last year. Appreciations amount to 22.4 million euro, that includes about 10.5 million euro in amortization of intangibles related to the acquisitions of NetEnt and Big Time Gaming. Other operating expenses, that includes a number of items, consumable equipment, communication costs, consultant royalty fees is a big part of that. The line amounts to 38 million euro in the quarter. The corresponding period 2020 here includes 19.4 million euro in one-off restructuring costs. So adjusted for that one-off item last year, the increase is 14.6 million euro in this quarter compared to the same quarter 2020. And that instead of the reported number that as you see here in the table is actually higher in the same period 2020. Summing up total operating expenses total just over 115 million euro for the period October to December 2021 and for the full year almost 415 million euro an increase of 71 percent compared to the reported figures of the same period last year. Operating profit sums up to 184.5 million euro in the quarter Our tax is at 12.7 million euro in the quarter. That's a tax rate of 6.9%. For the full year tax rate is 6.5% and that's up from just under 5% in 2020. So slight increase there. And all this sums up to a profit for the three-month period of €171.6 million, which equals an earnings per share of €77 per share for the quarter, an increase of 89% compared to the fourth quarter 2020. A full year earnings per share is €2.73 per share, an increase of 81% from the previous year. All right, let's move on to the next slide, please. Before I hand back to Martin, we look at cash flow and financial position. Starting with the chart to the left in the slide, this shows development of capital expenditure. The gray part of the bars represents investment in tangible assets. That is mainly our studio construction. It's a step up this quarter from previous quarters to almost 14 million euro. Main driver of the increase is our investment in our North American studios. We're expanding in all studios and as pandemic restrictions have slightly scaled back, we've been able to increase the pace there during the period. As we mentioned earlier, we continue to invest heavily, not just in the US, but in all studios. And other ongoing projects include the new studios in Madrid and also in Armenia, as well as our fourth US studio in Connecticut. So lots going on in pretty much all locations. The blue part of the bar is investments in intangible assets and is related to development of new games and features to the platform. It's 8.4 million euro in the quarter, that's up a bit compared to the same quarter 2020, but now also includes development of NetEnt, Red Tiger and big time gaming games. Yesterday we presented our 2022 roadmap and I'm sure many of you saw it or will see it and you'll see that we launched close to 90 games this year. So investments in intangible assets are also set to continue at a high pace. CapEx for the full year 2021 amount to 60 million euro, which means that the pickup in pace in Q4 meant that we actually reached our full year guidance of 60 million euro this year. And looking ahead to 2022, estimate that we will have a CapEx of about 90 million euro. So more or less maintaining the current level that we're seeing in the fourth quarter. All right, moving on. In the middle of the slide, we show operating cash flow. Cash flow was good in the quarter, over €156 million, slightly lower from Q3 due to, among other things, the higher investment. Cash conversion percentage on a rolling 12-month basis is 75%, so still at a good level. And then finally to the far right in the slide, quick look at the balance sheet. 421 million euro in cash at the end of December. Out of that, 303 million euro is the proposed dividend for 2021. We also have roughly 66 million euro that will be used for the compulsory buyout of the remaining NetEnt shares that did not come with the share offer last year. That will take place now also during the first quarter. And we also have about 80 million euro remaining in the share buyback program that was initiated in December. So that will also continue now. all these payouts considered we will reduce our cash position during the first half of this year but we maintain a good cash flow and an overall strong financial position that was the end of my prepared comments i'll stop here hand back to martin and we'll take questions thank you while i'm on slide 12 last slide before questions and thank you jacob a few words to conclude this report presentation 2022 will be the year of product and innovation a great year started

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