1/17/2024

speaker
Daniel Hasselberg
CEO

Hello, welcome to the presentation of Mag's Q1 report. So we're going to talk about September to November. And after the presentation of the report, we'll have a Q&A here and later throughout the day on X as well. But here to present today is me, Daniel Hasselberg, CEO of Mag. And me, Magnus Verklander, CFO. So let's jump into the content of today's report. So the big highlight for us is, of course, that We announced that Crossel, our new game, is going to soft launch or is in soft launch now. So we announced that in December and we made it available in the US a couple of days before Christmas.

speaker
Magnus Verklander
CFO

And today we're filing another strong profitability quarter to the books.

speaker
Daniel Hasselberg
CEO

A few words about CrossL. This is our new game that we've been working on last year. It's a multiplayer crossword game. Since it's only available in the US, I want to share some screenshots so you can see how it looks. It's a multiplayer crossword game so you and another player play on the same board. And it's also a lot of fun inventions here in terms of bonus points on the board, but also you can use hints and also the swap mechanic that we've used successfully in Wordsy. And the progression is kind of in the form of a light decoration game with a travel theme. We see super strong engagement amongst the players, and that's what's driving us, of course, to move this to soft launch. And if you summarize the opportunity we see here, crosswords is really an evergreen category of games. So people have been playing crossword games for like 100 years or more. We also lean on Mag's own track record of making multiplayer word games all the way from kind of Rustle 12 years ago to Word Domination and WordC, of course. So yeah, super exciting to have this game out in testing now in a market like the US.

speaker
Magnus Verklander
CFO

Yeah. And from day one, a key aspect of this project across the project has been to repurpose the words in learnings specifically around conversion and the in-app economy. And it's been early results from this that's been part of the software decision and our excitement over over the game. And it's also a foundation for our future organization doing a soft launch.

speaker
Daniel Hasselberg
CEO

And what's happening now? We take a game to soft launch. What does it really mean? So it's kind of twofold here. It's about optimizing the marketing. Pre-soft launch, we have just a few ad creatives. So we run basically the same ad and we buy a few hundred players for every update to see if we're tracking in the right direction and so on. But it's not focused on marketing. It's more focused on making sure the product has kind of the key ingredients that we need to see in terms of engagement. Now it's broadening, so we're going to test a lot of different ad creatives. finding a product market fit, what's the messaging here to make sure people understand what the game is about and be excited about the game, and also testing all the main user acquisition channels. So this is now moving into a lot of work from the marketing side of things. And then obviously the product team needs to continue to work on refining features, adding more stuff to the game, more events, more content, and make sure we have There's a lot of content for the players to play through. And in terms of kind of evaluating how the game is performing in the soft launch, then it goes from looking at just kind of retention numbers or conversion to payer. Now it's the ROA, so with the return on ad spend. So we want to see how many percent of the invested user acquisition money do we see after seven days and 30 days and 90 days and so on. So it's kind of building that confidence in that we can invest profitably in this product. So that's a soft launch now to make sure marketing works and that the product can support marketing and looking at kind of building predictive models for the return on ad spend. And yes, with CrossL we now have a new game on this slide, which is great. So in the new games we have CrossL, but I think it's also worth mentioning that we have other stuff coming in the pipeline as well. So our kind of modular way of building games has meant that events that we're running in QuizDuel or in WordSeek could also be core mechanics used in new games. And we can also kind of use different metagames with different core mechanics and swap around since we're building modularly. So that makes us much more efficient in game making. So we have high hopes of getting more games out testing this year and hopefully more soft launches as well during 2024. And on the growth side, as we know, like when UA went down in volume end of Q3 and in Q4 and in this quarter as well, Wersi obviously shrinks in revenue, but it's been very stable now. So like end of Q4 into Q1 stable and actually growing a bit in Q1. And Quistio always stable, slightly growing game. So that's kind of the growth part.

speaker
Magnus Verklander
CFO

Exactly. And on the right hand side, as always, we have our live ops and other games turning over roughly 100 million or just above per year. It's our long term, stable, high retention revenue streams with good margins. And they're generally run by our live ops team in Brighton. Yes. And looking at our KPIs, starting out with the audience KPIs and specifically with our user acquisition, which is down significantly year over year. And it's definitely on the level where we're not comfortable and we want to get this higher and it's a focus part of the entire company. And the reason for the lower levels is that we haven't found the volumes we need at significant ROIs during this quarter. This plays into our DAO doubly in a way. Both the level itself doesn't help not having users coming in, but also the value of users is high, so the number of them will be lower with the same spend. Despite this, DAO is relatively flat over the last four or five quarters, so this quarter is down from 1.2 to 1.1 million. And we also have ARPDAU on this slide, which is down year over year, still on a high historical level. And the connection to the UA is that the influx of the higher value user for WERDSE is lower this quarter than the same quarter last year, and that will affect ARPDAU. On the other hand, WERDSE is a much stronger game today with the a bigger audience and a higher monetization and still holds the Orbital up together with the broad portfolio, which is also stable or generally improving.

speaker
Daniel Hasselberg
CEO

Yeah, compared to a few years ago. Exactly. And I think it's important to emphasize here, the products themselves are stronger. It's a dynamic with UA, the number of new high value players, as you mentioned. Yeah.

speaker
Magnus Verklander
CFO

And on the financial KPIs, the UAE will also play a big part. So our net sales is down year over year, strongly connected to the volume of the spend around these quarters. Contribution as a consequence is up significantly to 55 million, which is almost record level for the company, which plays into the EBITDA, which is back to where we expect it to be on the stable situation on these levels. Also setting the scene for a good profitability and a strong cash flow. And our cash balance at the end of the quarter is 128 million, which is more or less back to where it was before the push of UEA during last year.

speaker
Daniel Hasselberg
CEO

Yes, so talking about that, here's kind of the pattern where we see how top line revenues and the profit margins fluctuate over time. And what you see here when you look at it at the same time as the user acquisition investments is kind of correlated very strongly inversely. So pushing UA up, profit margins go down, but they come bouncing back when UA spend levels are lower. I think a few things are important here. One is, as you mentioned, the cash is back to where it was. The predictions for the UA spend They performed as we predicted. The money is coming back. We're going to make money from those UAE investments. So it's already back in the bank, but there's continuously going to be years of spend from those cohorts that we were acquiring. Also important here, I think, is how quickly the growth came from, as we see in this picture, from 14 to 22 to 43 to 51 million. When you see a window open in terms of UAE potential, we can see in the predictive models It can quickly go to ramp up and create growth for the company and future profitability. And there's no real kind of macro changes between when we were at the 40 million level spend and where we are right now. So it's like it's no introduction of IDFA or anything like that that was prior to this. So we don't see anything really that would stop us from finding a new window or opportunity and invest again. So this is more the market dynamics of how competitive our games, what are other people doing, what's the kind of the competing spend in the market and so on. And that fluctuates over time. We know that. So we hope both WordC and of course CrossL and so on will be able to invest much more behind those games again. This can go quite quickly. So to the core that we control ourselves, we can build better games. That's what we're doing now with CrossL and the other stuff in the pipeline, of course, the live games, but also the opportunity to look at M&A. So there's a lot of interesting things. We're always in different dialogues and having a good cash position is, of course, an opportunity here when it comes to finding potential games or studios to acquire.

speaker
Magnus Verklander
CFO

Yeah, and EUA, as always, is an important growth part, and we have to rely on our models, and we do. And this quarter, we couldn't find the volumes, but we're continuing to work with it, and we expect that to be coming back.

speaker
Daniel Hasselberg
CEO

Yeah. And of course, a big part of the company work on live games and improving the LTV for those games. There's a lot of exciting stuff going on. We mentioned in the report of stuff we've done in QuizDuel, for example, that's really bumped up the game to a new level in terms of performance. And there's a lot of more exciting stuff coming out in both Quiztool and Word Studio in the next few months as well. So there's a lot of stuff going on when it comes to serving our current audience as well. So growth can come from that as well as increased user acquisition. So looking, where do we stand right now? Like after kind of the big bump of UAs kind of come down, we see words destabilizing, but now at a higher level than before that bump. And Quiztool always stable and slightly growing. And then we have the soft notch of Crossl, which is of course really exciting, both from kind of marketing standpoint and product development standpoint. And then the pipeline of new stuff where we're building in this modular fashion. So there's a lot of stuff that we are, Very excited about internally at MAG and now we need to get these games out and scale them up and so on and show that what we've been working on. So with that, I think we conclude this presentation and see if there's any questions that come in now during the live stream. And in addition to that, as always on X, we're going to look at whatever questions come in throughout the day and then we'll help out and answer anything the best we can on that platform. uh okay will would it be an option to liquidate the company collect terminal revenue from the ongoing games portfolio if not what measures could be taken to finally start generating shareholder instead of stakeholder value so that's absolutely not our intention to to kind of terminate what we're doing just collect the future cash flows we believe that investing the cash flows from from our successful games portfolio into building company to the next level in terms of getting the next words in so on out that's our business plan and that's what we talk about quite frequently about kind of our financial goals to get the company to 500 million revenue pace and a 20% EBIT margin. We are slightly too small right now. That's why we like you see an EBIT of like 5% EBIT at 25% at a steady state. It's because this volume is slightly too low. So this is not our end goal. So we're reinvesting in building the company to a bigger and more exciting state where more of the contribution in percentage will end up on the bottom line. So that's where we're heading. Okay. When do you expect to know whether Crozzle is viable for global launch? So this is a good question. If you look at kind of industry peers and our own history and so on this this could be a quite a big span from from a couple of months to to more than half a year so where do we stand in in that time span with cross all i'd say we we're counting in in months and not years obviously so i think by the next quarter report in three months we'll know much more maybe we even there or at least we'll be much more well informed so Like right now, the next update of CrossList coming out, I think tomorrow, and then we're going to start adding more marketing channels and so on. Then it takes a bit of time to build just to get data on the game with a new marketing channel to see what's day seven return on ad span and day 30 and optimize against that. So at least a few months. And then of course, the stronger early signals, the faster we will be able to go. But throughout this spring, we'll know much more about how the game develops. So very exciting. You invested the possibility of buying back shares. Did you find any way around the obstacle that existed? We've seen examples of companies doing some kind of workarounds around the fact that you cannot buy your own shares on First North. So I think you could do it and then it's more the question is this what we should focus on and is it the right thing to do? We talked to some of the bigger shareholders in the company to see kind of what's the interest here and we haven't really found any momentum around this. But we know there are some solutions that might be possible to do but it's not how it's meant to be handled on First North at least that's what we know. Okay, I think that was the end of the questions coming in during these minutes of live streaming. But again, we'll look at X and see what comes in and answer anything we can throughout the day. Thank you so much for watching.

speaker
Magnus Verklander
CFO

Thank you.

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