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7/31/2025
Hi, I'm Anders. I'm the CEO of MOBA Network, and thanks for watching this presentation of MOBA Network's results in Q1. MOBA Network owns and operates a diversified portfolio of gaming community platforms, in-game apps, and a multi-channel network of video content creators. Our vision is to become the go-to destinations for gamers and creators worldwide. We reach more than 220 million gamers every month, and we engage users across the world's most popular games. Our products serve as a layer in the gaming ecosystem that provides gamers with content, data, insights, tools. In essence, gamers can level up their game by using our products. We primarily monetize through advertising, but we're heavily focused on increasing subscription-based revenue. After three record-breaking quarters, we didn't manage to meet our expectations in Q1. Revenue versus same period last year was down 4%, 66 to 64 million. EBITDA down 26%, 10 to 8 million. EBIT versus same period last year down 64%, 4 to 2 million, and cash flow from operating activities before changes in working capital was down 3 million. Our LTM numbers quarter by quarter remain strong. Revenue is up 12% compared to Q1 24, LTM EBITDA up 45% compared to Q1 24. So Q125 has been about navigating headwinds and also advancing our long-term growth agenda. Seasonally, Q1 is a week quartered, but this was also amplified by global economic uncertainty and US tariffs. We also did see lower engagement in key products, especially our products that are connected to the game of League of Legends. Our product and tech team are pursuing a very ambitious product roadmap and working hard. We've managed to add more direct sales partners, we've optimized our ad setup experience across many products, and we also launched a new cross-promotional program utilizing the fact that we're a network and that products can cross-promote. We're spending a lot of time focusing on enhancing Purifacer as a product. It's received many updates and also two major features were launched in Q2 and many more are to come. We're also developing a number of features that will be fueling our subscription offering. We'll start to roll out already during Q2. Union for Gamers saw its fourth consecutive quarter of growth. So revenues up 6%, up to 47 million, and our creator base has grown to 749 creators, up 7%. We managed to add new high margin revenue streams. Our fintech service to grow towards creators is a great example, up 518% year on year. I would like to introduce Mobiforge. It's our new innovation hub created to drive fast product and feature development. It's an agile team with a fail-cheap mindset for rapid experimentation. This is our way of future-proofing growth and diversification, and the team already has its first product looking to launch in Q2. To sum this up, there's significant uncertainty in the macroeconomic environment. Our products and tech teams are working hard to increase traffic and active users. UFG saw its fourth consecutive quarter of growth, and we've launched MOBA Forge to drive faster innovation in product and feature development. We're also heavily focused on Purifacer's subscription offering, and we'll start rolling out more paid features in Q2. Thank you very much.