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4/29/2025
Good morning everyone and thank you for joining us today to discuss the results for the first quarter of 2025. My name is Anton Gorman and I am the VP of Invest Relations at MTG. With me and hosting this call is our CEO Marie Redin. After the end of the presentation there will be an opportunity to ask questions, which you can do over the phone if you prefer or via the web chat. If you're dialing in, please follow the instructions from the operator, otherwise please use the online form for your questions as usual. Thank you and I now hand over to Maria. Maria, please go ahead.
Thank you Anton. Hello everyone and thank you for joining us today. Q1 was a historic quarter for MTG and in February we successfully closed the transformative deal to acquire Plarium. We consolidated the business from the 1st of February and I'm very excited about the opportunities that this acquisition creates for our group. The deal significantly strengthens our game portfolio. The biggest addition is of course Raid Shadow Legends, which is one of the clear category leaders in the turn-based RPG genre. But also our lineup now includes games like Mech Arena and Merge Gardens, which we're very excited to have on board. Plarium is also more than its game. They have their own suite of strong proprietary taken tools like the Go game and the Play & Play platform. And we've already began to work to evaluate the opportunities for the commercial synergies and the improved collaboration in key fields like business intelligence, marketing and games distribution. There is indeed a lot to be done across our expanded groups in regards to knowledge sharing, industry knowledge and consumer insights. And we are firm believers that both our original studios and Plarium will be able to benefit of the combined merger. I truly believe that we can achieve great things and be even better together as a scaled global gaming group. There will be a whole lot more to say about Plarium and we continue to plan on how we can be better working together. And we will tell you all about that as we host our Captain Markets Day later in the year. But for now, let's look at the first quarter in more detail. I'm very happy to kick off the year by delivering a 6% organic growth. We continue to both deliver strong live ops and in-game content in our games. We also continue to scale our key new games to ensure that we can deliver future growth, not just today, but also tomorrow. And these games include the Warhammer 40K Tacticus, Heroes of History and our localized world games from PlaySimple that we now on-board on a geo expansion. We consolidated Plarium from the 1st of February and we therefore reported 2.6 billion kronor in net sales for the period. And with an adjusted EBITDA of 660 million kronor. This amounts to a 24% operating margin in a quarter where we continue to have high levels of UA spend on key established and new titles from our original studios. We generate 143 million kronor in free cash flow in Q1. That means delivering a 56% cash flow conversion for the 12-month period ending 31st of March 2025. This is indeed lower than the elevated cash conversion levels that we reported throughout last year. But it's still comfortably within our current long-term guided range of 50 to 60%. The Q1 levels reflected significant working capital adjustments during the second half of last year, which were then partially reversed as we now entered into Q1. Thus leading to the negative working capital in the quarter. In addition, our cash conversion was also affected by higher tax payments and the non-cash IFRS adjustments of deferred revenues that occurred in Plarium after the closing of the acquisition. Moving forward then, let's have a look at our sales in the quarter. Our revenues in reported currencies were up 77% year over year and this is a result of the consolidation of Plarium. In this quarter we did see a negative impact from the currency effect as the kronor has strengthened and the total sales in constant currencies were therefore up 79% year over year. As we mentioned on the previous slide, we delivered 6% organic growth, which underscores the strength and the focus of our original portfolio and the live games. Going down into further details, let's look at the performance of our gaming franchises. As you can see from the slides, we are showing Plarium's games as a separate franchise and you can expect us to do this also for Q2. Our plan thereafter is to present a new reporting structure at our upcoming Cap the Market's Day and therefore Q3 results will be the first quarter when we then introduce the new way of reporting. If we then look at our original gaming franchises, I'm very happy with what we delivered. As always, there is more work to be done, but I think we demonstrated a very strong quarter. And it's also worth keeping in mind when looking at the sequential performance that Q4 is seasonally the most important quarter for our games and in combination we also did have a very strong Q4 last year across the board in all companies. Normally, on the other hand, Q1 is the seasonally smallest quarter for us. Sales for the World Games franchise were up by 7% year over year despite relatively tough comps last year. This reflected the continuous success of the geographical expansion of our World Games in local languages, combined with very attractive content and feature pipeline for the live games. And this was supported by the increased user acquisition spending for all key World Games. The digital ad market is now also operating on a like for like basis after Google's transition last year to the real time bidding that took place in Q1. Strategy and simulation franchise were up 10% year over year. This strong performance was driven by the continued growth in the Warhammer 40K Tacticus, which is now going into this third year of being. And Heroes of History was also soft launched in Q3 last year. Tacticus continued to scale well thanks to updated stream of new game in content and Snowprint is also focused on diversifying the revenue stream for the games. Tacticus is now also available on PC and Mac and recently launched the Tacticus Store, which now generates over 5% of the game's revenues in March. Heroes of History is still in a very early stage of its development and the team is continuously adding new content and characters to drive player engagement. Fortress of Empires, which is our second largest game after the addition of Raid Shadow Legends, was down slightly year over year despite the very active and rather successful content calendar with three in-game events. It's quite exciting for it to celebrate its 13th birthday this year and we continue to have a dedicated and passionate players community around the game, which of course we continue to nurture over the long run. Sales for the Tower Defense franchise were up 3% year over year. It's also worth noting that the sales were up by 15% from Q4. This strong performance reflected the launch of the Legends expansion for the Bloons TD6. This expansion offers players a totally new way to play the game. It has been very well received by the player community and it's something we can continue to build on in future updates to the game. Ninekivi's new title, Bloons Cornstorm, that was soft launched in the end of last year, is still in early stages of its development. The team is beginning to start doing small marketing tests and as I see the right rejection, they hope they're going to be able to start to scale the game further. Racing franchise sales were down 12% year over year and it's driven by declining sales from some of the legacy games and also the active decision to move resources and focus from Forza Customs to the new title Match Creek Motors. Match Creek has been developed by using what the team has learned from Forza Customs, but it aims to rather offer a more casual match-three experience, still based around cars, targeting an older demographic. We also continue to be happy on how well Formula One Clash is performing. The game delivers strong performance in the off-season and this is thanks to the focused efforts by the team to draw player engagement with strong key content. And of course we look forward then to the new season reset coming up with it soon. Players games continue to contribute two months now in Q1 results and it amounted to just over one billion krona in Q1. Raid Shadow Legends celebrated its sixth year anniversary with a large in-game event called the Festivals of Creation. This was well received by players and resulted in March being the fourth highest-grossing month ever for the game and it actually delivered an all-time high revenues for a single day within the month. Raid was also expanded with five new champions inspired by Alice in Wonderland, which further boosted engagement. The other games within player make Arena received a St. Patrick's Day celebration event and launched a new in-game season with new weapons, a new map and new skins. And further on the casual side, Merch Gardens also continued to expand LiveOps in the quarter and the team launched a Valentine Day event with a wide variety of content and introduced a new game mode and a new monetization system. So that was a more established game. So if we then look at the new games pipeline that covers both new games and upcoming projects across our portfolio. Today we have 20 games in early scaling or early development. Thirteenth of these games are already fully available on the AppStores. And if you take these together, this game represent 13% of our total group revenues in Q1, driven mainly by Warhammer 40k Tactics and Heroes of Histories, which I talked to you earlier about. We further than expect Nidahkibi to launch Fightland, which is a new IP later this year and also Zombie Assault Resurgence, which actually builds on a very successful IP they previously launched, Zombie Assault IP, and that is coming at the end of the year. I also mentioned earlier talking about Hutch that we launched a new title, Madge Creek Motors in Q1 now, utilizing the learnings from Forza Customs and still very early days on the games and they monitor in the KPIs whether we can scale that up further or not. And last but not least on the player side, they have several games in the development and continue to evaluate and improve the performance of the new title Elf Island, which has been soft launched for quite some months now. And then moving to the key performance indicators for the quarter. As you can see, the revenue shift is slightly balancing post the consolidation of Plarium. This means that we now have 76% of our revenues coming from in-app purchases in the quarter, whilst approximately 21% is coming from in-app advertising and 3% from third-party platforms. We significantly increased our daily active users to 9 million daily active users and with an ARP Dow of just over 3 kronor. The increase in Dow was driven both by the consolidation of Plarium but also on the success of the Play Simples geographic expansion, driving more users to the companies and also supported by the growth of Warhammer 40k Tacticals where we continue to see an active scaling. We did have a healthy uplift in ARP Dow for our original studios in the quarter driven by Hutch, Nindakivi and Inno Games. And with that, I will now hand it over to Anton that will look into user acquisition, profitability and our financials.
Thank you very much, Maria. So looking at the UAE, we invested 38% of our total revenues in user acquisition in Q1, up from 36% in Q1 last year. Our total UAE spend in the quarter amounted to 960 million, which reflected the consolidation of Plarium and the scaling of UAE in QI, Current and New Games. Our UAE spend from our original studios was up by 26% -over-year and the largest part of the increase in UAE from our original studios came from Play Simple as the team continued to invest into the geographical expansion of key titles like Word Search Explorer and Crossword Jam. Inno Games also significantly increased their UAE spend -over-year, mainly driven by the rapid growth of Heroes of History, which Maria mentioned. And that continues to perform well and showing strong early KPIs. Now, Snowprint of course also continued to invest in UAE at high levels for Warhammer 40k Tacticals in the quarter. All in all, when it comes to UAE, we are happy to deliver another quarter of good traction in our marketing and to continue to invest in our momentum to drive future growth. If we then move on to look at our profitability, we reported 616 million in adjusted EBITDA in the quarter. This represented a 56% -over-year increase in absolute terms, of course primarily reflecting the consolidation of Plarium, together with lower adjusted EBITDA levels in three of our studios, driven by the continued scaling of key current and new titles to drive growth, as I just mentioned. As a result, we reported a 24% operating margin in the first quarter. If we quickly look at our adjustments to reported EBITDA, they amounted to 21 million Krona in the quarter compared to 19 million in Q1 last year, so pretty stable. So this included an adjustment for non-recurring bonus structures of 7 million and an adjustment for M&A transaction costs of around 14 million Krona. Our depreciation and amortization amounted to just over 300 million Krona in Q1. This was more than a doubling in what we reported in Q1 last year, and this increase was driven by the purchase price allocation from the Plarium acquisition, as around 70% of the PPA was allocated to intangible assets, of which Raid Shadow Legends is the key asset, followed by their other core gains and the tech stack, which in turn, as you can see, drives our DNA. So next, let's touch upon our financials for the quarter. We generated 538 million Krona in cash flow from operations and reported a free cash flow of just over 140 million Krona. This enabled us to deliver a cash conversion of 56% for the 12-month period and 31st March 2025, as Maria mentioned before, which of course sits quite squarely in the middle of our guided long-term range. And as Maria mentioned, this means that we are coming down from the rolling 12-month levels we reported throughout last year, which were clearly above the long-term range that we have set. And I think this dynamic overall is quite in line with what we have signaled before for the quarter. The Q1 levels reflected the reversal of positive working capital trend we had in the second half of last year, combined with the costs related to the Plarium acquisition, and then a negative effect arising from the revaluation of revenues deferred at the time of acquisition of Plarium, and higher tax payments in the quarter. Our net financial items in the quarter amounted to minus 85 million Krona. This included 19 million Krona in net interest and other financial items of negative 67 million. Of these, there is a mix of positive and negative effects. The negative effect included the revaluation of C-shares following the increase in NTG share price, and then the final revaluation of an incentive program in Play Simple that we took over when we acquired the studio, and got paid for at the time of the acquisition. So on the positive side, which only partially then offset the total, this included primarily a positive revaluation of our earner liabilities driven by currency, some currency exchange fluctuations, and exchange rate differences. Our paid taxes in the quarter amounted to 214 million Krona compared to 78 million Krona in Q1 last year, and this increase reflected normal paying taxes combined with payments of a deferred tax item from 2023 in one of our studios, and the payment of withholding tax in the quarter. If we then look at our total net income in the quarter, that amounted to 65 million Krona, but it may be a better indication to look at how we are actually performing as a group if we look at the underlying number without non-cash items and amortization related to our M&A activities. And then if we look at that, our operational net income therefore amounted to 377 million Krona, which demonstrates the health of our business. When we then look at our CAPEX, that was up year over year in Q1, which reflected the consolidation of Plarium and our CAPEX when you look at our original studios was stable. So lastly, as you can see, we are now in net debt following the closing of the Plarium acquisition. Our total net debt at the end of the period amounted to 2.5 billion Krona, which comprised external financing of 4.4 billion and 253 million Krona in leasing costs, reduced by 2.2 billion Krona in cash and cash equivalents. Our financial leverage ratio therefore amounted to 0.8 times based on EBITDA for the rolling 12-month period and the 31st of March 2025. Our total net debt amounted to just over 5 billion Krona and comprised 4.7 billion in interest bearing liabilities, 2.2 billion of earn out liabilities and 322 million in put call options, then offset by 2.2 billion Krona in cash and cash equivalents, which leads us to a leverage ratio of 1.7 times based on the net debt versus 12-month rolling EBITDA, including Plarium. Thank you. That was all from me and I now hand over back to Maria to discuss our outlook for 2025 and some closing remarks.
Perfect. Thank you, Anton. As we promised, we are providing you with a full year outlook for 2025 as planned. On the revenue side, our outlook is for the full year 2025 for our organic studios to be up between 3% up to 7% for the full year. This is underpinned by our strong first quarter and also good momentum going into April. Organic here, as I said, refers to the sales in the content currencies from our original five studios within the old MTG. Further as we discussed on this call and also highlighted by Anton, we continue to intend to invest in efficient marketing to scale our group and to drive growth both today and for tomorrow. We are therefore guiding for our full year and that is total reported adjusted EBITDA margins to be between 21 and 24% for the full year. And just to avoid any confusion, this do include both our original operations as well as Plarium. As before, the exact level of our margins will depend on our ability to invest in user acquisition at the right return levels. We've always been diligent and will continue to be diligent on that. And also the phasing of the UAE will depend on our studio's ability to scale the games and in particular the new games initiatives along with the geographic expansion during the year. But we want to make sure that we are optimized before we enter into Q4, which is the seasonally strongest quarter of the year. Last but not least, before we move on to Q&A, I just want to briefly summarize where we are as we move further into Q2 and the rest of the year. As we have noted, Q1 represents a major historical milestone for us because of the closing of the Plarium acquisition. We are now pushing ahead to identify opportunities for commercial synergies that come from combining Plariums and our own taken tools and ways of working. We are convinced that together we will become much better. We also laser focus at the same time on our execution to make sure that we deliver a full year in line with our expectations that we have set. I'm really happy about our strong organic growth that we see in Q1 as well as our momentum going into Q2. We have a very promising new games lineup that are scaling well and a well executed geographic expansion within our word game sector and a healthy pipeline of the new games. All of this is underpinned by a top tier LiveOps portfolio. So that means we have high expectations and the people, the tools and the IP we have around us to also support us to deliver on our ambition levels. Our Q1 results demonstrate the overall strength of our studios, which enables us to accelerate profitable investments into new games when we see the right opportunities. We are also reviewing how our future and our strategy can benefit from our newly scaled portfolio and expanded tech stack. And I very much look forward to presenting to you an updated view on our vision and strategy at our Capital Markets Day later this year. I'm truly excited about the future and MTG's place as one of the leaders in our industry. So with that, I want to thank you and we're now ready to take your questions. Operator, please go ahead.
If you wish to ask a question, please dial pound key five on your telephone keypad to enter the queue. If you wish to withdraw your question, please dial pound key six on
your telephone keypad. The next question comes
from Simon Johnson from ABG Sundial Collier. Please go ahead.
Hello, Marianne Anton and congratulations on good numbers. So I want to start with the marketing investments and see if you can add some more color on that. So the organic spending increased quite a lot, 26%. I think you increased it by 13% in Q4. But here in Q1, was the spending growth even or did it accelerate through the quarter or how has it trended? Was it just a new game and localizations or was it also sort of broader trend?
Yeah. Hi, Simon. No, I think we overall had an opportunity to scale games throughout Q1. I remember the period also after Christmas actually provides usually a very good opportunity for us to do successful UA's. We sometimes call it Q5 for some reason. So actually throughout Q1, we saw good opportunities. I do believe, however, when you look at the year over year, I think the increase in percentage was higher in the second half of the quarter simply because the comps were lower. Because after the Google changes, we also then pulled the break probably a bit more accelerated on the UA spend. So that's a difference. But otherwise in absolute value, I think that we were on healthy levels throughout the quarter. And as to the split, I would say on a good note, we actually had it on all the different growth initiatives, that we were able to scale up UA on some of our existing live games. We were able to scale on some of our new growth games, both Warhammer 40k and Heroes of Histories, as well as the geo expansion. So I think that's very exciting.
Excellent. Thank you. And I also have a follow up on the marketing here in April. You said that the conditions remain good. And you know, so with the tariffs and all that, we have seen Chinese e-commerce players pull back quite heavily from the US specifically here. I think Fentanyl Tower estimated Tmue slash marketing investments by 40% or so here in April. Do you see that this has any impact on your return on marketing investments currently? And what could it mean for the future, you think? Yeah. If this trend continues.
Yeah, no, absolutely. You're right. And we've seen sort of those high number as well flying around. I think that the one thing that one should remember is for some strange reason, to be fair, in some of our marketing channels, we tend to see more gaming companies rather than other type of companies, which means that in those type of channels, we see less impact. But if you look at the broader marketing scheme in the US, it's definitely impacted. And hopefully over time, that can also positively impact our sort of CPI. On the flip of that, in that case, it could also potentially hit PlaySimple's eCPMs in the US specifically. Remember also that some of the scaling that we do within PlaySimple that equally phase into geo expansion, where probably this tariff conversation is less applicable. That could be over time or the opposite, that some of their attention is focused into new geographies. So I would say today we don't see any negative impact nor do we see any positive impacts from it.
Okay, thank you. So that was nothing really that impacted your April
wordings? No, nothing so far. But that is something we clearly are monitoring to make sure that we try to pick up trends in an early way.
So with that in mind, what else has sort of impacted the market then for you to see better marketing conditions?
I think first and foremost games. I mean, I think we started to talk about these initiatives almost a year ago when it comes to PlaySimple geo expansion. That was initiative that they practically drove post Google changes. So I think the first one was, as we spoke about then, was to say the way that you can offset sort of the loss of value that we saw in the lower eCPMs was to actually reach a larger audience. The two ways that we wanted to address that was a geo expansion, which we're executing on now and also launching games outside the word category, which we're launching now. So I think that has been an amazing execution by the PlaySimple team. That's been great to see and they've been very fast on responding. I think the second one is a continuous scaling on Warhammer 40k Tacticus. We were excited when we bought Snoopin two years ago and I think they've been demonstrating strength after strength each quarter. And I think that's been an exciting journey to see. And I think now we're also seeing Heroes of History from Inno Games being the most successful game launch they had since Forge of Empires. And as you have great games, that can allow you to break through the markets. I think in general the market is a little bit more favorable if you look at different sort of analysts and outlooks. I think the general assumption is that the market is back to growth this year, but still low single digit level, which means that we are pushing ahead in a strong way. And I think that comes down to the execution within the studios.
Excellent. Thank you. And just one last one from me on the guidance and the range on the margin, 21 to 24 percent. Should we view that purely as a function of the growth, meaning if you reach 7 percent organic growth, we should expect 21 percent margins? Or would you say there's some other swing factor like synergies with Plarium or something that we should keep in mind?
No, I mean, of course, the biggest driver will always be how much can we scale UA and higher growth will implicitly lead to lower margins. Then there are some fine balances about the revenue mix. The more successful we are, for example, on some of the Forge events where we have a high degree of browser revenues that comes with a different margin profile. So there are some areas to that. And I think then the opportunity that we have ahead, but I will be a little bit cautious on how much I would plan for this year. But of course, there are clearly exciting synergies with Plarium that we are currently working hard to to untap. And we'll come and present to you as well the Captain Markets Day. An idea that we start to actually seeing some already this year, but I think the more exciting level is more likely to come next year.
All right. And in terms of Plarium, I think when you acquired it, the rolling rate was around 22 percent or so on margin, if I'm remembering correctly. So should you expect or this guidance to expect that Plarium is quite stable on the margins or is that also something that you could see Plarium with lower margins or how do you do that?
As we said as well in my part, they are scaling Elf Island, hopefully they soft launch Elf Island. I think they are still sort of tweaking the games, but hopefully they look forward to full commercial launch in the second half of the year. And if you look at the game subject to how successful we are there, you're also going to see an impact on the margin. And that game is a little bit more like a mid-core game where you actually have a higher investments upfront and then get the return sort of over a longer period of time. So a little bit depends on how successful they are in all fairness on the new games.
All right. Got it. Thank you. That's all for me.
Thank you.
The next question comes from Jacob Edler from Danske Bank. Please go ahead.
Hi, Maria and Anton. Thanks for taking my questions and congrats on the strong results this morning. I just want to continue that discussion that Simon had on the tariff war implications because I mean, this is just me theorizing, right? But I mean, I feel that maybe this could potentially turn out net positive for you guys. You've reduced your mix in terms of in-app advertising revenues from a third to around 21%, as you said. But I guess on UA, you have a higher exposure on marketing prices. So should TMO and Shein and other actors impact the overall CPM level in the market? Couldn't that be net positive? Or how should we see it?
No, I mean, you're absolutely right. I mean, what we said before is on the place side, we do have a natural hedge because you see both the upside and the downside when you see lower CPM levels. I mean, ideally you can acquire a customer cheaper, but you also monetize them less. But now as we becoming even more in a purchase driven company, you can argue that the upside significantly outweighs the downside should CPM levels go down. So I think what we are still to see is that within our addressable markets and marketing channels. But if that happens, you're absolutely right.
Yeah, cool. Perfect. Then getting a bit onto the organic growth guide. I think it was quite strong at 3 to 7%. At least, you know, the sources I've been looking at have been for a low single digit number this year. So what would you say is the main genre that's going to be driving potentially market share expansion this year? Is it, you know, strategy and simulation or word games or, you know, what's in your guide, so to speak?
I think you mentioned it too, to be fair. I think that the two ones that we believe we started very strong on and that we continue to have a high degree of excitement around is the word games and the initiatives that they sort of build up and the momentum they build up in that business together with the strategy simulation, both on back of Warhammer 40K Tacticas and Heroes of History. And then, of course, I think in this quarter, I think we were excited to see the Legend launch in BTD6. They've had a tough sort of last couple of quarters. And now with this update, they revitalize the games and really engage the customers. So that's exciting. And that's early things to build on. But I think on the big movers, I think that you mentioned the two ones.
Perfect. Last question on my side. Is there any seasonality for Plarium to be aware of, you know, going into this year that differs from the organic part of MTG?
I think we usually say, but I think that has also shifted in all fairness a little bit. We usually say that July, August, sorry, June, July are the weaker months for us historically. But I think then Q2 is actually slightly on the weaker side for Plarium. I think that is a seasonality once, but otherwise it's a business that looks pretty similar to ours. I think when it comes to sort of you in general, I think what they have this year is, of course, a potential launch of Elf Island in a full commercial launch, which could be excited to see. And that's coming in that case in the second half.
Perfect. Thank you so much for your answers. I'll hope into the line. Thank you.
The next question comes from Rasmus Engberg from Kepler Chuvriaks. Please go ahead.
Yes, hi. Good morning. Kepler Chuvriaks actually is the name of the firm. But regardless. So you haven't really seen any change in player behavior nor in market prices in the kind of turbulence. Is that a way to summarize what we have seen so far in March, April?
Yeah, I think that's a good summary.
Okay, very good. And just on the cash flow side, what should we think of in terms of your interest rate costs going forward? Are there one-offs in this quarter or how should we look at it for a full quarter?
No, I don't think on the interest costs you don't have any one-offs this quarter. I mean, you always get the first commitment fee when you sign an agreement, but otherwise you have the regular running costs. I think where you had on the cash flow a little bit more abnormal quarter, but you did have that on the other side last year, we had a very positive working capital swings for several quarter in a row. I think what you saw this quarter was a reversal that I think it's fair to expect you will see a similar reversal most likely next quarter as well. And ideally thereafter normalize it a bit more.
Okay, thank you. That was the last question. Right. So one more quarter of reversal possibly. All right. Thanks. Thank you.
As a reminder, if you wish to ask a question, please dial pound key five
on your telephone keypad. There are no more questions at
this time. So I hand the conference back to the speakers for any closing comments. Thank
you very much. So we have two questions from the online questionnaire. The first one is how do you view the opportunities of synergy between Clarion and NTG or other MTG companies during 2025? And can you quantify today any impact that these synergies might have on margins?
Okay. I think as I said in my presentation, we are truly excited about the potential. And I think we were excited before we were able to close the transaction. And on a good note, I think after getting to know the team and spending more time together, I think we are actually even more excited. So I think it's a great team, some great taken tools and ways of working. And I think that's when we compare notes, which we are quite well into. I think we are learning things about each other that we can become much better together. I don't want to quantify now. I think that's premature A. We haven't finalized the work. So as much as I can be excited, I want to make sure we finalize the work properly all the way through. And I think the way you should expect it is that we come and present that to you at the Cap to Market stay in the second half of the year.
Thank you. And then one last question is earlier we guided or NTG guided for a CAPEX in the range of 2 to 3% before the acquisition. How has that changed after the acquisition? Is there anything you can comment on that?
I think as Anders said, we almost like pretty much doubled the CAPEX level in absolute terms in the quarter. And then of course, we only had two quarters out of three for a playroom included, which means that it's slightly increasing more than that with the playroom. I do, however, believe that we are probably on the low side in our CAPEX investments. So as long as we are investing in the right games development, I actually welcome that we are increasing those levels slightly because we are still on very low levels. So I think to make sure we continue to have a healthy pipeline of game is important. CAPEX will always, however, fluctuate a little bit where we are in the development phase. Like right now, we have a lot of games being in soft launch or early scale up. And that also means that our CAPEX on the NTG side has actually been historically low right now.
Thank you very much. That was all from the online questionnaire. So I want to thank everyone for joining us today. Thank you, Maria. And we are here for any follow up questions and we will keep you up to date with the news as and when appropriate. Thank you.
Thank you.