speaker
Anton Gorman
VP of Investor Relations

Good morning, everyone. Thank you for joining us today to go through our results for the second quarter and first half of 2025. My name is Anton Gorman, and I'm the VP of Investor Relations at MTG. With me and hosting this call is our CEO, Maria Redin, and our CFO, Nick Hopkins. After the end of this presentation, there'll be an opportunity to ask questions. If you're dialing in, please follow the instructions from the operator. Otherwise, please use the online form for your questions as always. Thank you. Apologies again for the restart. And now I hand back over to Maria and Nick. Maria, please go ahead.

speaker
Maria Redin
CEO

Thank you, Anton, again. Hello, everyone. Again, sorry for the trouble on the sound, but thank you for joining us on our call. Before we get in the number, I still again want to welcome Nick to joining MTG and our team. It's truly great to have him on board, and he's already proven to be a great addition to our team. Having said that, let's now dive into the results. For Q2, I'm very happy to deliver another quarter of exceptional business momentum in which we double our total revenues year over year. While our total revenues, of course, were indeed driven by the acquisition of Plarium, we also continue to see great and accelerated momentum from all our original studios. As a result, we delivered organic growth of 9% in the quarter and 8% for the first half of the year. Our strong organic performance was driven by a combination of both our casual and mid-core games. On the casual side, our world games grew from both geographic expansion and the new games. And on the mid-core side, we delivered growth in several of our mid-core strategy and simulation titles, as well as the racing franchise. This demonstrates the quality of the games and the teams we have across our portfolio, and our focus on product innovation to deliver the greatest player experiences. This in turn enables us to continue to invest in disciplined marketing to fuel profitable growth. And as we look at the results now in the quarter we have delivered again consecutive solid organic growth now three quarters in a row. And we are very confident therefore to our ability to invest in our growth. For the quarter we reported 640 million in adjusted EBITDA for Q2. That represents a 50 percent increase year over year. And this is mainly as a result from the consolidation of Plarium. We report a healthy operating margin of 22 percent in the quarter with our margin levels reflecting the significant increase in user acquisition spend to drive current and future growth. Our operating margins were therefore down from the elevated levels we saw in the second quarter of last year. But you may also remember that our U.A. spend in our original studios was at an all time low in Q2 last year and that our U.A. spend has gradually been accelerated since the end of Q2 2024. We generated 325 million kronor in cash flow from the operations in Q2 with an unlevered cash conversion of 48% for the rolling 12 months period. These cash conversion levels reflected the recent higher M&A cost as well as withholding tax payments in Play Simple both in the first and the second quarter of 2025. Moving on and let's have a look at our net sales. We reported total net sales of 2.9 billion krona in Q2. As mentioned, this was a doubling year-over-year, and that reflected not only the consolidation of Plarium from the 1st of February 2025, but also the 9% organic growth for the quarter, and then 8%, as I said, for the first half of the year. In total, net sales were up 117% in constant currency year-over-year in Q2, and were up by 98% for the first six months of 2025. The significant weakening of the US dollar and the overall strengthening of the Swedish Krona resulted in a material negative currency impact of negative 14 percent in the second quarter and minus 8 percent for the first six months. Despite this our reported net sales were still up 103 percent year over year in Q2 and by 90 percent for the first half of the year. Let's now take a little bit more grander look into the performance of our different gaming franchises and key titles. As we already mentioned in April at the Q1 call, we plan to announce a new reporting structure at the Captain Markets Day coming up now in October. However, in order to keep it consistent in our reporting structure, we've taken a decision to continue to report our franchise as is for the remainder of the year and rather introduce a new reporting, which we will present at the CMD, that we will start reporting accordingly in Q1 2026. So therefore, you'll see and continue to see for the rest of the year Plarium as a separate franchise. Starting then on Plarium, revenues were down on single digits on a like-for-like basis in constant currencies. However, looking at the largest games, Raid Shadow Legends, which is also now the largest game in our portfolio, were up by single digits year over year. And this was driven by very strong in-game events and the continuous focus on live ops from the team, and UNE being particularly strong thanks to the summer campaigns. It is worth mentioning in general for the raid, since it is such a large game, the in-game events calendar and live-op calendars are key to the performance on raid. And as we look forward, it's really exciting to see that the team has a very strong pipeline for the second half of the year. Moving to our World Game franchise, they delivered an outstanding quarter, revenues being up 16% year-over-year in constant currency. The performance reflected two broadly equal factors. The first was a continuous strong momentum from the geographic expansion of our World Games, and in particular, World Search Explorer and Crossword Gen and World Tour, where we continue to see good results in key European and Latin American markets. The second one was a successful scaling of new titles like Jigsaw and Time Match. They are successful both in the core English, but also in selected non-core English markets. And again, here it's worth mentioning that the core gameplay on these titles are not depending on language in the same way as the word games are, and therefore the team can more rapidly scale them on a global basis rather than on a local basis. Australian simulation franchise revenues were up 7% year-over-year in constant currencies in Q2. The growth here came both from Heroes of History, launched by Energames in Q3 last year, as well as the Warhammer 40k Tacticos, where Snowprint continued to scale with great effort. The growth in these two titles were offset by the revenues in Forge of Empire. This is our second largest evergreen franchise in our portfolio. But in the quarter we saw revenues slightly down year over year and this was due to the lower than expected performance in one of the games events in the quarter. Zooming in then in the growth game in the franchise, Heroes of History continues to expand and it launched both new heroes to collect as well as live ops and events and was supported by focused marketing investments. We're therefore very excited about the growth trajectory we're seeing for the game. Next, Warhammer 40K Tacticals continued to deliver a strong growth in the quarter. The game team has been focusing on boosting organic installs. They introduced a new popular in-game faction and also launched a new event. On top of this, the team has also further diversified the game's revenue mix more towards direct-to-consumer sales through the launch of the Tacticus web store. As an icing on the cake, I'm also very proud to say that both Snowprint Warhammer 40K Tacticals received a lot of recognition at the upcoming 2025 Pocket Game and Mobile Games Awards this year. Snowpin has been nominated in the Best Developer category, while the Warhammer 40K Tacticals received nominations both in the Best Marketing Campaign and the Best Forever Franchise category. And on top of this, also from Ninja Kiwi, Bloom's Cardstorm was nominated in the People's Choice Award at the Pocket Gamer Award as well. I think it's fantastic to see the success across the group and a huge congratulations to everyone at Snowprint and Ninja Kiwi who has contributed to this well-deserved and recognized success. Moving on then to our franchise revenues, we had a very strong Q2, delivering 14% year-over-year growth in constant currencies, and this was predominantly driven by the exceptional performance of Formula One Clash from the season reset in May. Thanks to a focused effort by the team, the new season included the biggest campaigns to date and features new drivers, new stats for players to unlock, and updated core game systems and mechanics. And also it's worth noting that in addition to the great work done by the team, there is also an increased and elevated interest around Formula 1, given that the season this time is more exciting, and also the recent Formula 1 movie release adds to the interest. Finally, tower defense franchise revenues were down 17% year-over-year in constant currencies, and that is mainly reflecting declining DAO levels in the Bloons TD6. The game team continues to focus on new in-game content and launch several new towers, a new map, and additional content for the Rouge League Legends paid DLC game in the quarter. The game has, however, active content for the pipeline for the rest of the year, as well as a Nintendo Switch launch in the works, so the momentum in the studio remains high. As a result of the consolidation of Plarium, our top three games, which is Raid, Forge of Empires, and Warhammer 40k Tacticals, now represent 50% of our total revenues. Of note, our top three games are all developed by different studios, and the same can be said if you're looking at our top five games, where the top five is also including both mid-core and casual titles. And again, I do believe this really highlights the creativity, diversity and our resilience of our portfolio. Looking at the user acquisition, we invested 36% of our total revenues in user acquisition in Q2, which was an increase from 33% of the total revenues in Q2 last year. It's worth noting two things. The first is that 36% in this quarter represent the total combined UA invested by both our original studios and Plarium. Our total UAE spend amounts to just over one billion krona, and that is materially over double our spend for Q2 last year, and in part due to the consolidation of Plarium. The second is that Q2 last year represented a historically low level for our UA spend, as several studios in Q2 were still working on the games that were due to launch in the second half of 2024. Several of those games are now scaling, and as I said before, from Q2 last year and starting Q3, we have been ramping up marketing, and now these are among the main drivers of our organic growth in Q2 this year. Our total US spend in our original studies is therefore up 52% in constant currencies in Q2 year-over-year. And this was driven by the geographic expansion of our world games, the growth of our casual titles, the rapid expansion of our new titles Heroes of History, and the continuous scaling of Warhammer 40k Tacticus. We continue to be very happy with the positive momentum we are seeing in our marketing and the growth that it is enabling us across our businesses. And with that, I will now hand over to Nick to discuss our profits, KPI and financial position.

speaker
Nick Hopkins
CFO

Thank you, Maria, and hello, everyone. It's a pleasure to join the team and to deliver such a strong performance as my first set of results as CFO. So we reported 640 million SEC in adjusted EBITDA in Q2, which represented a 50% year-over-year increase in absolute terms. If we adjust for translation currency effects, our adjusted EBITDA was up by 63% year-over-year in Q2. The year-over-year increase was driven by the contribution from Plarium after the consolidation in February, as well as our organic growth, but it was partly offset by the investments in UA to scale the current and new games that Maria just discussed. We therefore delivered a solid operating margin of 22% in the quarter, with the delta to last year's operating margin primarily reflecting our increased UA spend. Our adjustments to reported EBITDA in Q2 amounted to 44 million SEC. The vast majority of this was attributable to M&A transaction costs related to the Plarium acquisition and also performance-based payments related to the acquisition of Snowprint. Our depreciation and amortization costs amounted to 373 million SEC in Q2. Of this, just over 320 million SEC came from the amortization of PPA from the Playroom acquisition. This was driven by the fact that around 70% of the PPA for the Playroom acquisition was allocated to intangible assets, with Raid Shadow Legends containing the key assets. This is the first quarter where we've had a full three-month contribution from the consolidation of Plurium, and so the levels you are seeing here should represent somewhat of a new baseline going forward. So now let's look at our operational KPIs for the second quarter. The consolidation of Plurium has shifted the composition of our revenues and of our operational KPIs. We generated 79% of our revenues from in-app purchases in the second quarter, with 19% coming from advertising and a further 2% from third-party platforms. This primarily reflects the scale of Raid Shadow Legends and that it is primarily IAP monetisation. We now have 9 million DEAU stable from the first quarter and up from 5.8 million in Q2 last year. This year-over-year increase in the DAO reflected both the consolidation of Plarium and also the successful geographical expansion of our word games and growth of key new casual titles in more or less equal measure. ARBDAO also grew in the quarter, both year-over-year and sequentially, driven primarily by the consolidation of Plarium and also a mixed shift with growth in higher ARBDAO franchises, such as racing. So now let's take a look at our cash flow for the quarter and also our leverage position. We generated 512 million sec in income before tax adjusted for items not included in cash flow. We reported cash flow from operations of 325 million sec with a positive working capital inflow in the quarter and free cash flow of 280 million sec. This enabled us to deliver levered cash conversion of 50% for the 12-month period ending 30 June 2025, and an unlevered cash conversion of 48%. It's worth noting that our levered cash conversion was lower than our unlevered cash conversion, as whilst on a quarterly basis we now have net interest expense, given the financial debt from the Playroom acquisition in February, on an LTM basis we still had a net interest income, given we were in a cash position prior to that acquisition. Cash conversion in the quarter was also lower than the levels we've historically reported in recent quarters, primarily reflecting two main effects. The first is the M&A cost that I already mentioned, incurred in both Q1 and Q2, which predominantly related to the acquisition and integration of Playroom. The second is the payment of withholding tax in PlaySimple in both Q2 and Q1 this year, which were the first two quarters where we have upstreamed cash out of India. It's worth noting that our underlying cash conversion was therefore materially higher and remained very strong if you adjust for these M&A costs and if withholding tax had been spread out as if we had been moving money out of India on a more continuous basis over the last few years. We reported total net income of negative 61 million sec. But when we look at the underlying number without non-cash items and amortization related to our M&A activities, we delivered 317 million sec in operational net income for the period. I believe this clearly demonstrates the underlying health of our business and the strong position we have today. Our financial net debt at the end of the period amounted to 3.2 billion sec, which mainly comprised our external financing of 4.4 billion sec, less the 1.2 billion sec in cash and cash equivalents at the end of the period. Our cash and cash equivalents reduced quarter on quarter, primarily as a result of a 1.1 billion sec earn-out payment in relation to PlaySimple. Our financial leverage ratio therefore amounts to 1.1 times based on EBITDA for the rolling 12 month period ended the 30th of June 2025. Our total net debt amounted to 4.6 billion SEC, which is down 0.5 billion SEC quarter on quarter. This comprised a 4.4 billion SEC in external financing that I just mentioned, 1.1 billion in earn-out liabilities, 300 million in put-call options, and then reduced by cash and crash equivalents of 1.2 billion. We therefore had a leverage ratio of 1.6 times based on net debt over the 12 months rolling EBITDA, including Plarium. So that concludes the financial part of our presentation. And now let's have a look at our pipeline of games. Core to our model is delivering fun and engaging games to our players. And as Maria mentioned, core to our financial performance has been developing and scaling new games. It's therefore crucial for us to continue to get more shots on goal in order to deliver sustained future organic growth and value for our shareholders. Maria has already called out the success and the rapid scaling of Heroes of History, which was launched by InnoGames in Q3 last year, and also that about half of PlaySimple's growth was from new titles, with games like Tilematch and Jigsaw Puzzle showing very strong growth. As we look at the broader pipeline, two days ago, InnoGames publicly announced Cozy Coast, which will launch globally on iOS and Android later this year. This is a new casual title in the Merge genre, and InnoGames just concluded a successful test phase. Hutch has continued to evolve Match Creek Motors, adding new features and content to drive engagement and retention. Ninja Kiwi continued to focus on Bloon's Cardstorm, which is in soft launch, and also has three additional titles in development. And whilst Playroom's Elf Island is still in soft launch, it also has two additional titles in development, which are yet to be announced. So, given the financial performance in the first six months of the year and our continued good momentum and visibility, we have full confidence in reiterating the full-year outlook we provided in April. We continue to expect full-year organic sales growth of between 3% and 7%. For the avoidance of doubt, organic sales growth are our sales in constant currencies from our original five studios. We also intend to continue investing in efficient marketing behind key established and new games in order to drive this growth. We therefore reiterate our outlook for the full year total reported adjusted EBITDA margin to be in the range of 21% and 24%. And again, to avoid any confusion, this includes both our original studios as well as Plarium. The exact level of our margins will depend on our ability to continue to invest in UA at the right return levels. So with that, thank you for your time, and I'll hand back over to Maria for our summary.

speaker
Maria Redin
CEO

Thank you, Nick. Before we move into the Q&A, I just want to briefly summarize where we are as we now move into the summer period and then the second half of the year. I'm very happy to have delivered strong organic growth, both in Q2 and for the first half of 2025. I'm also very happy to see that the growth is coming from so many different games, both on the casual and the mid-course side of our portfolio. The growth was enabled by our increased UA spend in our original studios, and we continue to invest in a disciplined manner with a clear focus on future returns. And as Nick just mentioned, we are therefore confidently reiterating our outlook for the rest of the year. One thing that we haven't spent a lot of time on in these results, which is, however, very important, is the work that we've done post the acquisition of Plarium to evolve our business and operating model and to deliver what we have as a vision of a group-wide commercial tech and tool and to increase our efficiency And this is something that we now close the first phase of it. We're now preparing to have a good capital markets day. We would like to tell you more about it, the progress and the ambition levels and how we see to create value in the years to come. So I hope to see you all there in person. And the event will also, of course, be live streamed. And with that, I want to thank you for joining in today. And we are ready to take your questions.

speaker
Operator
Conference Operator

As a reminder, if you wish to ask a question, please dial pound key 5 on your telephone keypad. The next question comes from Jacob Edler from Danske Bank. Please go ahead.

speaker
Jacob Edler
Analyst at Danske Bank

Hi Maria, Nick and Anton, and thanks for taking my questions. I just have two or three questions to start with. I'll start with on the FX side, minus 14%. In my book, it sounds quite hefty. I mean, if you look at the dollar, it's probably one of the currencies that has had the biggest move year over year. And when I look in my model, the average rate is down some 10%. Are there any other major currencies I'm missing here? Or can you add some flavor on how you have calculated and got to the 14% number? What do you think to do with Tarium? Yeah, just want to make sure I get it.

speaker
Nick Hopkins
CFO

Sure. Happy to answer that one. Thank you for the question. So the reported FX impact of 14% year over year relates to the absolute impact from FX movements year on year to our total Q2 2025 revenue, which includes Plurium, relative to our reported revenue in Q2 2024, which excludes Plurium. So this absolute FX impact to 2025 revenue, which is based on Q2 2024 rates, in absolute terms is around 200 million sec versus our revenue in Q2 2024 of 1.4 billion sec. So that derives that 14%. You're correct that the underlying FX movement in the US dollar is in line with what you just said, at close to 10%. But given the acquisition of Plarium essentially doubled our revenue, the reported FX impact therefore also is layered on top of that 10% that you mentioned there. But the underlying FX movement is lower than the 14%, which is not a pro forma number, it is a reported number. Clearly, we also do have other FX exposure to other currencies, and we did see an overall strengthening of the coroner, as Muriel alluded to, but US dollar being the main contribution.

speaker
Jacob Edler
Analyst at Danske Bank

Perfect. Very clear answer. Thanks so much. And just hopping a bit on to Clarium, and even if we were to, I guess, you know, adjust for FX, the run rate seems a bit lower here in Q2 compared to Q1. Can you just briefly talk about the sequential development within Plarium? Maybe also when you're talking about single-digit numbers here, both for RAID but also for Plarium, is it a mid-single-digit number, a low-single-digit number we're seeing here? Any more flavor there?

speaker
Maria Redin
CEO

Yeah. Hi. I can take the Plarium one. I think we said, as far as I recall, at least in Q1, that Q2 is normally their season-weaker quarter. And then it bounced back in Q3. And then Q4 and Q1 are strong quarters for Plarium. And also because RAID has their annual anniversary in March. So that's what boosts Q1 in isolation for Plarium, which is a different seasonality compared to what you see for the other studios that we have. So I think that is one factor. I think what we are really excited about is, as we said, I mean, Raid were growing 2% in the quarter. That was something that is really good for us because Raid is the biggest part of Clarim. And also, as I noted, there is a very exciting pipeline for the second half of Raid. However, as a total, given the performance of the other games, Clarim as a combined entity was actually declining, and I would say it's more low single digits. But... But that is how the performance is in the quarter.

speaker
Jacob Edler
Analyst at Danske Bank

Perfect. I think those were my questions. Thank you so much for the answers.

speaker
Maria Redin
CEO

Thank you.

speaker
Operator
Conference Operator

Thanks. The next question comes from Simon Johnson from ABG Sundal Collier. Please go ahead.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Hi and good morning all. First I want to start with a few questions on the segments and specifically around the UA. So can you please share how the UA develops sequentially in the different areas and where you're currently increasing the investments and also how much of the sequential increase is targeting new games where we have I guess more limited sales right now versus the older titles.

speaker
Maria Redin
CEO

Yeah. Hi. I think that if you look at the UA, I think the increase in investment goes to our original studios as we called out. And I think it also goes to the areas where we also call out the growth levels. And that is in the strategy simulation franchise where you have both Heroes of History and you have Warhammer 40k Tacticals. And I think it's important when you look in particular at Heroes of History, which is, yes, it's soon coming into its one-year anniversary, but we're not yet there. And as we are seeing scale in new mid-core titles, it takes until sort of in the second year where they're actually turning profitable. So I think that's just important to bear in your mind. And then the other part where we see a big scaling up is, of course, in our World Games category, where we're also launching games outside of the World Games. And I think the scale up there is equally followed to some degree, not one-to-one perfect, but on the growth levels and growth levers. And as we called out, that is 50% driven by the geo-expansion of existing franchises, but also 50% of launching new games. And that is both new world games, but also games outside the world category.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

All right. Makes sense. And just, you know, comparing to World Games, comparing to Q1, you know, has that sort of mix changed in a way? Was it more geo-expansion before? Or was it an even split?

speaker
Maria Redin
CEO

I think this quarter, I think what we've seen is a slight increase in some of the new games, which is really exciting. And also what we've seen in the quarter compared to Q1 to some degree is also the scaling of the non-World Games, which is equally exciting. So I think that is probably the shift in spend to call out. But I think if you elevate, it is largely similar levels and similar structures.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

All right, thank you. And just to follow up on Heroes of History, can you say anything about the levels you're investing there currently to drive the growth? Do you have anything?

speaker
Maria Redin
CEO

No, I would say we follow the same discipline as we always do to understand what are the expected sort of lifetime value of the customers and thereby what are the ROAs that we are comfortable to invest in. And I think that's something that we are tracking and follow the same discipline as we do for all the games, to be fair. I think the difference is... In other games, you already have cords that are in the game, that are spending money in the game. And I think in Heroes of History, we are just now building up the customer base. So I think that's a way to look at it differently. But we follow the same sort of raw rigidness.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Okay. But could you say it's closer to 50 million on a quarterly basis or close to 100 million?

speaker
Maria Redin
CEO

We don't give out the breakdown of U.S. spend per title, but I think we are happy to see that we are able to scale up. But we always scale up gradually, so you never see us jumping significantly levels up because you need to make sure that as you scale up your roles, the incremental customers you come in are on the same value as the previous, so therefore we have been doing gradual scale-up since we launched it, and that has been on a sequential basis, basically on a month-by-month basis.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Okay, thank you. And moving to PlaySimple, more specifically on the revenue side, up organically, but if you look at sort of the the sales in the core markets looking before like the geo expansions where you had the lower sales last year. Are those also back you think or are those still trending at the lower level?

speaker
Maria Redin
CEO

No, I think what I said, if I remember right, last Q1 and Q2, as we saw the changes in the sort of ad bidding at Google's side, we said there was two ways to mitigate that factor. The fact that we are going to just see lower monetization per eyeballs. We may have the same Dow, but we're going to monetize them lower. The two ways we said was either we find a new way to improve the DAO or we are adding more people. We are adding a broader audience base and I think what we have successfully done if we look in one year down the road is that we have been very successful in getting broader audience which has mitigated the lower monetization per customer. So we've done it both through the geo-expansion and launching more games and also important to call out Two of the new games are also non-word games, which also means that they're by default actually global in a different way compared to word games. So I think it's fair to say that monetization by eyeball hasn't changed for our core markets, unfortunately. But how we have mitigated that is that we have added a more global and a larger audience. Then, of course, there's an upside if we can then also improve the monetization in our core audience. And that is, of course, something we're still working on, but that is a longer journey.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Okay, so taken together now, which one is the bigger effect, the lower revenue per user or the higher DAO?

speaker
Maria Redin
CEO

The higher DAO.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Down on revenue.

speaker
Maria Redin
CEO

Yeah, and also what is important to note is also as we are moving outside of the U.S., in general, the monetization is also lower because U.S. does have the highest eCPM levels.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Okay, but are you still below sort of the organic sales in the core markets then?

speaker
Maria Redin
CEO

We don't comment on the isolated and also remember we are growing audience in our core markets both by launching new word games and sort of non-word games. So I think that as a total revenue we are happy with the performance. But I think your question was more about the isolated monetization per Dow. And I think what we have focused instead on is to increase the Dow. And that's what's driving our growth.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Okay, thanks. Thank you. One last from me here about the buybacks. You haven't really said anything new, but you have said that you plan to use around a third or something of the cash flow for buybacks on an ongoing basis. So when do you think you will provide some more clarity around the future for buybacks?

speaker
Maria Redin
CEO

Yes, I think that the intent we also called out before Plarium, and I think as we are writing in the report, I think the balance we are now trying to strike together with our board, because share buyback is also a board decision at the end of the day, is how to best leverage our position today, whether we should execute share buyback, if we should look into M&A, or if we should improve the balance sheet's strength. And yes, we still have underlying very strong cash flow, but I think different to where we announced that ambition is that we're now in a net debt versus a net cash position. But I think it's fair to assume that we'll give you an update at the captain market state. And I think it's also very fair to say that this is a topic that is high on our board's agenda.

speaker
Simon Johnson
Analyst at ABG Sundal Collier

Okay. Thanks so much. It's all for me.

speaker
Maria Redin
CEO

Thank you.

speaker
Operator
Conference Operator

The next question comes from Jesper Stugimo from Handelsbanken. Please go ahead.

speaker
Jesper Stugimo
Analyst at Handelsbanken

Yes. Hello, Marianne and Anton. Could you comment a little bit on Plarium and especially RAID here on the user acquisition level this year compared to the relation in the last year, Q2 2024?

speaker
Maria Redin
CEO

Yeah, I think when it comes to RAID, we're, first of all, very happy with the performance. It is an amazing game, and I think that's what we said when we initially announced the transaction as well. And it's great to see the game also growing through amazing live ops. I think marketing is always something you look at based on the return levels, and I think it is rather stable year over year, and I think the increase, as we said, has been driven by the organic studios. But I think, as always, I mean, What we are reviewing in the same goes for Raid. If we can increase the investment there on healthy ROA levels, that is also something that we're excited to do because we do believe these evergreen franchises has such a long time potential and we want to make sure that Raid becomes as relevant as it can possibly be in the years to come as well.

speaker
Jesper Stugimo
Analyst at Handelsbanken

All right. And it looks like you're quite optimistic for the events in H2 year, but are there any tougher comparables to be aware of from last year as well?

speaker
Maria Redin
CEO

I mean we didn't consolidate so you won't see it in our consolidated numbers but I think as you can see when we close the transaction I mean the cash balance was probably slightly higher than what we initially had indicated so they did have a very strong Q4 last year but as we look at the event schedule for the second half of the year and we speak to the team I mean They are very excited and they have some very interesting collaborations. So I think when we look forward to it, we are excited. But as we all know as well, it comes down to the execution and that's what we'll make sure. And the team is very focused on delivering great results there, of course.

speaker
Jesper Stugimo
Analyst at Handelsbanken

All right, great. And have you noted yet any positive effects in Q2 here related to the ruling between US or in the US between Apple and Epic Games when it comes to TTC and monetization there?

speaker
Maria Redin
CEO

Yeah, I think it's a good question, and I think it's early to say the effects that we've seen, but I think we've done the first rollout in the U.S. on one of our games, and we are getting the first data points to understand conversion levels in the direct-to-pay versus in the app store, so I think that looks positive. But I think we are then gradually, during Q3, rolling out most of our other core games. Then it should be remembered that it is still only, if I can put it that way, only app stores and in the US that we are talking about. So that will, of course, limit the implication. But I think net-net, we see this as a positive evolution. And, of course, it would be great today that that applies for the rest of the world as well.

speaker
Jesper Stugimo
Analyst at Handelsbanken

And on the integration side here, you mentioned in the report that you have implemented some selective initiatives in the group. Could you just give some more color on this, if you can?

speaker
Maria Redin
CEO

Yeah, I don't want to spoil the fun too much for the CMD because that should hopefully be a great day. But I think as we told you before, I mean, what we are aiming to find a way to have a much more integrated tech and tool platform for the gaming village. And I think we're starting to take the right decision in order to move into that direction, which is very exciting. We also started to have some first few collaborations, which is great. Initiate some knowledge sharing and some more things. So I think there's a lot of exciting things that we're now sort of taking decision upon and that we will start to execute. And that will hopefully then be a good day at the CMD in October where we can talk much more detail about that and what that will mean. But as I look into the future, I'm quite excited about what the MTG plus playing combination will enable.

speaker
Jesper Stugimo
Analyst at Handelsbanken

Right, that's all from me. Thank you, have a nice summer.

speaker
Maria Redin
CEO

Thank you, likewise.

speaker
Operator
Conference Operator

The next question comes from Rasmus Engberg from Kepler-Covriax. Please go ahead.

speaker
Rasmus Engberg
Analyst at Kepler-Covriax

Thank you, thank you. Nice, nice pronunciation there. I had a question regarding Plarium. Raid is a great game, but I seem to recall that there is another big title in development, I guess that's not Elf Island, right? But when can you say something more about that?

speaker
Maria Redin
CEO

Yeah, yes, you're absolutely right. So the team that was developing Raid is also developing a second title that they're extremely excited about. It still has a work-in-progress title called TPS, and it is a shooter game. I think that we are not at the stage today where we want to tell you too much about it, but... It's a bigger title and I think the ambition level is probably the same as RAID, but it's further out in the pipeline on when it can be launched and it has to pass many sort of toll gates before that as well. But I think as and when we progress further, I think we should definitely come back and talk more about that.

speaker
Rasmus Engberg
Analyst at Kepler-Covriax

Yeah, thank you. And then with regards to the guidance, you were sort of indicating that you expect a lower organic growth in the second half of the year. Is that mainly Q4 or does it refer to both Q3 and Q4, you think, I mean, in your base case or in your thinking?

speaker
Nick Hopkins
CFO

Yeah, happy to take that one. No, so as Maria alluded to, so if you look back at also the seasonality that we experienced last year and the momentum that we have going into Q3, I think it's fair to characterise that we still continue to see strong organic growth in Q3 with more of the pressure coming through into Q4, but therefore overall on a full year basis delivering on that full year guidance.

speaker
Rasmus Engberg
Analyst at Kepler-Covriax

And you have a comment also in the report that you talk about an H1 skewed UA spend push. Does that mean that you sort of, how should you think about that? Is that suggesting that your base case is a lower UA to sales in the second half of the year? Is that what you're alluding to, or?

speaker
Maria Redin
CEO

I think the way to look at that is, I mean, Q4 is the biggest quarter of the year for us. And that's also when many of our studios has really exciting live ops and event calendars for the customers, which means that you would like to have your DAO base as good as you can going into Q4. And also Q4, that's when the marketing prices usually goes up as well. So I would say the way to look at it is probably more realistic that Q1 through Q3 should be the heavier weighting on the UA spend, and then it should ease down a little bit in Q4.

speaker
Rasmus Engberg
Analyst at Kepler-Covriax

And as a percentage of sales, you mean?

speaker
Maria Redin
CEO

Exactly. And again, I don't want to get too specifically, but you definitely should do that.

speaker
Rasmus Engberg
Analyst at Kepler-Covriax

Just trying to understand what your base case is. Very good. Can you... Just for our understanding on the tax rate, how big was the tax effect of taking money out of India? I thought the tax rate looked really high in both Q1 and Q2. Could you give us roughly a number?

speaker
Nick Hopkins
CFO

I think it's fair to say that another way of putting that question back to you, if you were to normalise for that withholding tax impact, then you would have kind of materially improved the cash conversion to the tune of close to kind of 10 percentage points. On an absolute number, I'm not sure that we can provide that level of granularity, but overall to the cash conversion, it would have been that magnitude.

speaker
Maria Redin
CEO

OK, thanks a lot. Thank you.

speaker
Operator
Conference Operator

There are no more questions at this time, so I hand the conference back to the speakers for any closing comments.

speaker
Anton Gorman
VP of Investor Relations

No, thank you. We have one question online before we close down, and this relates to the C shares that we hold as part of the original acquisition for Play Simple. So any news regarding that issue or where we stand?

speaker
Maria Redin
CEO

No, I wish we had some good news. I think the ruling has changed again. So I think we are going to make a last attempt now during the second half of the year to see if we can actually transfer the shares. And if not, we need to go back to the default case where it is either a block sale on the market or that we are actually then cancelling the shares and paying the net proceeds to the founders.

speaker
Anton Gorman
VP of Investor Relations

Thank you, Maria. Thank you very much. Oh, it looks like we have one more question on the call. So please, operator, go back to that.

speaker
Operator
Conference Operator

The next question comes from Martin Arnell from DNB Carnegie. Please go ahead.

speaker
Martin Arnell
Analyst at DNB Carnegie

Hi, guys. Thank you for taking my question here in the end. I just have a follow-up on the organic growth outlook. We were wondering how much more benefits can you have – in word games from the expansion and localizing the games.

speaker
Maria Redin
CEO

how many countries are there in the world and how many languages. But I think the way we look at and also the way the team look is of course is the reason they start on the U.S. market is because they have the highest ECPM levels and GDP levels and then they go in the ranking looking at the global world. And as we said we have now done quite a lot of translations. We are scaling some nicely in So like the European markets, I think it's fair to say some back of German and Spanish languages. And also as we look in the Latin America, it's the same languages that works there. Can it be further explored? Of course, that's what the team is working on. I think that the further you go away from your core countries, the lower the ECPMs will be and then the money impact will be as well. But the opportunity is of course there and that is something the team is exploring. I think equally what is exciting is if you look at the non-world games as well, where there's a hold on top potential. I mean, now we have two games that are scaling, but of course the team is working on more games than that.

speaker
Martin Arnell
Analyst at DNB Carnegie

Perfect. And in racing, do you think that this is the start of a period of better progress there? Because it's been a little bit tough looking back a few quarters.

speaker
Maria Redin
CEO

Yeah, no, I think that's a very fair assessment. And I think the team has done a great work during a turnaround of the company and reigniting the focus in the right areas and done an extremely successful relaunch on Formula One Clash. I think it's good to have a game where you get a new shot at the goal each season reset. And I think the team did great this year and brought the learnings with them from previous years. But it's also equally good to see that it's not just Formula One, it's also top drive, even though it's a smaller game nowadays, that they also managed to turn around. And on top of that, they also then pivoted Forza, which didn't succeed, and they pivoted that into Match Creek, which they are now successfully scaling, yet still low levels, but it looks very promising. So I think the way we look at it, yes, it's still early days, but I think they definitely are in the right direction to turn it around and to become a growth company again.

speaker
Martin Arnell
Analyst at DNB Carnegie

Perfect. Thank you, Maria. And just a final question would be on the potential for synergies from the Plarium acquisition. Can you remind us what you've said about that when it comes to margin, perhaps, beyond this year?

speaker
Maria Redin
CEO

Yeah, I don't think that we have said anything actually, so I can't remind you on that. But I think we have said that we do expect synergies to come out of the transaction. And as I also said previously on the call, I think that the combination MTG plus Plaring will enable us to be a much better company going forward, which I think is truly exciting. Not sure if you have anything to add.

speaker
Nick Hopkins
CFO

Well, I'll just overlay that that is something which clearly we plan to have more communication in and around of the capital market stay in October as we provide an update more broadly.

speaker
Martin Arnell
Analyst at DNB Carnegie

Perfect. We look forward to that. Thank you for today.

speaker
Nick Hopkins
CFO

Thank you. Thank you.

speaker
Anton Gorman
VP of Investor Relations

All right. Thank you very much. That concludes our call today. I hope everyone has a good summer and we hope to see you at our Capital Markets Day in Stockholm. If you can attend and live streamed, obviously, if you cannot. Thank you.

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

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