2/17/2025

speaker
Unknown Host
Emcee/Announcer

Welcome to Nitro Games 2025. We're uniting players across platforms and delivering games that keep them coming back. This year, we're raising the bar, expanding our brands and taking bold steps forward. The journey starts here. Welcome to the show.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Good morning. Good morning. It's your guys, Jussi and Antti here from Nitro Games. Good morning. Good morning. Indeed. So for those of you who are new, I'm Jussi Tahtinen, the CEO and co-founder here at Nitro Games.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

I'm Antti Villanen, co-founder and chief strategy officer.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Indeed. Indeed. And we are here to deliver you the results from 2024.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

so we're not draw action and shooter brands across platforms exactly we were last week at the largest video game executive summit in dice yes yes in las vegas what was your feeling about the market sentiment where the market is going uh i was pretty

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

pretty positively surprised to see increasing amount of positiveness on the market, to be honest, because it's no secret that there's been a lot of turmoil in the games business overall. And that's also meant that we've had to navigate through a lot of that uncertainty overall. Quite a few events in the past people have been pretty negative because there's always news about big companies doing layoffs and what have you. But this time it was also like finally a lot of light at the end of the tunnel.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

I felt the same and I think the tight focus that we have and category where we are operating is definitely something that resonates on the market and seems that the shooters are somehow very spotlight when the new games and new projects are launched.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah, definitely. And the way it seems to me is that We're in a really prime spot to take advantage of that because you don't have too many companies out there like Nitro who know how to do mobile, but also know how to do the other platforms. And I think it's good to see that there's finally more and more concrete cases with bigger companies with bigger brands pushing into mobile, which is a no-brainer if you ask me. It's still half of the global market.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

I think also us expanding into the... other platforms were well received and there seems to be a market need for the company that is capable of operating in more than one platform and capable of cross-platform, multi-platform, cross-play, all of those areas of the game development and publishing.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

And one thing that was super cool to see is that we've had what we call our MVP process. So the concept of testing games before they go live, testing the marketability of the games and the audience and everything and tweaking things before you make the big investments. That's something that has kind of like now returned in a way. So I was happy to see that there's more and more bigger companies sort of adapting something quite similar and sharing the mindset. And that, of course, means good opportunities for Nitro moving forward.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Exactly.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yes. So overall, last year, next, we're going to look through the numbers and then we go through who we are here in Nitro and stuff. But I think it's safe to say that last year was a record year on all fronts, definitely. And one of the big themes for last year was that we continued our expansion to other platforms. And especially towards the end of the year, we increased our investment on new opportunities that will become fruitful moving forward. But if we look at the numbers, it's obvious that we improved on all fronts. So the revenues increased, EBITDA improved, and last year was the first year when we delivered profit in a long, long time. So that's definitely a big shift in the history of Nitro. So we turned the company profitable at the end of 2023 and have continued with that route ever since.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

another good theme of the year was very successful last year to see stable growth while keeping the stability in all of the operations and cost control we still were able to find the growth areas and building the platform expansions introducing new projects and all of those are paving the maybe the opportunities into the future and for this year.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah. And especially I think something that puts last year in a good spot is that it was definitely a year of a lot of turbulence on the market and a lot of uncertainty. And as a result, of course, we were super mindful about our cash and spending and all of those things. But still, despite all of that, we managed to deliver a profitable year, profitable growth. We managed to deliver opportunities for new things moving forward. I think if that's something we can do in tight conditions, I'm super excited to see what we can pull off now when things are opening up and things get better. In terms of the recent highlights from the fourth quarter, those were mostly circulating around Otakon Heroes, which is a good testament of the platform expansion. So we launched the game on web, on the first platform on web, and then we introduced the game on PC, which we will launch later.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

It's very interesting kind of going back into the platform where we started and now refreshing all the knowledge and processes and ways of working in the platform. in a basic platform.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Indeed, indeed. And also during the last quarter, we raised a little bit of funding from Business Finland. This is tied into the project we have with them. And the funding from Business Finland comes in the form of our so-called soft load. And this funding mostly goes into supporting our things that we do around AI. So there's a lot of R&D on that front in Nitro and a lot of concrete use cases already. And we are doing whatever... everybody else is doing like we use all the you know industry standard tools and stuff but in addition to that uh we're also building uh things of our own like uh educating our own models and building our own AI and stuff and that I I can easily see that becoming more and more relevant in the long term and helps us to continue improving our efficiency exactly yes uh then For those of you who might be new to Nitro Games, we have been seeing quite a lot of new shareholders towards the end of the year joining Nitro Games. Happily seen. Happily seen, yes. Lots of new shareholders. So maybe as a quick introduction to who we are and what we do.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

We've been around for more than 18 years. Yeah. It feels like a lifetime, and at least for us, it is a kind of lifelong journey. Yeah. I think we have proven a couple of things that we can be resilient on our chases on the market. There has been several turbulent phases in the gaming industry throughout these 18 years and we have gone through on all of those turbulent times and enjoyed all of those fun and good times also that there has been on the industry since 2007.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

still continue strong definitely have a fun yeah i think it's this sort of our ability to evolve and uh this what i sometimes consider pretty unique mix of like creativity but also the very heavy business sentiment so we've always been uh pretty strong in terms of you know deal making and building new opportunities so we don't get stuck up

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

hung up on any one single thing but we're always able to evolve as the market continues to grow in different directions and always always focusing on delivering the fun gaming experience to the gamers and kind of players and real gamers being in the core of the our audience all the time and in the core when we are designing the new new games and also with our customer projects yeah

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

And our quality is, of course, that's one of our core values here in Nitro. And that's something that I think, especially last year, proved to be super important on many fronts. And that results in Nitro being reliable towards our customers and players on all fronts. And that's something that I think moving forward, we will continue taking advantage from the scalable model we have and putting more and more and more and more focus on the quality of our games. Coolness. So let's then have a look, see about how this scalable model we have looks like. So here in Nitro, the way that we work is that we have a combination of our in-house staff. We have two studios here in Finland, so we're Finland based. But the mindset, how we operate is pretty much global, especially on the Western markets point of view. on many different time zones. We work with our partner studios and contractors in different countries.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

We've been building this network of great partners for 15 years at least. So started from the very early days to build up the reliable and scalable network of good partners yeah scaling up scaling down based on the needs of the projects and and keeping the ability to grow through the through the network is definitely the key thing here in nitro and resonates very well on the market also yeah and we are discussing with our bigger clients they they they seem to be valuing the model quite a lot and uh especially now when the times have been a bit tough on the industry it has been a kind of benchmark for many companies that

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

can actually do like that also yeah yeah and i think it's good because it also allows us to you know do our share in the industry because i think nitro especially last year has been pretty much a lifeline for some of the smaller studios we work with and the work that we do together with them has been very much key in keeping those studios alive and kicking and and i think that's very positive and that helps to build these you know super long relationships and so moving forward And last year, I think it's a good testament to this model and way of working, because as you can see in the numbers, we were able to increase our revenues and profitability without increasing our fixed account here in Finland too much.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Also, I think a good testament for the model is that even the big US players and big US companies, they are starting to acknowledge and approve the model, even though it used to be a little bit scary.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

kind of different for them yeah yeah like like five years ago as well yeah 10 years ago it was quite new that somebody is operating in this kind of model yeah yeah but i think the benefits to them are also clear because especially when you deal with uh bigger b2b customers they always want everything to happen like yesterday so this gives us the ability to react fast when the needs change We're obviously a games company, so here's the game portfolio. So at the moment, we have six things cooking here in Nitro. Sorry, this is six. And first and foremost, let's talk about Otagon Heroes. This is our action platformer on mobile and also now on web.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Also web. There was lots of activity on the last year with the game.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah, yeah. I think the biggest sort of shift with Otagon Heroes was when during the first half of the year we started the game with a publishing partner Supersonic from Unity and those of you who don't know who they are they are a publishing entity owned by Unity and they are pretty damn strong in terms of driving downloads and The deal that we have with them is that Nitro takes care of the development of the game, the live operations, providing updates and so on. And they are in charge of the marketing and acquiring new users for the game.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

And they have a huge reach of the users and being top three in a global scale for several years.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah. And last year, then after we signed the deal, then we continued forward with the roadmap for the game with new updates and stuff. And what we're working towards together with Supersonic is to get the game to so-called scalability. And that's like an ever-tightening race by us improving the game and increasing the monetization of the game while on there. And they're working to lower the cost of user acquisition.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Optimizing the CPI.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Then hopefully we find the sweet spot step by step.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah. And then we have Crazy Games there. That's our... first platform on the web. And essentially what that means for the case is that there's exactly the same game running on mobile and also running on web. And on web, the dynamics are completely different. So the user inflow looks radically different. The type of users are radically different because you basically play the game on your browser as you go. You don't need to download anything or anything like that. And for us in the long run, we see this type of expansion to web and new platforms moving forward as a way to kind of like get advantage on that user acquisition versus the game monetization game that we're playing all the time, because it definitely acts as an influx of new users in the game.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

also the dynamics between us and the players are a little bit different as we have a direct contact to the players building the community and community activities are starting to play more and more and more important role yeah with the webcam yeah we're definitely seeking to engage more and more with the player communities directly

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

And also this web interface also means that moving forward, we're getting closer and closer to the point where you don't necessarily need to rely on the app stores on the mobile phone fully for your revenue, because on web, you can go directly to the end customers. Next up. Supercharged.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Supercharged. Very exciting. uh platform extension or how would you call it uh return return into the old old lovely platform of pc and and steam and it has this has been a really nice initiative to take the ip and brand rather than game into the into the pc pc platform and uh It's also not only the one game, but it's a kind of segue paving the road for the whole PC business.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah, definitely. And for those of you who might be new to Nitro, our first game ever that was published globally was called East India Company. That was in 2009 on PC and therefore also on Steam. Back in those days, we still sold games in boxes as well. Something about this going back to Steam that I have found super interesting is that on one hand, the platform is sort of exactly the same as it was back in the day, but it has also evolved a lot. So how you're supposed to do things on that platform has changed a lot. So we are learning new things with Otakon Heroes as we go now in many, many ways. So I'm super excited to see this new journey expanding on PC Steam. And also worth maybe highlighting that Otagon Heroes Super Charge, that will be a whole new game experience that comes out on Steam. And hopefully many of you are soon going to be able to try out, you know, the first playable demos of the game and so on as we work our way towards the launch.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Not only the platform has evolved, but also the marketing. Now it's all about the short videos in several channels and also the community side of the things are playing a very big part, Uno. on a PC, game publishing and marketing.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah. And sometimes you need to take things a little bit less seriously and go a little bit more crazy on the marketing for PC these days as well. That seems to be resonating well. Then we have Nerf Super Blast, one of the leading toy brands or not toys necessarily if you use them as an adult, but still you have blasters. Yes. And with Hasbro, we're continuing the relationship with them. We're proud of the game that we built with them and very happy that they're also happy with the game as well. And we're busy exploring different options and opportunities, what we can do with the brand and the game that we have moving forward. So that's something to keep an eye on as we progress through this year. Then we have Warframe by Digital Extremes.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Already old partner, Digital Extremes. We've been working for quite a few years already and the prime example of kind of returning customer and how well we've been. been able to serve the needs that they have and not only only serving the needs that they have but creating the demand on their end and providing the providing the all sort of improvement suggestion for the for the for the game and iOS have been out and now looking for the looking for the Android yeah most likely going to be even bigger platform for them than than iOS and I think relationship is very strong. and the project going very nicely. We just met the guys in there two weeks ago.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah, before last week, yes. And I think Warframe is a prime example of the type of longevity you get when you really pay attention to the quality and to your audience. And something that I find super inspiring about digital extremes is that they know their customer really, really, really well. They put a lot of effort in understanding their player community, which is huge. And as a result, they're able to build super long-term plans and look ahead for long times to come. And that's something that I think also we plan to do more and more moving forward as our position gets better, we're profitable and we keep growing and we're able to take more and more long-term thinking into our approach with our games.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

As a project, it's also a very good reference for our new new potential cases that we might might have and what we've been discussing it's it's a very good reference for the technical point of view and how how great of the experience you can create on a mobile yeah high fidelity graphics and all that experience it's it's There ain't that many companies that can pull off that kind of experience on mobile.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

And it wasn't that long ago when there was still a lot of, you know, big shots in the industry saying that, you know, you can never bring those type of experience on mobile, but here we are. And there's a whole new generation who actually uses it as a sort of first primary platform and then a little bit older generations that kind of use both and so on. So that's very interesting how things evolve in that direction because years go by so fast, and that just keeps expanding more. Then next up, we have Netflix. Obviously, everybody knows who they are. The project that we have with them hasn't been announced yet, so we can't talk too much because our mouths are shut. Thanks to the pretty tight MDAs that we have in this industry, that's quite normal how we operate.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

But the project is a very good fit to our strategy and what we are generally working on. So it's not a big stretch.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah. And I'm personally excited to see how things roll forward with that one and when we get to talk about it a little bit more. And then we have something in the category of unannounced. As always.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

In overall, I think we are paying more and more attention for the new things also. And there are lots of great Great initiatives within the Nitro, but also outside of the Nitro, not only our partner network, but widely in the industry. Lots of great creative stuff brewing here and there and everywhere. I think we are going to keep our eyes open for those opportunities.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Definitely, definitely. And I think the sort of increased attention to new product and new opportunities in our game portfolio moving forward is something that for the first time ever in our history, we've been able to do that without a significant backlash on the P&L and on the profitability. And that's largely thanks to all the great technology that we built during the previous five years, all the great game concepts that we built and those modules from one game to another. all the great IP that we have and so on, and especially the fantastic team that we have. So as a result, we're now able to put more effort on new things with less in terms of investment. And that's very good for the long term. Speaking of numbers, this is how our previous five years looks like. So we've now had five years of consecutive growth since 2020. And I think this slide pretty well illustrates our sort of our persistent focus on building things. And especially last year, our team was stable growth. So we wanted to make sure that the profitability we achieved during the last quarter of 2023 would continue throughout 24. So that's what we did. Parallel to that, we also delivered increasing revenues. So this is something that obviously, you know, we don't do financial guidance moving forward. We only report things backwards. But I think it's obvious that we're not done yet. We want to stay hungry and we want to keep reaching out for more. And looking at the numbers in a little bit more detail from last year, on the left side, you can see our income statement. We report all our numbers in IFRS. And on the right side, you can see some of the key financials. And I think if you look at the revenue growth last year, that is obviously the main thing driving the improving profitability. But there's also a couple of other things. So we are making those depreciations from our balance sheet, basically capitalized development costs from previous years, which obviously hurt the profitability and bring the profits down. down, but that's something that at the same time our balance sheet keeps cleaning up as we go moving forward. This combined with the fact that we were able to pay pretty considerable amounts of our loans last year and so on means that we are getting in a better and better and healthier shape all the time. So that gives us more and more leverage moving forward to deliver even better profitability. And then if we turn our eyes from last year into looking forward so what are we now seeking to do in 2025 obviously we want to grow our game portfolio in you know many ways obviously we want the existing products and games to grow but new games yes new partnerships yes and most likely new platforms yeah so those are the things that new games new partnerships new platforms and basically all those combined mean new audiences so that is something that we always want to keep in the back of our heads that it's all about the players so we want to service our existing ones but also reach out to new type of audiences this year also we want to take all out from the efficiency from the global team that we are working

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

We want to always be better in our operations and improve the ways of working and processes and share the values and tools and all that. We are already very far with our partnerships, but still keep on improving those and those are ways to more efficient and that way more profitable operations.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

And we always have some people in Nitro who are basically looking into that side of things, like how are we doing things now? How can we improve our processes? How can we get maybe get rid of something that isn't needed anymore? And I think the big theme on that global team is that we want to take so many of the learnings that we have here in-house in Nitro to our existing partners and continue improving those ways.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

And sometimes in another ways also.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah, yeah.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

And while working with those several... teams across the world and also with the lots of exploration of the new opportunities there are strategic opportunities coming yeah coming to our way every now and then and those are also something that we are Constantly evaluating some sort of strategic opportunities. Sometimes some games we are checking out and sometimes there might be small teams or something like that.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Indeed. And especially since we want to continue improving our financial stability, it gives us more and more tools to act on the new opportunities. last year there were so many great opportunities that we had to hold back a little bit because we wanted to make sure that we deliver financial stability and this year of course we want to maintain that financial stability as we move forward and keep building new revenue streams and keep finding new things but now maybe time to get some questions from you guys let's see what we have here so Where's the first one? There's the first one. So Daniel is asking why hasn't Supersonic doing more to scale Autogun? They are doing nothing. That's not exactly correct. They're doing quite a lot.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

They have quite a big team. They're working with the game and going through lots of AP testing and data analytics and analyzing the best performing campaigns and whatnot.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

it's safe to say that they are doing quite a lot yeah yeah yeah and uh what both nitro and they are focusing on at the moment is getting uh closer to the point of scalability and uh that's something that obviously until we reach that point it doesn't make sense to overspend too much because of course you always want to look at the game performance in the you know long run so you want to make sure that you reserve your ammunition for the moments when you actually are

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

But step by step, update by update, and campaign by campaign, we are closer to that point.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah. And in terms of the cadence, there's also a question about when do we expect the game to get scalable? That's something that, of course, you never know beforehand. But the cadence we have at the moment is that we're rolling out roughly an update per month type of thing, and different updates focusing on different parts of the gameplay. for example just earlier this year we released an update where we introduced a new pacing into the core gameplay for new users because old old players don't really see that for new players and stuff uh then what do we expect from 2025 hopefully we little bit answered that already uh this question that do we see better shareholder value and maybe even an offer for acquiring the company. Obviously, those are things that you can never predict because we don't have the crystal ball. But of course, our motivation is very much we keep improving the business. We are performing better than ever at the moment. We have no intentions of slowing down. And of course, when you build better games, better business, we have a better and better team moving forward. Of course, we expect it to translate into positive progress on other fronts as well. Then question about associated costs of expanding Otakon Heroes brand to PC. So that's Otakon Heroes Supercharged. The costs on that side are not huge, to be honest.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Very reasonable. Yeah. Even comparing the potential payback of the first project, very, very reasonable. break even is not very high on first drive.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah. And I think that's the sentiment that we have with pretty much all new product development at the moment that we have done. bigger investments in the recent years. And how we're approaching these things now is that we're taking advantage of those investments we have already done, which means that for example, all the heroes we built tech wise in a way that we can then later on expand it. So we don't need to redo everything and so on. So that brings down the price tag. And then update in a competitive landscape in the service business so this refers to the part of business where we operate with bigger b2b companies there has been lots of consolidation in the in the industry past last years and some of the some of the colleagues who we faced

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

As a competitor, like three years, five years ago, they might not be there. They might be part of something bigger. And then again, the turbulence that there has been on industry has also affected. There are some companies no more. And I think overall, there are less competition. in a category and in a genre where we are operating. So in that sense, it might be a little bit easier to position for us.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah, I can easily see that. And also at the same time, I think as it seems that, you know, there's more and more positivity and concrete new opportunities and concrete new cases out there. Of course, when people want to be careful with where they put their spending in, something like Nitro, who has almost 20 years of proven track record, we have countless approaches we've delivered for big buyers out there. So, of course, it's different compared to some new studio that has just started who doesn't really have the track record yet because the bigger the process gets, the more reliability matters in the mix. And that's something we can definitely deliver.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

And also, I think one... key benefit that we have is that there has been so many different projects. So somebody asking that, have you ever been working with the big IPs? Yes.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

And we've been working with different time zones. Yes. Yeah. So many of those kind of obvious questions that any of the newcomers might be falling down is something that we already have. And do you have expertise on several platforms? Yes. Yeah. So in a sense, I think we are stronger position than ever on a p2p service business yeah and maybe still about the

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

landscape there uh i think one thing that was uh different last year compared to many years before that was that there was quite a lot of these you know bigger companies who wanted to do these preparation things so do those you know due diligence technical due diligence they didn't necessarily have the mandate to buy it but just to prepare for the times when they actually get them and they will evaluate the code base whether it's capable for the for the new platform

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

evaluating some IPs, whether they would be found in, for example, mobile and these kind of things that there was quite a lot of that and a kind of risk mitigation before the big investments.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

Yeah, indeed. Then Looks like the last one. Netflix stated in Q4 report that it aims to increase its games investments. Have we noticed any impact from this yet? Well, we cannot comment on what they do, but, you know, the reports are publicly available out there, so you can just read what they wrote.

speaker
Antti Villanen
Co-Founder and Chief Strategy Officer, Nitro Games

Yeah, and naturally we are in constant discussion with them, so what they report seems to be very much in line with what they do.

speaker
Jussi Tahtinen
CEO and Co-Founder, Nitro Games

uh let's still quickly check from here i think it seems like that's it so we are done with this webcast tools and talk thank you so much we see april april yeah yeah that's when we roll out the numbers for q1 yeah until then have a good one bye bye now

Disclaimer

This conference call transcript was computer generated and almost certianly contains errors. This transcript is provided for information purposes only.EarningsCall, LLC makes no representation about the accuracy of the aforementioned transcript, and you are cautioned not to place undue reliance on the information provided by the transcript.

-

-