5/13/2026

speaker
Erik
CEO

This presentation of Kiwi Games Q1 2026 will be the focus. After the break we will have Q&A and Q&A time. If you have any questions, please feel free to send them in and we will answer them. Men vi kör igång. Med mig på mötet idag har vi också som vanligt Daniel Svensson, Head of New Games, och Marcus Dahle som är teknikchef och Live Operations ansvarig. Så vi kör på. So, the summary of the first quarter is a better result and of course a lot of focus on Worthington Solitaire, which has really started to reach new heights and has had a very good start. And the people we see here in this picture are characters from the World of Solitaire game. And we bind together our slogan Intellectual Feel Good in this picture. So let's look first at revenue. It landed at about 3 million compared to 4.9 million the same period the previous year. And that reminder under the Q1 here is mainly due to the fact that we launched Backpacker Go during the same period last year. Backpacker Go's launch was launched towards the end of Q4 2024 and continued into Q1 2025. So that game was scaled up quite a bit during the same period. At the same time, we also had a lot more revenue from older game titles that have contributed less during this quarter this year. What is good to have in mind is that Worthington Solitaire did not contribute much during the reported period and we have tried to predict more after the period what Worthington Solitaire has started to contribute with and we will go through a little more about that later. Och det är ju framförallt då, eftersom att intäkterna för speltiteln började komma igång i april då, och vi startade ju bara marknadstest för spelet under mars, vilket då innebär en lite lugnare uppskalning och tester initialt för spelet. Tittar vi på de tre största så är det fortfarande Backpacker Go under perioden, 56%, Wordington 14%, och Backpacker 8%, och då är det ju Wordington is the original Wordington, our earlier game, which is a crossword-based Wordington. Moving on to the next slide, we see that the result is improved. EBITDA landed at minus 0.4 million SEK compared to minus 1.6. And that's... Framförallt kostnadsbesparingen som vi har arbetat med under 2025 som har gett effekt nu. Cirka 75% förbättring trots att vi når en lägre omsättning. Så vi har en... Ja, kostnadsbasen är ju väldigt låg om man ser till vår historik nu och är ju mer eller mindre så... I think we can be as well positioned in terms of staff and company costs to be able to reach break-even. We are now at a very good place in terms of costs to be able to reach break-even in the future. Maybe under Q2. It depends a little on how we choose to do with Worthington Solitaire and the development that it takes under Q2. We don't want to miss potential growth opportunities for that title, just because we are striving to reach a break-even goal in the last round during Q2. If we see potential scaled further, it is significantly better for the company in the long term to be able to achieve greater growth and better profitability and build a bigger player base. but very well positioned with our cost base and to be able to reach break-even and profitability in the last row. If we look at marketing, it has also gone down a lot compared to last year. It was a decrease of about 65% As I mentioned, it's related to the fact that we launched Backpacker Go during the comparison period. It's driven by UA and marketing. And under Q1, we have... Also invested a little less for Backpacker Go than we did under Q3 and Q4. The momentum we had during that period has stagnated a little under Q1. We have seen the trend earlier for Backpacker Go and generally a season pattern that it can be a little tougher under Q1 for Some have played a bit UA-like, but something that can change during the year ahead. But what we really expect now under Q2 is that UA-investments will increase, with regard to Worthington Solitaire's exchange rate and valuation, which we continue with. So, in all likelihood, we will see higher market share levels than those that are here under Q2. And if we take a look at New Games, Worthington Solitaire launched its market test in March. The game title has advanced rapidly in our MVP process, which we use when evaluating games and game ideas. And the reason it has advanced rapidly is of course The game itself is based on the narrative platform and story that we already have in Worthington, so there have been a lot of pieces already in place with this new Solitaire Associations gameplay. At the same time, we have worked with many other parts to make the game and the gameplay more engaging. But the growth has been very positive. During April, the title amounted to about 900,000 SEK. And then it's just World of Tanks Solitaire. And the first 10 days in May, about 470,000 SEK. So it's the title that in the current situation in the portfolio contributes to the absolute highest amount. Also a title with strong keys compared to the latest titles we have released. About 107% higher LTV value on day 7. If the players stay in the game for 7 days, then World Inton Solitaire has about 107% higher value. a player in Backpacker Go on the American market. And that indicates a part of what other types of opportunities we have with this game on such a large market as the United States, for example. It's positive. And as I said before, we continue with Worthington's Hall as the main focus here under Q2 to identify how high we can take this game. And move on to the next slide and send it over to you Daniel there to talk a little more about where we are and what we do according to our MVP process.

speaker
Daniel Svensson
Head of New Games

Yes, thank you very much Erik. As mentioned, it is clear that Worthington Solitaire has taken a central role in the work of New Games and for the company. And the most concrete step forward is that the game has taken on the soft landing that we see in our MVP process down there. It is an important signal that we are lifting the game forward here. That it shows such a strong performance, that we feel we can do it. And it's also a signal that the players have received the game in a good way. And that we see potential in the future. So now it's a lot of work on New Games to continue to improve the game. Understand what drives the commitment, even from a longer perspective in the game. develop gameplays and live ops elements in the game to keep the players busy for a longer period of time. At the same time as Worries on Solitaire is the main focus, we continue to work actively with We have had a period of time working with ideas in our MVP process as we can see down there. And where we can see during the soft launch we have Worthington Solitaire and during the market test we have a game called But Who. But Who is a kind of conclusion puzzle game where you have to point out characters. which we have got for a market test in a relatively short time here. We see that even during post-mortem we have two games where we have board an adventure which is a resource-based strategy game in a broad game format. And we also have World Solitaire World, which is a test we did with Solitaire Association, where we niched ourselves a little more in the categories to test how it went. But the two of them are on Smartem and are taking the lessons from there now. Prioritization is quite clear. We will continue to optimize WS and understand how far the game can go. So there is soft launch. This is a sign that we are focusing right now. While we collect data for Batuu still. To later decide how we continue with that title. So finally, clear focus WS. Positive development, fun to have a game, soft launch. when we continue to learn from projects that are not going as well to strengthen ourselves and move forward when we develop the game. Erik, I'll hand it back to you.

speaker
Erik
CEO

Yes, thank you. We'll move on to some live operations. I'll send it to you Marcus.

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